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 Post subject: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 10:35 am 
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So I'm curious.
Does anyone know the perfect, most efficient method for building only resource structures in the beginning, in the least amount of time. Assuming you've left protection right away and are conquered within 24 ticks.

I've gone from newly created colony to level 5 resource structures across the board within 150-200 ticks twice now but I wasn't really paying attention to how I did it or how I could have done it better as my attentions were elsewhere.

But being able to get to Level 5 Food, Metal, Oil, and Energy and still having 150+ ticks of free Resource boost at the beginning of an era is simply CRAZY!!!! On my least active world I seem to be doing incredibly well. The only problem is I made that colony on a world that was already past tick 1000. I want to be able to reproduce that effect on a world I can play seriously and competitively in, and maximize that effect.

I figure on
Food 1
Metal 1
Oil 1
Food 2
Metal 2
Food 3
Oil 2
Metal 3
Oil 3
Food 4

But then it gets a little tricky. Should I go with Metal 4 or Food 5 first. Which will benefit me most? Metal 4 is 2000 metal while food 5 is only 2500 so it's a close toss up. I don't know how to calculate the math on this one so I'm wondering if anyone else has already gone through it or knows how to and can explain it.

Or just sharing your experience in the matter would help too!

In this strategy obviously, no units or non-resource buildings would be created until the resources were out of the way.

I await your responses! Thanks! (open to alternative strategies as well)

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 10:57 am 
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food 5 building up workers increases production of both resources and normally workers give the biggest amount of resources every tick

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:08 am 
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Tenkai wrote:
food 5 building up workers increases production of both resources and normally workers give the biggest amount of resources every tick

True, but Food 5 also takes almost (but not quite) 5 times as much oil/wood as Metal 4

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:12 am 
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better things cost more in life and battledawn is no exception :P
and i still see more worth in farms even after metal 5 and oil 5

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:15 am 
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So what after that? I'm after a complete strategy, rather than simple disparate parts.

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:20 am 
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well,i usually do the builds for resources like you did,then metal 4,oil 4,metal 5,oil 5.normally (depending on worker count) even without an alliance that can give +100-150 metal and +75-100 oil

ill add in other structures if you ask lol

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:28 am 
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Tenkai wrote:
well,i usually do the builds for resources like you did,then metal 4,oil 4,metal 5,oil 5.normally (depending on worker count) even without an alliance that can give +100-150 metal and +75-100 oil

ill add in other structures if you ask lol

Here I just want to focus on the Resource structures! What I would like is a time line for doing this, starting with tick 1 and calculating when to create what at the most efficient and effective cost.

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:36 am 
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if you're a non supporter (like yours truly) i suggest this:
tick 1:farm lvls 1 and 2,metal lvls 1,2,and 3,oil lvls 1 and 2
tick 20:farm 3 and (if lucky) oil 3
from here on i focus on farms,metal,oil in that order as i can

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:40 am 
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Why do you do Metal 3 before Farm 3?

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 Post subject: Re: Perfect Resource Structure
PostPosted: Sat Jul 16, 2011 11:49 am 
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you have to have metal 3 to attack (always make barracks tick 1 too)

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