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 Post subject: Re: Conquered Colony resource
PostPosted: Mon Feb 06, 2012 4:21 pm 
Specialist
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Goldenpaw wrote:
blademan wrote:
-Posts Merged-
Try not to double post/triple post in this case just press EDIT button the the botton right of your posts yah? Thanks mate! ;)

~Golden


Just making sure you see that ;)

didnt know you could do that...thanks for the tip ;P

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 Post subject: Re: Conquered Colony resource
PostPosted: Mon Feb 06, 2012 4:38 pm 
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They didn't use to give 10-20 metal per conquer.. More around the course of 8 metal average.

But yes, it has been nerfed.

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 Post subject: Re: Conquered Colony resource
PostPosted: Tue Feb 07, 2012 12:57 am 
Sergeant
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Milanos, why are you banned in game? :?


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 Post subject: Re: Conquered Colony resource
PostPosted: Tue Feb 07, 2012 12:58 am 
Major
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YourFather wrote:
Milanos, why are you banned in game? :?


Please stay on topic m8 :P if you want send him a message xD

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 Post subject: Re: Conquered Colony resource
PostPosted: Tue Feb 07, 2012 2:07 am 
Sergeant
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Ok. ;)


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 Post subject: Re: Conquered Colony resource
PostPosted: Fri Feb 10, 2012 8:06 pm 
Second Lieutenant
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It used to be you made 10% of what the colony's base producton was. So if they made 87 m a tick you'd get 8, if they made 63 you got 6. It has been reduced to 3m and 1oil per conquer per tick thanks to farmers. And also has an added bonus of increasing the amount of paying players. (Since you have to use reds (at least at the start) to even keep up with the 2 or 3 "Super boosters" a round. :ugeek:

I'm not saying the latter reason was why the change was made, but it is a secondary effect nonetheless.

Much like the advent of 4 - 6 tick worlds were made to appease those who felt the game was too slow, and don't particularly like sleep. :roll:

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