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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2, 3
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 Post subject: Re: Structure order!
PostPosted: Tue Jul 12, 2011 3:15 am 
First Lieutenant
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Remedying that now! Managed to get free in one world. Got a good army to fend off most. Just not those killer tanks :D
In fantasy the guy moved about 42 ticks away so I just have to worry about lingering outposts.

What about the other buildings? When do you think I should build them?

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 Post subject: Re: Structure order!
PostPosted: Tue Jul 12, 2011 3:17 am 
Lieutenant Major
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probs asap, as they really help later on...!

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 Post subject: Re: Structure order!
PostPosted: Tue Jul 12, 2011 3:23 am 
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But in what order? Spies or Satellite? I've got about 5 diff worlds now, experimenting with what I like but all the same vet advice is welcome. What works for you? What do you end up using most?

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 Post subject: Re: Structure order!
PostPosted: Tue Jul 12, 2011 3:24 am 
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Twilightmask wrote:
But in what order? Spies or Satellite? I've got about 5 diff worlds now, experimenting with what I like but all the same vet advice is welcome. What works for you? What do you end up using most?

dunno im no expert ask tom, ferr3t or someone..

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 Post subject: Re: Structure order!
PostPosted: Tue Jul 12, 2011 10:26 am 
Second Lieutenant
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I'd go Satellite over spy if it's early on (Before tick 500) in a round. While a spy can and many times is the overwhelming factor in a battle, and having one on your colony gives you extra and a discount on spy protection. You're going to use the radar FAR more (especially early on).
However after tick 400 or so, skilled players use a spy attack to render newer or inattentive players helpless prior to an attack. So if it's later in a round you may be better off with a spy sitting on your colony.

But like anything else it truly all depends on your situation. I just suggest general times when one surpasses the other, and let the play choose the correct path (or at least the one they feel is best for them).

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 Post subject: Re: Structure order!
PostPosted: Wed Jul 13, 2011 1:55 am 
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Wow thanks Spyda. You're just full of good advice!

I haven't gotten to mess around with the spy system much yet so that really helps.

I've been playing around with a lot of ideas. On one world I've actually built up to level 5 with all the resource structures and am only now building a barracks and so on. That seems to be a reallllllly slow approach though.

When it comes to the spy vs sat. I think the sat will be much more helpful to me, investment-wise in actually playing, from what you've said at least.

Thanks!

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 Post subject: Re: Structure order!
PostPosted: Fri Jul 15, 2011 4:53 am 
Second Lieutenant
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No prob. Glad to be of service. If I had more time I'd probably join the "Adopt a newb" (Not calling you a noob btw) ;) but I don't, so I help out anytime I can here.

Of course I do save all the really good stuff for members. Lol :mrgreen: Plus, then I have a precise feel and understanding of their current situation.

Oh and make sure you keep an open mind, and prepare to be surprised every round I play I learn something new. A limitation to use to my advantage, or a way around one. Adaptation is key to success in BD. Because no matter how much you plan... Nobody (friend and foe) does exactly what you want them to.

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 Post subject: Re: Structure order!
PostPosted: Sun Jan 01, 2012 11:50 pm 
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There is no one best way , resources are good and need lvl 3 in all no doubt first thing. In order to be a military power range,and scans are needed , to collect income fast gates are needed, to defend one self while out on campaigns shield is needed.Once your army is kia its time to focus on resources and population growth.Its always play by ear as your situation will vary from game to game


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