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 Post subject: spies
PostPosted: Sat Dec 10, 2011 4:28 pm 
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what are the best ways to use spies :?:

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 Post subject: Re: spies
PostPosted: Sat Dec 10, 2011 4:29 pm 
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if the enemy is moving around ships then destroy there energy or there oil

if your about to hit them then damage there units according to there chassis

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 Post subject: Re: spies
PostPosted: Sat Dec 10, 2011 5:00 pm 
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Bringing their HP down to 1 is especially helpful when you don't have the correct chassis against another chassis.

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 Post subject: Re: spies
PostPosted: Fri Feb 03, 2012 2:03 am 
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Spies with the advanced options can also kill workers, burn oil, destroy all energy, and create a lockdown. These options in order can make a player not be able to build up there army, not be able to move around ships or make buildings/outposts, not be able to do any spy operations or move some thing/use scans, and finally trap all there units in there base unless they have a training base where you would have to do the same leaving you free to take ther outposts with no harm(unless they have units guarding them). Do note that they may have spy protection stopping your actions and once you do any of these things will almost for sure put up spy protection stopping any future spy attacks. Hope this helped. :mrgreen:

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