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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 11:49 am 
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i dont do the whole forum thing but heard seth was in trouble soo here i am if seth banned you HE IS RIGHT seth is the best admin bd will have and ever have goto other wolrds where the admins take weeks too reply too your messages you never miss the water till the well runs dry remeber that anyway seth should bann all of you farmers





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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 11:53 am 
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Your kind words are very much appreciated, but I think you missed my main point.

Quote:
You believe it's ok to exploit the game to correct vast injustices in game code which you have brought to the makers attention but have failed to be corrected. You're Kane. The man. They should have fixed it long ago. And you're right. They should have. But, to an outsider reading it, it seems like when YOU do something it's for purity sake and when someone else does, it's nefarious. It makes your position weaker.


The strength of my position is irrelevant to me. This is a matter of ideology to me. I play the game how I think it should be played, and it just so happens that often lines up with what the admins and developers agree with. If I have to do something questionable to keep balance, I'll probably do it and eat the consequences. It was wrong to ban me way back for kicking that player, but these were two very different situations. Mine didn't involve breaking any established precedents. NO's move did.

The fact is... I did do it for purity sake... and NO did do it in a nefarious way. For those who don't know me, they can think what they like... for those who do know me, know deep in their heart that I'm right.

Quote:
Far better to stand on the side of light. As I outlined earlier, a guerrilla war in the face of a superior enemy is a valid strategy. NO employed it, using hidden allies around the globe to their benefit. They would still lose, but the use of friends to help them defeat you was their primary goal. They did it, and should have been allowed to do it.


Guerrilla warfare is not the same as slave abuse. One is using diplomacy, the other is breaking conventions and ruining the purity of my game. Like I outlined, there are more than a few things that are technically possible with game mechanics that shouldn't be. You weren't around back in the days before admins dealt with gray areas, there was far more cheating than exists now.

Don't test me on what is within the game's spirit. While we were defending against NO's abuse, you were out camping. I was called awake at 5am on Saturday and didn't leave my computer chair for 12 hours coordinating the defense that I shouldn't have had to coordinate had the game flaw not been there and had NO shown some backbone and not abused things they knew were not to be abused.

Seth made a tough call to limit the damage, and it was sanctioned by Michael. Never will every game flaw be fixed, and each era shouldn't be ruined as new flaws pop up. The admins are here to mitigate that.

Laying in wait to spring a trap is fine, but not single use colonies! I can't see how this difference escapes you. If those colonies were there before the need was there, it'd be fine. The problem was the process.

Placement -> Need -> Action = allowed
Need -> Placement -> Action = not allowed

There are varying degrees of severity, and the admins, as people do, should handle these situations with varying degrees of influence.

I explained why the two colonies were banned, the African colony was not pre-banned. He had already committed the abuse and was currently being used to further said abuse. The other bans I see you have no problem with.

Nothing will ever be simple, but this kind of play is not something I'll stand for. I don't care how many agree with NO, or who agrees... maybe I am biased because I am always on the side that is "consistently" better, so I have little need to break through fortified territory I would otherwise be unable to. The fact remains, the slave colonies were punished, not the main NO alliance. The backlash against Seth for merely preventing NO from hiding in that shieldable colony is ridiculous and is being used as an excuse when clearly their units were not hindered from furthering any plans they had that didn't involve sitting still, which I don't think will win many wars.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 11:56 am 
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Seth, your last is a well written, thorough, direct reply and I thank you for it.

Where we depart from your reasonable reply here is while you state your actions are meant to avoid a user base headache, it is all too frequently the key cause of one.

Repeatedly, to the point that EVERY era I've ever played with you as admin, you have done something to cause serious repercussions to someone within the game for some period of time. In the two eras I have played with other admins, the game functioned quite well, ended without incident and no one had much to say save congrats to the winners.

Perversely you believe, and others seem to support, that action ahead of a rule being violated is not only acceptable, but required. Frankly, this may be too great a hurdle for us to overcome, as, honestly, I anticipated being faced with the charge you ban people without them doing anything wrong that you'd shrink away a little sheepish. I'd not thought you'd double down with, "Damn right, and that's the way it has to be done."

Fundamentally we disagree.

The moment you take action because of your anticipation, is when you're wrong. I realize, now, you're sitting there thinking, "I can't believe this tool thinks I should WAIT for someone to break a rule before I stop it from happening."

Honestly, I think the real flaw in your thinking comes from just how close you are to the game's most visible, active, interesting player. You write, "More often, I am called to ban farms, before they can become farms, or spam slaves before they can spam too much of an alliance' assets and cause harm to their ability to defend themselves against their slave masters."

Your legitimate response to calls to take action before something is wrong is, "Hush. Nothing's happened."

If you have legitimate reason to judge something as wrong after it's happened, you have the power to repair the damage in a moment, convert ops, restoring units, etc. Not hard.

I've already stated, by the slave definition, every colony I've ever played is one. To Kane. To his alliance. In a future era, I would ABSOLUTELY place a colony in an enemy hive and spam the hell out of them if Kane wished it and it would help his cause, which I share. I do not need to be in his alliance to benefit from his victory.

If I can take part in it, by playing a legitimate role of spamming enemy infrastructure to limit their ability to defend against my side, I'm gonna, and not only will I, but I should be thanked by the game for doing it, as it's legit and valid.

That you consider people who share a common goal and use spam tactics to achieve it as in ANY way "slaving" is irresponsible and not within the confines of the rule as you do not apply the slave definition to my GIFT colony itself. Because I'm in GIFT? Is the only legitimate play to be IN the alliance or a sub before you can spam?

Why would that be remotely against the rules? You seem to think it is. You negate the fact sharing a purpose of defeating someone else by sacrificing yourself is not a slave colony. It may be a single purpose colony, but it's a valid purpose.

That, of course, is not what you punished here, just an example of something you would punish that should be perfectly valid. That, though, would be fine. Punish a guy who has done it AFTER he's done it and you prove he's done it. Repair as you feel you should.

But, indeed, you should allow 10 colonies to pop up on a single tick, in close proximity and where you are worried, watch for them to prove themselves to do something wrong rather than assuming they are. That isn't that difficult.

But, you don't see it, so you will believe it is.


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 12:10 pm 
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Kevin,

I'm sorry I went camping. Apparently you feel because I was camping, I should not be concerned with what Seth did. You even go so far as to deny Seth's own words that he took action before someone did something because he anticipated them doing something.

And you suggest that because serving as a gate colony only within an alliance is now a slave colony definition and therefore what he did do to the one guy who was already that was perfectly fine. It's ridiculous honestly.

Single use colonies are a great way to achieve a sudden strategic advantage against your enemy. You're right, you are always better than the suckers you play, so you don't have to, but, they had to be creative to TRY to have any chance.

They were.

They found a colony with a gate in Africa. One they either knew of ahead of time and had there on purpose, or one they recruited in game. Either way, that colony provided them great benefit by bridging them into Africa quickly, taking the front and relocating it.

As we all know you were going to win. I was back 24 hours later and had things still been happening, you'd have had my 50+ squads to kick ass with. Complaining about what NO did harms the game you love so much. Because it was a good, fun strategy. Right now, in our hive, there's a neutral colony who has been with us all game.

He has played with you before. You trust him. He has 30 some squads ticks from all our crystals and relics. We don't touch him because you know him. But, JD could give him 10K crystals and suddenly HE becomes a NO gate. Would that be wrong? Or ok?

I think you'd go ok, because it fits your definition of fair use. I think we need to get away from individual definitions of fair use and simply ask ourselves the root question. Is it ever wrong to use a member of your alliance to the benefit of your alliance? Nope.

If those colonies, because of immaturity or lack of interest, served only a temporary purpose, juggling them in and out of the alliance is fine by me. Should be by you. Far better to have seen them do it AND kicked their butts through the hard work you put in.

You disagree and it does not remove the respect and admiration I hold for you.

My concern remains Seth's repeated method of administration which repeatedly causes issues to large portions of the player base. Ok, so this once you don't disagree with him. I'll even trust that it's because it helped you and didn't hurt you, because I know you and I don't think you display that level of self-interest.

Still, how Seth does things is clearly an issue. He also clearly has friends. Which other admins do you see any of this with?


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 12:12 pm 
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mfreak wrote:
Okay lets take on your argument one by one Kevin. First of all what you did on E1 was legitimate. You did show superior gameplay for almost 2 weeks before you lost the refresh race and got locked down. But that does not however mean you did not "derserve" to be locked down. You did not add spy pro fast enough, so you got locked down. Now, in that scenario, you had only one option, and that was to kick the outpost owner. You did this, and I dont blame you for it. It was a perfectly legitimate tactic.


It was against the spirit of the game, but merely to reverse the previous flaw. I shouldn't have been locked down because my computer was not as quick on the 7th race. You can win 6 races and have just an OP to show for it, lose 1 race and your whole army dies. Is that fair? No. So I fixed it.

mfreak wrote:
Having said that, when you use a loophole ingame it does not become legitimate, and when we do it it does not become abuse.


The slave colonies made it abuse.


mfreak wrote:
Fast forward to today. A new flaw in game mechanics becomes revealed. Those two colonies were placed for the purpose of gating alright. But they did that of their own accord. They wanted to play, and wanted to help. Yes we funded them tokens, but that is perfectly legal in BD. You CAN send tokens to anyone in your alliance and outside. Now, by passing 50 ticks of fortified territory is NOT by any means a violation of ingame rules. AT BEST it could be bad tactics.


They did not do it of their own accord. You told them to place at x coordinates, and build x structures to be ready for x plan. It was not against BD rules, as far as the tactic goes, but using the colonies in the way that you did were indeed against the rules as specified by the creator of the game.


mfreak wrote:
We kicked and conquered the colony in SA, simply because we would be stuck in Africa if we did not do it. Calling it farming means something entirely different. Farming would mean, we conquered the guy for resources and for funding us metal and oil every tick. However this did not happen. He was conquered as it was a necessary move, in our strategy. Now you may not view this whole sequence of events as strategy, but that does not make it no strategy. It could at best make it bad strategy and good or bad, strategy is strategy. Cannibalizing players who wanna quit after obviously playing under their own volition is not slave abuse indeed. These colonies did play under their own volition. If you remember they were in our alliance, were kicked out and their crystals were taken, same what you did to Capri or whoever left GIFT. The amount of time a person spends in a team is of no consequence. I can join a team and choose to quit and give my crystals to them the tick after I join them. This is completely valid and terming it as anything else is wrong.


They weren't players quitting though, they were slaves who had served their purpose. Hence the difference. Writing it in a paragraph 10 times as long doesn't change simple facts.


mfreak wrote:
JD might have broken rules in the past, however that does not give the admin any room to ban him when he actually DID NOT. This was not slave abuse by any means, it was simply a colony that joined us, quit and gave up crystals. He could also choose to rejoin later, but all of that amounts to only one thing - playing the game freely of one's own free will. That cannot be bannable by any measure.


He built to be a gate, he joined and was booted. After serving his purpose he was conquered. Classic slave abuse. Get a clue.


mfreak wrote:
The player in Africa being banned was a total joke. So what if the guy had a shield to protect our troops. He was still in NO. He was playing his part in the alliance by sacrificing his colony to nukes etc and shielding our troops. Again not a violation.


The fact that it abused the speed and freedom of a "new colony" is what made it slave abuse. So indeed it was a violation as indicated by the creator of the game.


mfreak wrote:
Now whatever game mechanics allows is indeed valid. That is why its there. Now I agree the game is broken in many ways, has to be fixed and it is a continuous process of development. If at all there is a particular tactic, that could be in bad taste, then make that a rule. But indeed, such instances have to be found out. If this was one such tactic, that should not be used then fix it. Now this is a scenario similar to yours, in that it was never addressed before this. When you have a situation that is totally new, you cannot go ahead and ban people, even if you chalk it up for removal. You should atleast let people know that it isnt allowed from now on. That wasnt what happened here.


Slave colonies have been addressed dozens of times before this, and it's something severe as it drastically changed the flow of the game, while mine did not.

mfreak wrote:
What has Seth done this era?

1. Banned Dees unfairly, when I know PERSONALLY and have SEEN THEM PERSONALLY use different laptops, different USB Dongles, to log into BD, for farming. He initially banned him for the whole era, but dees sorted it out with him and requested Seth to check the IPs. Infact Dees asked us not to take any outposts, some of us ignored it due to carelessness. That is not farming by any means.


The OPs were upgraded by them into silos, which your team then took to use against us. Your leader took a good deal of them. One of the multis had 30 OPs built by him alone. BD is not a game about who can get the most friends to abuse us the most free resources. Learn to play legitimately.


mfreak wrote:
2. Relics being defended extra were not a problem and we stated that multiple times. However, taking away our options to kill units effectively was. Seth argued that this was done to make things more interesting. Our only concern was, why not increase the units even more, and let us just use Nukes, Ions or other forms of killing units more effectively, instead of forcing us to use only tactic. Send a lot of squads. Again a minor abuse of power, though I dont wish to argue too much over something so minor, compared to what he has done now. Nevertheless it was wrong.


Who said it was your option to be removed? The relic placement was random and you had no more right to it than we did. You decided to attack it. Your fault.


mfreak wrote:
3. Banned 2 colonies, that were unfairly interpreted as slave colonies.


Quite fairly interpreted that way, since they were new colonies placed for explicit specific purposes to be thrown away later.

mfreak wrote:
4. Temp Banned JD for playing the game in a fair manner, and NOT farming. Farming is abuse for resources as I explained earlier, and this was by no means farming. Nor is this specific scenario explained anywhere as farming. Again a wrong decision.


He conquered a slave colony. That's farming plain and simple.


mfreak wrote:
Now we all understand concepts about game balance. But what we did did not tip the balance in our favor.

Now yes indeed you can:

A) Get friends to build me OPs to take
B) Get friends to build in strategic locations for spamming enemy OP clusters
C) Use multis
D) Get friends to make colonies to spy attack my own OPs to trap hostile incoming squads, bypassing the 1 tick immunity
E) Get friends to mass up resources, collect it on a single player and join my team to disperse these resources after 100 ticks


You thought it would tip the balance in your favor, just because it didn't does not make it legal.


mfreak wrote:
There of course a dozen other tactics that are allowed by game mechanics yet invalid, BUT, as long as you DO NOT HAVE proof, you CANNOT ban a person, EVEN if you had any doubts that, that person was cheating. That is fair justice, that is how every judiciary works. Even the admin has to follow the same principles, since here in BD, we dont have any other recourse, and often times the Admins are the Judge, Jury and the Executioners. For this reason, players should be presented with proof of their cheating and the situation has to be discussed and players given a fair chance to explain themselves. This is not too much of an asking, and it is the way it SHOULD be.


There was enough proof for the ban, considering the creator and primary admin said so. Play on a different server if you don't like the interpretation.


mfreak wrote:
Now I dont know what NO did was great strategy or not, and we certainly didnt know this was indeed a loophole, and we certainly did not know that we would uncover one with our move. We simply talked about it and after many hours of discussions came to the conclusion that we would try this maneuver. If that is an atrocious abuse of ingame rules then what you did by kicking Juno to save units when locked down, was an atrocious abuse of ingame rules as well. Whether you evened the score or not. The only thing that stood against you was the fact that you actually knew that was a loophole and still did it, whereas in our case, we didnt even know that this COULD be a loophole. Which infact makes us that much more innocent of the accusations. If we should be ashamed for this, so should you, for doing what you did back then. But its not me who is saying that, its you. Take a good look at how biased you are when it comes to talking about your actions, when I am trying to be that much more liberal and even go on to call your tactics valid. Maybe I am just fair and you are not :| And by doing that you greatly dissapoint me, cuz often times you have made sense on the forums, but this time you are simply wrong.


I don't care if you are disappointed. You are one to share passwords, abuse farms, and use slave colonies. I try to play the game as clean as I can. I will never take lessons in morality from you. I play in a legitimate way and stray only to auto-correct things back into line with how they should be. I have a very strong belief in how things should be done and it has served me well over the many years I have played. If you disagree, you are free to be wrong. You tried a trick and stumbled through it with using slave colonies, which opened those two players to being banned. They were no longer vital to your plans, so the level of hate here on the forums is ridiculous. Obviously you're displacing your frustration from the era on Seth and it's not fair.


mfreak wrote:
The game needs people like the both of us to find these sorts of errors so they maybe corrected no doubt. You whined too, when the ban hammer was on you when you knowingly used a loophole. In this case we didnt even know it was a loophole.


I keep the game clean, you disrupt clean games. That's the difference.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 12:25 pm 
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The camping just means that you didn't feel the sting I felt when it happened. You are arguing this from an entirely theoretical perspective and having not experienced it you fail to see how it adversely affects the game.

You seemed to have missed my handy flowchart from my previous post.

They placed the colony after there was a need, to abuse features intended to help new players enter the game. Freedom of choice for location, 100 ticks of protection, anonymity. These features were not there to help NO, not there to give them strategic options, but currently the game doesn't distinguish new players from people simply using these features to circumvent normal gameplay.

It was not a colony they found, or someone they placed weeks earlier to lie in wait... it's someone they put there on the spot to do a specific task. That's what makes it slave abuse.

I don't think it was fun to be twice as stressed, woken from sleep, and being forced to sit at my computer all day... when a normal defense would have been far easier on my mental faculties.

If that colony did that, it'd be fine. Because he wasn't placed for that explicit purpose. Now, payment for relics with tokens and things of that nature are against the ToS so NO would have to be careful exactly how they went about "paying" him.

Is it ever wrong to use a member of your alliance to the benefit of your alliance? Yes it is, if the admin determines abuses to the game mechanics. It is virtually impossible to prevent all mechanics from being abused, that's why we have admins. Features designed to help new people shouldn't be abused by the old to gain immediate temporary advantages.

Seth did what was right. Bottom line.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 12:39 pm 
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Kevin,

If we knew for a fact NO used multis to accomplish what they did, we would universally agree they did wrong. Hell, even they'd agree. Though Seth has hinted this might have been a multi, he has done so without open accusation mostly to flavor the direction of the conversation that not only did he not like what they did period, but he couldn't prove they weren't multis giving him an extra edge in his decision.

Plain and simply, utilization of people who support your cause to defeat an enemy you also dislike is not a slave colony. If it is, the game is broken not from a code perspective, but from an intelligence and rule perspective. Not every player can provide the level of activity required to defeat the game's best player...you.

But they can provide SOMETHING. Some aid. Pester your remote OPs. Provide a jumping ground. That they are not as active as an elite player, or that they simply don't like you and want you beaten and can only provide one benefit, does not make them a slave.

Putting someone on a spot to do a specific task should not raise to the level of "slave" colony, if that person was there for the shared goal of helping defeat an enemy and providing whatever material support he could to achieve those ends.

Frankly, I don't believe slave colonies are, at all, any real violation. In fact, I'd state it's perfectly legitimate game play for me to find five friends who can't really play this game, but who can log in once a day and send me resources, so I grow strong and can compete in game. If their purpose is that I win, and they share it with me, and I put them my alliance all that makes them is what I am to you.

Loyal, sacrificial, respectful. I have NO issue with actual players helping one another to the benefit of that group of players. Even six guys with lots of time, but no money, who decide to send all resources to one of them so he can get a full city and compete with bigger alliances sooner could be defined as slaving.

To me, the way slaves are being defined, EVERY sub alliance is, by definition a slave. They are not a stand alone alliance. Their actions are all ruled by the mother ship. They must follow without playing their own game. Of course this is ridiculous, but, so too is considering someone who puts himself in game with the single purpose of helping someone else defeat someone else.

Now we've extended the slave definition to alliance members we anticipate will only be there long enough to serve one purpose. Dangerous ground. Once NO made those colonies part of NO, they, by definition, could use them however they felt. And after they were done and inactive, as Seth has admitted, taking them over is perfectly ok.


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 12:46 pm 
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WhatILacked wrote:

So your proposing that NOTHING should have been done simply because it had not happened "yet" when it was clear what was happening.

If I phoned the police right now and reported a group of men looking very shady approaching a house that i knew the owners we're on holiday holding a crow bar or such an item. Obviously with the intent of breaking in, The police on the phone would not tell me to wait until they have robbed the house then phone back when all of their possessions we're gone. They would step in and attempt to prevent the crime, that is all the seth has done. He has done nothing 'wrong'.


Poor analogy.

The police may send a squad car to investigate. They may approach the men and ask them what's happening. They may be told the men suffered a flat tire half a mile down the road. They had the crow bar and came to the first house to see if someone was there to call AAA for them, as they discovered they lacked the jack.

They may leave with a thanks and handshakes.

Or they may ask the men to move on, finding their story suspicious.

But, they would not jail them before they'd done anything at all, as it is not against the law to be in the lawn of someone who is not home (and there's no reason to believe you could know they are not home or are home) with a crow bar. It is not even illegal to think of using that crow bar to break in to a house and steal stuff.

It IS illegal to actually do it.

And even once you do it, there are methods in our system to allow you to defend yourself which do not exist in BD. That all power of observation, warning, and execution of punishment exists in one person in BD is all the more reason that person MUST have fixed knowledge AND utilize his time to engage the people before taking action.

In this case it's not like he could argue the people weren't there available to him. They were actively moving ships. Talk to them.


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 12:48 pm 
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I don't care either way if they were multis. Slaves are banned all the same.

I never said those people are slaves. If they're not conquered by NO, or placed specifically by then for a specific task... then they're not a slave.

Conquering a slave is illegal because taxation is not supposed to be given to someone you support, nor is it legal to prevent the team you're hostile with from force relocating you away. Even though this is the aim of banning the slave colony, without a proven link sometimes the spammer can get away with saying he simply doesn't want to rebel. In this case the link was proven, and therein lies the abuse.

He can provide whatever material support he wants, so long as it doesn't abuse the features intended to help new players... not further the goals of veterans hoping to abuse it for their own ends.

The game is balanced in a way that makes these sorts of situations too beneficial to the player who the slaves are helping. That's why it's a violation. Otherwise it comes down to who can gather the most friends for the most resource collection or dirty tricks.

If you don't like it... help me fix the balance of the game, but the rules will always follow what necessitates good balance, that is how game design works. So long as X feature is imbalanced to be used in X way, it will be illegal. When it gets fixed, the rules can be changed. I'm not in favor of banning everyone who does something I don't like, I'm in favor of playing a balanced game and NO ruined that.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 12:52 pm 
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Oluvai wrote:

I'm here in these forums because the method you operate is so intrusive and inappropriate as to require someone to call you on it.

I was on a camping trip when all that went down, went down. That is indeed so. Fortunately when I address your actions regarding taking action against people in the game prior to them doing anything wrong, I'm not using being on the game to suggest it.



Oluvai, the fact remains you were absent on that day, you are in hold of no first hand evidence as to what really happened and still, all your iterations and rage is solely based on assuming you know exactly what had happen. You persist to ignoring (regardless what your motive is) what has been explained to you by Kevin and Seth repeatedly ... bans followed long after the NO landed in Africa, and after Seth had conversation with both Kevin and Avi, and after JD conquered the slave colony in South America. Seth did not make a priori ruling, he examined the facts and talked to both parties involved extensively before he decided to ban. I can only commend him for taking the heat and ruled in the best long-term benefit of the game. What NO did was not strategic move, it was simple abuse of game mechanics in order to achieve what they could not achieve otherwise. Their completely disorganized behaviour during their failed surprise attack showed, there was no well thought out plan in place. They put all their money on direct effect of abusing the flaws in the game mechanics i.e. using slave colonies for gating to africa and an instant shielded OP, to achieve instant access to our hive. But they failed in their attempt, well before Seth did his first ban. As JD put it correctly himself, GIFT handled the situation perfectly, NO achieved nothing and retrieved to their slave colony/shielded OP.

What Seth did, was doing his job and his was right to do what he did.

Now, about all that talk about supporters, i fail to understand why JD was exposed like this, 2k $ is not small amount to be spent on free on line internet game in one era by all means, but it is not unheard of, there are many players who donate substantial amounts of money, they just choose not to pull out that card and ask to be allowed to cheat. As Pal said in one of his responses, it is better to lose one, though vocal supporter, than 100 others (who just want to play the game and are happy that supporting brings them additional resources and not a wild card to do what ever they please) because that player was allowed to get away with cheating.


Just my twopence

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"I have the simplest tastes. I am always satisfied with the best."
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