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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 10:32 pm 
First Lieutenant
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shelton9778 wrote:
:lol: you all are so mean to cheese



I'm only saying aloud, what your thinking in your head.

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 10:33 pm 
Captain
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:lol: ssssssssssshhhhhhhhh i dont like to hurt peoples fealings

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 11:42 pm 
First Lieutenant
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shelton9778 wrote:
:lol: ssssssssssshhhhhhhhh i dont like to hurt peoples fealings



We're not hurting he's feelings, we're character building!

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 11:43 pm 
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ok i still feel bad about thinking it

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Sat Sep 10, 2011 12:08 am 
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Elric wrote:
With little time to spare, Elric finally puts his two cents in.

"Fallen, use the portal gun on the door....don't argue with me just do it, ..........well i dont care what might happen were about to die!"

"Send in ferret, he can come back quickly if the coast is clear..."

Elric then zooms in on his scoped Cx4, hoping to see any signs of mechanisms moving the lasers. "No luck yet..."

"Atleast your motion tracker works,its going haywire" joked Tenkai.

"Yeah alteast...wait the motion tracker!"

Elric tossed his motion tracker to Ferret, as he waited for the others to act.


Elric tried looking around, endlessly trying to find the mechanism of the laser as they finally stop almost near the closed door, desperately trying to see through the mechanisms of the laser.

"Damnit!" Elric snapped. "Just where's the mechanisms...!"

Shelton fired his particle gun at the door. The door started disintegrating, but it wasn't instant. And as the door disintegrates, several laser shots fired from all sides, all bouncing the walls upwards, but not hitting the laser wall which was quickly catching up to them. Only 1 minute and they're toast.

"God!" Shelton fired more shots, but more laser shots fired in response. Several drones were firing endlessly through the holes, trying to finish the team off.

===
Finally done. -_- my comp resetted and all...

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Sat Sep 10, 2011 1:05 am 
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"Wait guys,Lets think about this" yells ferret.
"No time" we have to move, Elric demanded, still looking for the mechanisms

50 seconds....

"Theres currently an opening in the door that drones are firing lasers from, we have a wall of lasers advancing on us, but the lasers are not connecting with them" - Deduced ferret

40 seconds

"I've got it!" announced Fallen, who quickly pulled out his portal gun, ported pieces of the wall, to each member of the squad.

"Whats this for?" Elric question.

"Use as a sheild", Fallen insisted"

The entire team advanced through the door, deflecting the drones incoming lazers, which just barely missed Elirc's protective gear.

30 seconds
Ferret rolls to the side, with such agile skill as to advert any possible traps, he spun about to flank the drones nailing what he could.
20 seconds
Elric took a stance, and fired as well.
1 second
Fallen Quickly ported all the protective shield back in place as to stop the oncoming advance of lazers as soon as the drones were dealt with.

With a sigh of relief the team became immediately alert for whatever lay ahead.

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Sat Sep 10, 2011 5:32 am 
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:oops: love it

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Sat Sep 10, 2011 8:04 am 
Major
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yay, I'm involuntary doing stuff :lol:

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Sat Sep 10, 2011 10:17 am 
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im doing nothing so far

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Sat Sep 10, 2011 10:24 am 
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I edited it to make it more realistic:

Name:ninja1
Specialty:

Ninja skills:
Speed (I can appear somewhere far away in a blink of an eye [Like teleporting except I can trigger traps])
Ghost (Can resist gravity and walk through walls :))
Matter Manipulation (Control of all matter, and types of matter)

Primary Weapon: DarkMinionSummonGun3000 (I fire a random dark matter minion. Unlimited due to my matter manipulation) [I also can call them back to my gun inventory instantly call them another time. :D ]

Types of Minions:

Dark Troll: Bodyguards, heavily armored, 3 Dark Machine guns, 4 Dark Shotguns, 2 Dark Rifles, 1 Dark Pistol each. (Types of machine/shotguns/rifles/pistols are their choice) Rarity: 2

Shadow Demon: Artillery, has a wide range of ranged weapons. (Bows and arrows, Dark Bows and Arrows, Any type of launching guns, and Dark Teleporting never-miss slingshot (Causes the launched rock to have instant impact from a far range due to teleporting)) Rarity: 2

Fire Beast: Has an ability called burning charge, which duplicates itself and charges at lines of enemies, bursting into flame at the last second. Best against armored machines that will melt and malfunction due to the heat. Rarity: 1

Hellhounds: Scouts that have a poisoning bite, and have special walkies that transfer their barks to human sound. They explode when dead, killing all their supplies and equipment. Rarity: 1

Portal Ghosts: Teleports any creature, (human or dark) to anywhere within 100 miles. Have a healing and calming aura and are immune to anything from our world. Can't trigger traps. Can walk through lazers. Dies only from supernatural forces. Rarity: 4

Steel Dragons: CAN trigger traps, but may die from them. Death of the dragon explodes the creature and destroys any hostile creature/traps within 10 feet of it. (Like a suicide bomber.) Cannot hurt friendly units. Controller may initiate self-destruct anytime. Rarity: 3

Forsworn Samurai: These flying creatures are aerial artillery. They may fire all elements that I control down at the enemies (all matter, and plain old objects). They can also fire 'healing bullets' (literally health) that heal our flesh wounds. Almost impossible to shoot down. A automatic turret. (Can trigger traps with the objects it throws down.) Rarity: 5

Torture Sage: This sage disappears and enters the minds of enemies, robotic or human. They torture the mind and cause them to either:

1. Commit Suicide (relasing the sage back to my inventory in the gun)
2. Turn them on our side (the sage stays in the mind until the guy dies/malfunctions if it is a machine. The sage then returns to my inventory in the gun)
3. Transfer their ammo to us (the enemy then dies and the sage returns to my inventory in the gun).


May only die by enemy dark magic or if the enemy possessed has powerful dark magic.

Rarity: 5

Torture Mage: Same thing as the sage, but when the the possessed guy with the mage in his head dies, the mage also dies.

Rarity: 3

Secondary Weapon: Exploding Sheruikens that eject a Plasma field that also sprays bullets toward the locked target.

Notes:

•Healing auras only improve your health condition. Healing bullets can heal your flesh wounds

•Rarity 1 meant common, Rarity 5 meant rare.

•Dark weapons mean having a poisoning effect on the enemy which slowly drains their health energy and adds it to the user's health. Like a vampire.

•All minions summoned have a poisoning aura. Mages/Sages give the possessed being a poisoning aura.

•If confused about the inventory, the gun can shoot an unlimited amount of minions, but I can call them back into the inventory to summon that exact same minion. It's like those Pokemon PC storage place.

•Can have unlimited amount of minions on the field at once.

•Dark magic is now Dark matter :D

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Last edited by ninja0 on Sat Sep 10, 2011 10:32 am, edited 3 times in total.

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