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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 9:54 am 
Second Lieutenant
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Seth wrote:
I take it you missed the first of 3 bulleted points there?

The first of the 3 was promptly booted and conquered by the same alliance. This established intention for the others.

Why do we ban for farming at all?

Michael has a hard time saying no to people.

The admin's job is also to police the game and ensure fair play.

The exploit was used by having these colonies come in out of nowhere, and wait until an opportune time to even reveal their alignment. By then. the gates were up and the units were coming in. After one of them was no longer of any use to the alliance, it was booted and conquered. I have very little reason to believe that the other two had intentions any differently than the first other than the people directly responsible telling me so, whom again, have issues with credibility and conflict of interest in this matter.

Care to address this Oluvai?


I'd love to address it Seth.

In fact, I already have.

Booting someone from an alliance and then cannibalizing them within the alliance is common practice and has never been considered any sort of rule violation.

Niracaus (Captain Jack Harkus) quit this era and was swallowed by his alliance. When I joined GIFT, Kevin kicked someone and I immediately attacked that person THAT tick so his crystals and conquer income was in GIFT hands.

I do not know this for certain, but, is there a "delete" colony option in game anymore? I heard there was not. Therefore, I have understood it is not uncommon for someone to quit the game and simply be swallowed up by their former alliance friends and eventually you delete them. In fact, one era I told you I was quitting because of your actions, you told me, "Just don't log in for seven days," or something to that effect.

So I believe a person who no longer wants to play can't actually even simply disappear. But even if that person wants to keep playing, being conquered because they are loyal to an alliance and helping that alliance by providing them conquer income and assuring no one else can take from them is perfectly valid, common practice.

It does not fit the slave or farm rule in the slightest.

You seem to have a problem with colonies springing up all over and only declaring their loyalties at a time of their wish. Uh, this is called strategy. When Professer, who LED A GIFT SUB was in our hive, kicked his alliance members and attacked Gift proper, did he do something against the rules? Was he a "slave" because a friend in game asked him to do it and he did it, knowing he would lose his army?

Are you saying there were established colonies in the world with fully built gates which at a time of an alliances election, BECAME PART OF THAT ALLIANCE, and were used as part of that alliance infrastructure to help in that alliances attack? Gosh, Seth, are you really asking me to address this point?

That is not only NOT unfair or shady play, it's EXCELLENT play. Recruiting new members. I thought these guys sprung up an hour ago and JD gave them tokens to rush a gate and within minutes they were gate ready. Are you saying they were already in place for some time? Sounds like fine strategy to me.

If you don't like having new alliance members gate able, change that, but, honestly, it seems to have no reflection on farming or slaving.

Farming, as we all know, is enforced to prevent people from multi playing or from having their ENTIRE game existence built around funding ANOTHER colony with their resources and time. Now, this exists mostly to assure the makers of BD get people to buy tokens as it would NOT do to have people giving themselves resources. But anti-farming rules exist in every game and are reasonable.

JD was the game's biggest spender. Are you seriously suggesting he FARMED those colonies? Who is believing that? Do you even believe it, honestly?

Now, I ask you to defend this, Seth.

Quote:
I have very little reason to believe that the other two had intentions any differently than the first...


You just admitted to taking admin action against people who violated NO RULE WHATSOEVER. You simply FELT that they would eventually, and even though people told you they wouldn't, and the one you deemed did (who didn't, and you were incorrect) was an escape mechanism, it was enough you FELT a thing to BAN someone for violating NO ACTUAL rule, but, in your view would EVENTUALLY violate a rule.

Seriously Seth?

You banned someone you admit broke no rule, but did make you think they would? This is in the spirit of Michael's comments?

THIS is EXACTLY the problem people have with you. You take action for NO violations, because YOU wanna. At least have the common courtesy for people to violate the rule you're incorrectly applying before taking action. I know you have that precognition thang, but, does anyone here believe it's appropriate for an admin to predict the future as a reason for banning someone?


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:03 am 
Lieutenant Major
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Recruiting new members? To what? To serve your bidding, and then become a conquered inactive colony within a matter of ticks after serving a singular purpose.


the only participation in gameplay was to be a gate, and then go away. This is not the same thing as recruiting new members, nor is it the same as cannibalizing a long standing member of the alliance who went inactive later. Especially in light of the fact that the colony was created, used as a gate and kicked & conquered within 48-50 ticks. Basically a throwaway gate colony.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:04 am 
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You just admitted to taking admin action against people who violated NO RULE
Quote:
WHATSOEVER. You simply FELT that they would eventually, and even though people told you they wouldn't, and the one you deemed did (who didn't, and you were incorrect) was an escape mechanism, it was enough you FELT a thing to BAN someone for violating NO ACTUAL rule, but, in your view would EVENTUALLY violate a rule.

Seriously Seth?


You forgot he has the right to make "Judgement calls" :roll: :lol:

Whatever that is. He actually should be called Admin Judge DREAD :D

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:05 am 
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So I take it that means you are going to not answer my question?

Seth wrote:



What would you do if you had a colony not too far from your alliance, was conquered by your enemy and also sent spam squads at your alliance and nuked you when the enemy alliance that had it conquered, is also attacking you?

I assume you would report this to me, yeah? If I am not mistaken you HAVE reported this sort of thing to me in the past.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:14 am 
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Maybe I should try an experiment. Next era on E4, maybe I should completely overlook any form of colony slavery.

Why not? Let's try it. As long as I cannot prove definitively that it is a multi account, anything goes. That will be fun, right? Lets turn it into a battle of who can recruit the most "friends" on short notice at strategically opportune times and places.

Also, why not Conquer them too! Have them serve as hubs for your your spam and spy attacks as well as nukes all the while you can keep them conquered, friend or not! You get the cake and eat it too!

Im game if you are. Lets do it.

If this is how the community wants it, lets do it.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:16 am 
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Seth wrote:
Recruiting new members? To what? To serve your bidding, and then become a conquered inactive colony within a matter of ticks after serving a singular purpose.


the only participation in gameplay was to be a gate, and then go away. This is not the same thing as recruiting new members, nor is it the same as cannibalizing a long standing member of the alliance who went inactive later.


Again, please address the comment you made that you admit to taking admin action against two people who had broken no rules on the basis YOU FELT they eventually would. I'm very eager to hear how you control that.

So, it is your anticipation that the new NO members who served as a gate would eventually be kicked, go inactive and swallowed up by their own alliance. And THOUGH those people had played the era legitimately for their time in the era, and though they had shown no previous inclination toward anything as nefarious as laying in wait to help the people you are secretly with (really, still awesome) you PREDICT they are only there to be gates then gone and thus ban.

What if they were gates long enough for NO to get their own infrastructure and then went to subs and pestered our hive for a thousand ticks? Would they THEN have been ok? You are applying the "slave" rule NOT based on what the colonies were, but, rather, based on YOUR ANTICIPATION of what they would become.

So even by your admission, though the colonies demonstrated NO rule violation and their actions were, to the point of your ban, perfectly legitimate, the ban was predicated on your prediction they would eventually PROVE to be slave colonies.

Uh, how about taking action then?

The Wizard of Oz was a man behind the curtain who couldn't predict the future neither. I think he knew it though :).

You just indicated you had a problem with cannibalizing an old member. You called it farming. You said when JD did it, it was farming SO PERVERSE, you banned him, that colony AND OTHERS WHO HAD NOT YET BECOME farms because you anticipated they would.

Yet, you now say cannibalizing former members is valid and normal. The difference, appears to be, if you cannibalize someone who is still interested in playing, you did bad. If you cannibalize someone who's not, you're ok.

You guys have to squirm to find ways to find something wrong, don't ya?

A slave colony is and a farm is what it is. No one is confused by it.

Committing YOUR SELF and YOUR actions to a cause, which is to YOUR PERSONAL detriment, but is to the benefit of the CAUSE is what EVERY alliance does. People hate Kane so much they are FINE with having their crystals and income used to hurt him.

That doesn't make them slaves.

It makes them crybaby whiners who deserve the butt kicking they were going to get. But, they were playing for themselves as their common, uniting goal was to see Kevin beaten. If they could be used in ANY way to facilitate that, it was worth it to them.

As a member of GIFT I sacrifice my personal colony development and benefit ALL the time based on Kevin's diplomacy. Subs follow suit. We're just dumb enough to openly state who we're fighting for and against.

Smart guys who see the enemy, know they can't stand in front of it, but who hide and fight a guerrilla war are frowned upon by you Seth. I get it.

But, honestly, after we Americans kicked the butts of the Red Coats and fought guerrilla war instead of marching down the middle of the road, the world is USED to hiding your intentions and fighting a battle YOU want to YOUR ends.

Every person who took part in trying to beat Kevin would have celebrated their success. Those conquered, those used as gates, those who took out armies. They fought one cause, united together, just as any alliance. And YOU got in their way because you PREDICTED they'd eventually break a rule you admit they hadn't yet broken.

LATE EDIT.

Seth, you replied as I was still typing. I was once punished for typing consecutive posts here to answer different posts. You just typed consecutive posts. It is apparently a violation of the "double posting" rule here. Did you mean to just violate a rule? If a mod took immediate action against you, would you accept it?

As you are double posting, I will too :).


Last edited by Oluvai on Wed Aug 24, 2011 10:18 am, edited 1 time in total.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:17 am 
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Seth wrote:
Maybe I should try an experiment. Next era on E4, maybe I should completely overlook any form of colony slavery.

Why not? Let's try it. As long as I cannot prove definitively that it is a multi account, anything goes. That will be fun, right? Lets turn it into a battle of who can recruit the most "friends" on short notice at strategically opportune times and places.

Also, why not Conquer them too! Have them serve as hubs for your your spam and spy attacks as well as nukes all the while you can keep them conquered, friend or not! You get the cake and eat it too!

Im game if you are. Lets do it.

If this is how the community wants it, lets do it.



Sorry. Just wanted to make sure you Got this too Oluvai.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:18 am 
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hey Seth while you're at it why don't you just allow multis too? more noobs for the pro alliances to conquer once the ones creating the farms lose :D

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:19 am 
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Hell, why not? It won't make things harder on me, thats for sure!

These folks are treating me like I do this sort of thing because it is good for my health. :lol: Like I get a kick out of having to go up against all of you folks to defend my actions.

Lets try an era where anything goes. Lets see what happens when I completely reserve my judgement and only respond to messages regarding technical issues or learning resources. Cant hurt anything, right? Especially since my judgement is so bad.


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 10:20 am 
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Do it! I would join that world just to see it :D

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