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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 5:32 pm 
Lieutenant Major
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whos needs specialties when you can pick them off from afar?

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 5:50 pm 
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they might have heavy armoured, and maybe even bullets equipped with nets could be better. At least it traps the enemy.

And most of this game isn't fighting enemies. It's sneaking past things, avoiding traps.

At least you could add healing to heal your teammates.

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 5:50 pm 
Lieutenant Major
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that would be a weird combination a healing sniper lol

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 6:04 pm 
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maybe you can fire healing bullets at wounds?

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 6:08 pm 
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wouldnt it still hurt? your getting shot by an anti-proton rifle the name sounds like it would hurt lol

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 6:37 pm 
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ninja0 wrote:
I died already :D

I'm comming back. This time, I'm packed with weapons :

Name:ninja1
Specialty:Ninja skills:
    Teleporting
    Invisibility
    Anti-gravity
    A kool mask
    Elemental control
    Electric control
    Plasma control
    Dark control ←This is a biggie
    Sheruiken storms
    Going through things (Dark matter or Anti-Matter?)
    Super strength
    Healing aura
Extra ammo for all teammates

Primary Weapon: DarkMinionSummonGun3000 (I fire a random dark minion. Unlimited due to my Dark control) [I also can call them back to my gun inventory instantly call them another time. :D ]

Types of Minions:

Dark Troll: Bodyguards, heavily armored, 3 Dark Machine guns, 4 Dark Shotguns, 2 Dark Rifles, 1 Dark Pistol each. (Types of machine/shotguns/rifles/pistols are their choice) Rarity: 2

Shadow Demon: Artillery, has a wide range of ranged weapons. (Bows and arrows, Dark Bows and Arrows, Any type of launching guns, and
Dark Teleporting never-miss slingshot (Causes the launched rock to have instant impact, from a far range due to teleporting) Rarity: 2

Fire Beast: Has an ability called burning charge, which duplicates itself and charges at lines of enemies, bursting into flame at the last second. Best against armored machines that will melt and malfunction due to the heat. Rarity: 1

Hellhounds: Scouts that have a poisoning bite, and have special radio signals that connect to our walkies. Alerts us of anything. Barks transfer into human words using their signal. Rarity: 1

Portal Ghosts: Teleports any creature, (human or dark) to anywhere within 100 miles. Have a healing aura and are immune to anything from our world. Can't trigger traps. Can walk through lazers. Dies only from supernatural magic. Rarity: 4

Steel Dragons: CAN trigger traps, but may die from them. Death of the dragon explodes the creature and destroys any hostile creature/traps within 10 feet of it. (Like a suicide bomber.) Cannot hurt friendly units. Controller may initiate self-destruct anytime. Rarity: 3

Forsworn Samurai: These flying creatures are aerial artillery. They may fire any element that I control down at the enemies (lightning, plasma, darkness, earth, water, fire, wind, and plain old objects). They can also fire 'healing bullets' that heal our flesh wounds. Almost impossible to shoot down. A automatic turret. (Can trigger traps with the objects it throws down.) Rarity: 5

Torture Sage: This sage disappears and enters the minds of enemies, robotic or human. They torture the mind and cause them to either:

    1. Commit Suicide (relasing the sage back to my inventory in the gun)
    2. Turn them on our side (the sage stays in the mind until the guy dies/malfunctions if it is a machine. The sage then returns to my inventory in the gun)
    3. Transfer their ammo to us (the enemy then dies and the sage returns to my inventory in the gun).

May only die by enemy dark magic or if the enemy possessed has powerful dark magic.

Rarity: 5

Torture Mage: Same thing as the sage, but when the the possessed guy with the mage in his head dies, the mage also dies.

Rarity: 3

Secondary Weapon: Exploding Sheruikens that eject a Plasma field that also sprays bullets toward the locked target.

Notes:

•Healing auras only improve your health condition. Healing bullets can heal your flesh wounds

•Rarity 1 meant common, Rarity 5 meant rare.

•Dark weapons mean having a poisoning effect on the enemy which slowly drains their health and adds it to the user's health. Like a vampire.

•All minions summoned have a poisoning aura. Mages/Sages give the possessed being a poisoning aura.

•If confused about the inventory, the gun can shoot an unlimited amount of minions, but I can call them back into the inventory to summon that exact same minion. It's like those Pokemon PC storage place.

•Can have unlimited amount of minions on the field at once.

Dude only have 3 specialities at the very least >.< There's no such thing as master of everything. Also, do you think magic exists in RL? Dude, I based the whole world on RL. And added spice to it.

OmegaXII wrote:
you had your chance now its my turn

Name: OmegaXII
Specialty: marksman
primary weapon: anti-proton long range rifle
secondary weapon: plasma handgun

You're in.
OmegaXII wrote:
whos needs specialties when you can pick them off from afar?
This.
ninja0 wrote:
they might have heavy armoured, and maybe even bullets equipped with nets could be better. At least it traps the enemy.

And most of this game isn't fighting enemies. It's sneaking past things, avoiding traps.

At least you could add healing to heal your teammates.
Are you sure? :P Dude, you could be defending against an army of evolved "things" waiting for Tenkai to finish his hacking or to charge the Portal Device! :D
OmegaXII wrote:
that would be a weird combination a healing sniper lol
YES!
ninja0 wrote:
maybe you can fire healing bullets at wounds?
does not make sense -_-

=============
Posting Later I still have a Quiz for God's Sakes!

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I dare you. Stay alive in this Bloody RP ~ Turn51. Do it... now!


Last edited by ronelm2012 on Fri Sep 09, 2011 7:05 pm, edited 1 time in total.

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 6:40 pm 
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ha im in i wont die easily like ninja

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 6:50 pm 
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OmegaXII wrote:
ha im in i wont die easily like ninja

Anyone can die at this point, you just need to make a tiny mistake.

===
Still reviewing, so game paused :P

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 10:27 pm 
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Ninja theres a reason you died first...

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 Post subject: Re: Turn51: Book I [The Secret of AreaP 51]
PostPosted: Fri Sep 09, 2011 10:29 pm 
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:lol: you all are so mean to cheese

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