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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 7:17 am 
Lieutenant Major
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Dislike the idea completely.

Power lvl 20 is fine, if you want to do anything make it power lvl 25 u get a crystal.

BD your gonna lose a lot of money doing this, everything is fine, the cooldown ticks and everything.

Not allowed to boost on the first 25 ticks??? HA u gotta be joking, if you mean blues too, that is stupid. At the begging you try to get good strictures and workers. If it only includes reds then its fine tho.


Take this into account.

If you do this I think you will disappoint the community.


Regards

Tnr. :|

If you did this you would ruin the game in my opinion.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 7:20 am 
Sergeant Major
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THENICKRULZ wrote:
Dislike the idea completely.

Power lvl 20 is fine, if you want to do anything make it power lvl 25 u get a crystal.
The power level will need to be tweaked. The most important thing is that people can't make a colony without registering, train max units, then get the crystal for someone to take.
BD your gonna lose a lot of money doing this, everything is fine, the cooldown ticks and everything.

Not allowed to boost on the first 25 ticks???
Can SOMEONE please tell me where it say you can't boost the first ticks? XD

HA u gotta be joking, if you mean blues too, that is stupid. At the begging you try to get good strictures and workers. If it only includes reds then its fine tho.


Take this into account.

If you do this I think you will disappoint the community.


Regards

Tnr. :|

If you did this you would ruin the game in my opinion.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 8:05 am 
Second Lieutenant
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i suggest we also raise the Power Requirements to get Blues in Referrals. i find it that most players do made some colony in a server that has 6k metal boost by using their referral link and then make units until the colony got 20 powers and Magic 200 Blues out of nowhere.
i know some people who do that but i won't call a name.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 8:17 am 
First Lieutenant
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1. np with that.

2. i dont like the crystal idea, what about non-boosters.? how the hell are those people move.

3. same idea agian. its hard to fight for non-boosters. iam happy with my blue tokens but why get it a longer wait time. 1 hour worlds are so slow and now your making a longer time.

most people rush at the begin for units. if you make a longer wait time that cost more workers, and workers are the most thing you need.

give you the best income.
-------------------------------------------------------------------------what is the big deal anyway. you cant trade the frist 100 ticks. so who cares about this ..... i dont care if sombody send tokens to other one. just crap the rule and you dont need to chance anything. you get your money and we can play agian. like i said battledawn got non-boosters. why cant otherpeople not use there cooldowns.?

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 8:29 am 
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Cool downs cannot be removed under any circumstances... and what andrew is saying is correct about not being able to use the resources bought from the tokens to be transferred to your mate... because then these 2 problems might arise:

when a alliance is loosing they call another guy with huge storage of tokens... he places a colony next to the attackers and in less than 48 ticks (the time required to relocate a conquered colony) he gets 1000s of units and conquers all the attackers... what will happen then?

secondly if you are allowed to send all resources bought from tokens to a single person... suddenly another colony springs up near the attackers base joining the loosing alliance and boom the attackers are conquered... because all the resources are sent to him...


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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 9:16 am 
Major
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First of all a colony can be built anywhere. And its not wrong if someone joins the losing alliance and attacks the hive of the enemy. That is perfectly valid. But conquering the attackers is literally next to impossible. 1 guy conquering an alliance of 12 or 14? Naah. Even with 1000s of units he would still lose.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 9:45 am 
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How about, in order to prevent the registration and building crystal, we just take away the play before register idea?


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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 11:07 am 
First Lieutenant
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Now I have a chance to get into the top 15 much faster :P thank youn

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 11:11 am 
First Lieutenant
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Yeah... It shouldnt countnfor blues all of the blue boosters won't have a chance.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Fri Sep 09, 2011 12:00 pm 
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first of all don't shout at me for this


why not put a limit on resource trading such 3000 for metal/oil per 12/24 ticks

This will easily solve the problem and also you can say

sorry you can not send resources to this player as he has already recieved maximum resources by trade (3000 metal/oil)

please wait 12/24 more ticks for example

This will then stop token farming as the metal boost is 6000 this means on earth it will take a minimum of 312/624 ticks to do someting which is often done in a couple of ticks

in my opinion problem solved and if you want me to explain something in more depth pm me or reply

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