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 Post subject: Squad Setup
PostPosted: Mon Sep 05, 2011 1:56 am 
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I know that when making a squad you set it up: Arm/Dmg/Rng
9 / 0 / 21

But should I mix weapon type in the same squad? Should I have a squad mixed with beam and explosive or have an AV squad and an AT squad?


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 Post subject: Re: Squad Setup
PostPosted: Mon Sep 05, 2011 2:01 am 
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when making your squads, have all your range be one thing. and your armor be all concussive, for example:

21 beam range inf
9 concussive armor inf

11 exp. range veh
4 armor concussive veh, follow that order


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 Post subject: Re: Squad Setup
PostPosted: Mon Sep 05, 2011 2:15 am 
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Its easier if you don't mix. So if you scan for example tanks in your target, you can send anti tanks.


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 Post subject: Re: Squad Setup
PostPosted: Mon Sep 05, 2011 2:35 am 
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Mixing only hurts your squads. MAke all the armor concussive, as concussive gets hit last in the battle reports


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 Post subject: Re: Squad Setup
PostPosted: Wed Sep 14, 2011 4:55 am 
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There are some argueing about the squad setup, but here are some of the most used squad setups that I've seen.

- all armor: this is for the beginning of the era (less than 100 ticks) and for score boosting. I used this in the last era on M1 and my score got from 500 to 1130 in 200 ticks.

- 3 range : 2 armor: this is the most used one (or 2 range : 1 armor, it's not different much), the basic of this is let the armor die and the range kill. Then u can reinforce ur squad with the armor units, which is the cheapest one.

- 3 range : 1 damage : 1 armor: some ppl believe this is better than the 3:0:2 setup. Battle simulations prove that this setup does defeat the 3:0:2 in some occasions.

And for the armor unit's weapon. I think anything will do, since they will die before they inflict any severe damage. Just don't use different chassis (eg. armor tank with range infantry).

Hope this will help ^^

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