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Numair Mujeeb
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Post subject: Re: Survival Island *SIGN UPS* Posted: Sat Nov 05, 2011 11:22 pm |
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Joined: Mon Jun 01, 2009 9:22 am Posts: 3856 Location: Spam Section Gender: male
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In.
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Quote: After months of not speakingNumair: You still alive? This was my only way to actually see if your online Zhester: *You're 
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DestructionSpree
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Post subject: Re: Survival Island *SIGN UPS* Posted: Sat Nov 05, 2011 11:23 pm |
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Joined: Sat Apr 23, 2011 5:07 am Posts: 113 Location: Up your a$$ Gender: male
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Add me. Not so active though, but considerable.
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 4 Year BattleDawn Veteran Bests: R#12| XTAL# 36| Relics: 1 | Sword of BlitzKriege Part of: NR | UD | UDX and Former Siggy Maker
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IQ
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Post subject: Re: Survival Island *SIGN UPS* Posted: Sun Nov 06, 2011 3:32 am |
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Joined: Thu Apr 29, 2010 11:27 am Posts: 1360 Location: Spam section + IQ Sig shop Gender: male
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*SIGN UPS CLOSED*
Roles assigned. Read your messages!
We begin tonight, when you crash.
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I make Sigs, check out my sig shop. Current Alliances: ExOr (E4) Current Rank: 60
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IQ
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Post subject: Re: Survival Island *DAY OF CRASH* Posted: Sun Nov 06, 2011 3:43 am |
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Joined: Thu Apr 29, 2010 11:27 am Posts: 1360 Location: Spam section + IQ Sig shop Gender: male
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The plane has landed, none of you are hurt.
Xeru tells you to assemble by the tree, to reorganise yourselves.
Here is your first critical decision.
Reply what you want to do, and debate with others why you should.
a) Go out and get some food b) Go to chop down trees to make a fire c) Sit on Turtles for the day, wait till night then hunt d) Go make a house out of straw.
Remember, you can state your role, it will help your survival immensely. Some roles can do things better than others.
This is the first action.
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I make Sigs, check out my sig shop. Current Alliances: ExOr (E4) Current Rank: 60
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etartios
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Post subject: Re: Survival Island *DAY OF CRASH* Posted: Sun Nov 06, 2011 4:13 am |
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Joined: Tue Apr 26, 2011 3:23 am Posts: 1087 Location: Robot Island Gender: male
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I vote to go and chop down trees to make a fire Reason:without fire what will we cook our food with and also because we need to keep warm 
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 AANC Mentor
 made in the hands of darklighter BD Maintenance TLG RFFN
Last edited by etartios on Sun Nov 06, 2011 5:27 am, edited 1 time in total.
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IQ
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Post subject: Re: Survival Island *DAY OF CRASH* Posted: Sun Nov 06, 2011 5:16 am |
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Joined: Thu Apr 29, 2010 11:27 am Posts: 1360 Location: Spam section + IQ Sig shop Gender: male
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Its not what you do, it is what you vote to do. The action the group will do is based on whichever option gets the most votes. Also, remember to include reasoning.
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I make Sigs, check out my sig shop. Current Alliances: ExOr (E4) Current Rank: 60
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etartios
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Post subject: Re: Survival Island *DAY OF CRASH* Posted: Sun Nov 06, 2011 5:38 am |
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Joined: Tue Apr 26, 2011 3:23 am Posts: 1087 Location: Robot Island Gender: male
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Xeru
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Post subject: Re: Survival Island *DAY OF CRASH* Posted: Sun Nov 06, 2011 6:36 am |
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Joined: Thu Oct 13, 2011 1:58 am Posts: 309 Location: Mmhm...
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lynch etartios.
wait.
Ok, so choices C and D are obvious attempts by the host to troll us. I think we're pretty much stuck between A) and B). Let's consider this from perspective of host. I think that it was said somewhere that conflict would be facilitated. Which is...you know, good. I like conflict.
Here's a few questions to be considered: What food, is it safe? And how are we going to chop down trees? We can use resources from the plane to accomplish b) without risk of host troll, but a) sounds kind of iffy. Food poisoning, failure to find food, whatever, this could cause a couple mistakes.
First off though, I want to find the tribesmen. So everyone, ROLE CLAIM NOW. Now, here's how the role claims will work.
Everyone start off by looking at if anyone else previous claimed their role. Now, add half a sentence of the role PM to the previous poster. This will prevent wolf from claiming since he doesn't know exact wording. Always post half a sentence--either finish it, or start it. Make sure that it's not sort of obvious what next poster should say. Also, if you see someone's claim with flaws, please point that out. gg IQ, game broken.
So for example, I am village leader (obv). Here's how the claim would work if i were a gatherer or a cadet.
CLAIM 1: Claiming as leader: "You are"
CLAIM 2: Claiming as leader: "the LEADER."
CLAIM 3: Claiming as leader: "You have TWO votes"
CLAIM 4: Claiming as leader: "each night on what to do."
and so on. This prevents wolf from claiming...and in the end, if inactives don't screw us up, we know who tribesmen is. ONLY POST HALF A SENTENCE AT A TIME. This is a good plan.
Also, first cadet or gatherer to claim, please tell me how many lines there are in your role PM.
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Liam wrote: Rise my minions, VOTE FERR3T #1 FOR HEAD MOD!!
Simmen wrote: How are you not a admin Hal?..
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IQ
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Post subject: Re: Survival Island *DAY OF CRASH* Posted: Sun Nov 06, 2011 6:42 am |
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Joined: Thu Apr 29, 2010 11:27 am Posts: 1360 Location: Spam section + IQ Sig shop Gender: male
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Game not broken. It is not about "finding" the tribesman. It is about surviving. I will throw your group in situations and see what happens. Your group will argue, things will happen, people will die. Good luck, and enjoy the story.
I can tell you who the Tribesman is, I can tell you who cadets and gatherers are, it doesnt really matter. It is whether you have learnt your own character and know what to do, and persuade people to your point of view. After all, one fatal decision could be you out of the game.
The tribesman won't speak here, he and I message constantly, with options.
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I make Sigs, check out my sig shop. Current Alliances: ExOr (E4) Current Rank: 60
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Xeru
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Post subject: Re: Survival Island *DAY OF CRASH* Posted: Sun Nov 06, 2011 6:45 am |
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Joined: Thu Oct 13, 2011 1:58 am Posts: 309 Location: Mmhm...
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IQ wrote: Game not broken. It is not about "finding" the tribesman. It is about surviving. I will throw your group in situations and see what happens. Your group will argue, things will happen, people will die. Good luck, and enjoy the story.
I can tell you who the Tribesman is, I can tell you who cadets and gatherers are, it doesnt really matter. It is whether you have learnt your own character and know what to do, and persuade people to your point of view. After all, one fatal decision could be you out of the game.
The tribesman won't speak here, he and I message constantly, with options. save us the trouble and release roles then please. But until that happens, I still want role claims coming in. Once we figure out who tribesman is, we can accidentally position him to be under a tree when it falls and keep him away from our food, so thats one less thing to worry about. Also, thoughts on my previous analysis of the choices? Also, I just thought of IQ summoning a rain to put out our fire. So as a recap, I think that we should be looking at which choices give host the least opportunities to kill us and promote conflict. a) Go out and get some food --food poisoning, vague wording, failure to get food, attacked by wild animals b) Go to chop down trees to make a fire --rain, how to chop down trees c) Sit on Turtles for the day, wait till night then hunt --I don't even get this choice. But then again, maybe that's why it's a safe option. I'm pretty sure turtles was a joke, so it just reads 'idle till night'. Obviously, night gives a bountiful opportunity to die, and sitting around isn't my idea of what we should do. d) Go make a house out of straw. --And he huffed and he puffed and he blew the house down! Also, "WHO DESTROYED THE HOUSE? WAS IT ETARTIOS? CONFLICT!!!" I say b). If rain comes, we can always use the wood as a shelter and fashion some weapons out of it. As a final note, calling it now, IQ will try to make me look bad. 
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Liam wrote: Rise my minions, VOTE FERR3T #1 FOR HEAD MOD!!
Simmen wrote: How are you not a admin Hal?..
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