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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 6:06 pm 
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Redwurm wrote:
Why didn't this discussion arise a month or two ago when the tick limit was cleared up?

Why are we just NOW having a debate about it?

I see and even agree with all of your points Kane, the thing is...we all kept playing even after we found out what the tick limit was. If you weren't going to be satisfied with the way the game was setup this round, then you could have just left. It was obviously a test round of sorts and we knew things were going to be a bit different this time around.




That's just my point, I had no idea when the era was going to end until just last week... There was no announcement, it wasn't on the Login screen or startup screen... I did not know, and others only had guesses... So yes, I do have a slight problem with the quick end. Especially since we kept to ourselves as long as we could because we didn't want to get in any major wars with the Gating issues that were still around... It was very dangerous attacking any OPs, really prevented us from engaging in any wars for a long time...


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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 6:19 pm 
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Guarav knew, and he is in F69.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 6:32 pm 
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Admitting that F69 are the winners doesn't change the fact that the vast majority of the active players on the server want to keep playing. I think we should have a vote to increase it to 5000, and another vote to increase to 6000... and we'd stop there.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 6:42 pm 
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You are still not addressing my previous point. In which we all knew what we were getting ourselves into.

I am just curious as to why this discussion is just NOW coming up.

anyone?

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 7:50 pm 
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I talked with Andrew a few times about it, he made it seem like what I'm telling you now, that the 4000 limit was just a formality and he expressed agreement that 5000 seemed like a much better option.

When the vote came out I didn't make a fuss because I knew it would go through... when he said 4500 would be the cap... That's when I knew I had to... express my displeasure with the decision, and my reasons why. So here we are.

It is refreshing to see you agreeing with my points though, nice to see a certain someone hasn't rubbed off on you too much.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 8:30 pm 
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Well I also agree with him as well. But your points are pretty much fact. Can't really get around them.

My only other issue, and I'm sure their are others out there, is that a lot of us PLANNED tick ending at 4000. Most of our movements and actions were based around that premise. 500 additional ticks is doable. I don't agree with it obviously, but it's something I can deal with.

Now you are asking for even more. That is simply unacceptable.

We were told tick 4000 is the limit, you are getting your additional time to attempt to conquer mL and CRAP as well as to compensate for the buggy beginning, be happy with that. Their are going to be plenty of other rounds in the future in which you can attempt your perfect win in which the guidelines and time limit are strictly documented and understood.

This situation should have been voted on at tick 2000 when the tick limit was established and understood.

And I only agree that a round should be extended for a war if the war is deciding the winner of the round, which this is obviously not doing. So I see the extension as an attempt to merely compensate for the flaws in the beginning of the game. 500 should be quite enough to do that.

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Oluvai wrote:
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If i cant put up better comebacks to your insults then its called bullying since i cant put up a fight


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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 9:31 pm 
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500 maybe can compensate for the start of the round, but not the increased size of the map, population, and most importantly the fact that ticks are double speed with half movement speed.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 9:39 pm 
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And I understand that, like I previously mentioned..I agree with that aspect.
But what I'm trying to convey is that we all knew it was going to be a 4000 tick round about half way through.

The vote should have happened then, not now. Well all kept playing knowing full well the tick limit. Alliances have planned around the 4000 tick ending.

The changes in tick limit to compensate for changes should be made next round, not while we are playing.

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Oluvai wrote:
There is no clue boost.
bfan8475 wrote:
If i cant put up better comebacks to your insults then its called bullying since i cant put up a fight


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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 10:27 pm 
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Isn't their more people BECAUSE the map is bigger? So that kind of cancels that argument out now that I think of it.

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mL / AI / Prr / ROTR / Meow / KM
Oluvai wrote:
There is no clue boost.
bfan8475 wrote:
If i cant put up better comebacks to your insults then its called bullying since i cant put up a fight


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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 10:42 pm 
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f69: Do you want an extension of the round so that you can go for all of the relics? If this is the case, just say so! What's the big deal?......lol. We understand that you didn't plan properly for 4000 ticks! Heck, you need the extra 500 ticks just to finish US off properly!

Gaurav: You're standards of conduct continue to decline the more you hang around your present alliance mates. Kane has always been condescending, as has Justice/Anthony. I think this is the first time I've seen you respond so impolitely. Ahh, well......State of the world these days, I suppose. :roll: Perhaps you are correct though. Maybe my statements are inaccurate as to the activity level of the world as a whole. However, all of ya'lls arguments are nothing but a ruse to lengthen the round so that you guys can achieve a perfect, 10 relic victory. True?

Kane: I'm sorry you feel that everything that I say in my posts is directed at you. I don't have to argue against you in this. I am entitled to give my opinion as much as anybody else in this community. You guys have the right, nay, the DUTY to flame me. As for not having rubbed off on Red, nah.....I give my opinion and that's it. I don't try to make every alliance mate that I have into my own personal lapdog. You've become pretty good at that! ;) Carry on!

My opinion in a nutshell: f69 knew that this was a 4000 tick world. f69 failed to properly plan their round so as to accomplish their goals in the allotted time. They have already received an extension of 500 ticks, which is more than enough to take out the alliance with which they are currently at war with, which is my alliance, mL. We will lose. f69 will win. We have learned our lessons over the past few weeks and we realize that there is nothing that we can do to change the outcome. No big deal. What the big deal is, though, is that f69 is on here crying for an extension for reasons that are moot, because we ALL had to deal with the same bugs and glitches in the system this round, we ALL had 4000 ticks with which to work, and we ALL failed, some of us (myself included) worse than others. f69 is begging for a chance to reach their goal of a perfect, 10 relic victory. All of their arguments are merely a veiled way of trying to coerce the world into accepting an extension.

Just noticed the following:
psg188 wrote:
Admitting that F69 are the winners doesn't change the fact that the vast majority of the active players on the server want to keep playing. I think we should have a vote to increase it to 5000, and another vote to increase to 6000... and we'd stop there.


500 votes.....400 for an extension, 100 against. Those 500 votes are the "vast majority of the active players on the server." That is 500 out of 2890 currently. If that actually constitutes the "vast majority of active players", then what about the the other 2300+ players on the server? What is f69's position on this? Is the server active or inactive? Gaurav says it's active, Kane's numbers indicate that it's inactive......Which is it?

Andrew: Could you please enlighten us as the the activity level of this world? Have any more people responded to your in-game call for a vote, and how many have yet to even open their message concerning the vote? Here's hoping that this activity level argument can be put away for good........

EDIT: What about the round didn't start right? Neither mL, nor UE, had a problem at the start. We stalled later in the round and have fought with bouts of normal problems within an alliance, but there was no problem at the beginning of the round. f69's slow start is nobody's fault but it's own, and should never even be considered as a legitimate argument for extending the round.


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