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 Post subject: Re: Armour, damage and range.
PostPosted: Fri Feb 03, 2012 1:39 am 
First Lieutenant
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Quote:
not quite sure about vehicles since I don't use them

However recently people have been arguing about the effectiveness of damage + armor against this build but that's a really really long argument that's probably a bit too advanced.



Veh build is 11range 4 armour

I experimented this era with the build Tanks 6range 1damage 3Armour and it seemed to fail so i have gone back to 7/3

Also remember if your in a clan to keep all builds the same as you wont lose as much :)

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 Post subject: Re: Armour, damage and range.
PostPosted: Fri Feb 03, 2012 1:42 am 
Specialist
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That might me the reason thank you for explaining it to me :D . Even then I have still found 15 veh. good vs mech and 10 mech good vs inf. and the mechs won. Maybe its just a bug or that the mechs were a higher rank/my guys were damaged from a spy. Thank you so much. :mrgreen:

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