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			| Author | Message |  
			| jalkan | 
				
									|  Post subject: a few tips  Posted:  Fri May 27, 2011 11:23 am  |  |  
			| Joined: Fri Mar 04, 2011 9:34 pm
 Posts: 2
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					| here are some tips:
 0. take scans around the world to see what chassis and weapon the majority of people use
 
 1. use the right weapon type because u will get dmg penalty if u dont
 
 2. have your enemies suffer a damage penalty for using the wrong weapon
 
 
 5. attack your enemy outpost
 
 Last edited by jalkan on Fri Jun 03, 2011 12:39 am, edited 1 time in total.
 
 
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			| maxattack | 
				
									|  Post subject: Re: a few tips  Posted:  Fri May 27, 2011 5:34 pm  |  |  
			| Joined: Wed May 26, 2010 8:09 pm
 Posts: 1895
 Location: Look behind you. Theres a shadow. Look at where it is. It isnt me
 Gender: male
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					| ... 
 1. First take SCANS to see what your enemy HAVE same goes to 2
 
 3. Tanks dont get a bonus, and infantry are more helpful, use tanks for spam.
 
 4. No if you use mine
 
 5. what outposts? What abotu colonies?
 _________________
 Retired AANC Mentor | Retired MT Member | CMoTM | SoTM
 IGN(s) : Maxattack, MAXS
 
 Retired player, trying to come back again.
 
 
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			| saskue55 | 
				
									|  Post subject: Re: a few tips  Posted:  Fri May 27, 2011 7:54 pm  |  |  
			| Joined: Sat Jan 09, 2010 6:46 pm
 Posts: 275
 Location: somewhere in this world...
 Gender: male
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					| First off, this is a horrible guide. You dont suffer from damage penalties. There is no such thing. Tanks are more expensive, and in my opinion arent the best. I like Vechs the best. Just because tanks look "awesome" doesnt mean that they work the best. And attacking an outpost is just obvious. If you are going to talk about attacking an enemy's outpost you should also attack colonies. Please clean up your guide. New players might look at this and use this information which is not accurate at all... _________________
 
  TCA#1
 M#1
 Proud member of NR WIND and TFF
 "I stopped working for drugs when they stopped working for me."
 
 
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			| MmCm6 | 
				
									|  Post subject: Re: a few tips  Posted:  Sat May 28, 2011 8:43 am  |  |  
			| Joined: Fri Feb 12, 2010 6:02 pm
 Posts: 1373
 Location: Not at liberty to tell.
 Gender: male
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					| jalkan wrote: here are some tips:1) Right idea, wrong message. Use scans and spam attacks to figure out the opponent's major chassis, and use the appropriate unti type for the job. But don't build just one unit type, make room for unexpected variables and the opponent's lesser chasses (which can really affect the outcome of a battle if you blunder).
 1. use the right weapon type because u will get dmg penalty if u dont
 
 2. have your enemies suffer a damage penalty for using the wrong weapon
 
 3. build tank because they are awesome and since vehicle are least common.
 
 4. build less beam because that
 
 5. attack your enemy outpost
 
 2) What's a damage penalty? I think you're referring to unit losses here. That's the whole idea of battling, make your opponent lose as much units as possible with the least amount of losses.
 
 3) Tanks suck, to be honest. High costs for production and replacement, and you don't get much in return. And yes, less people use vechs, but that doesn't mean people don't use them at all. You're better off with inf or vech builds.
 
 4) Meh, up to you and your situation. If you decide to follow this and you're swarmed by vechs from all sides, it may be time to think differently.
 
 5) I dunno, might as well; get a close enough forward point before you actually attack the guy. In any case, prepare for any resistance or retaliation.
_________________
 
  
 So yeah, I'm the guy everyone eventually hates.
 
 [Advice for the New Player Here]
 
 Last edited by MmCm6 on Sat May 28, 2011 8:51 am, edited 1 time in total.
 
 
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			| Ferr3t | 
				
									|  Post subject: Re: a few tips  Posted:  Sat May 28, 2011 8:50 am  |  |  
			| Joined: Wed Jul 28, 2010 5:38 am
 Posts: 2954
 Location: Broome, Western Australia
 Gender: male
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					| MmCm6 wrote: jalkan wrote: here are some tips:1) Right idea, wrong message. Use scans and spam attacks to figure out the opponent's major chassis, and use the appropriate unti type for the job. But don't build just one unit type, make room for unexpected variables and the opponent's lesser chasses (which can really affect the outcome of a battle if you blunder).
 1. use the right weapon type because u will get dmg penalty if u dont
 
 2. have your enemies suffer a damage penalty for using the wrong weapon
 
 3. build tank because they are awesome and since vehicle are least common.
 
 4. build less beam because that
 
 5. attack your enemy outpost
 
 2) What's a damage penalty? I think you're referring to unit losses here. That's the whole idea of battling, make your opponent lose as much units as possible with the least amount of losses.
 
 3) Tanks suck, to be honest. High costs for production and replacement, and you don't get much in return. And yes, less people use vechs, but that doesn't mean people don't use them at all. Your better off with inf or vech builds.
 
 4) Meh, up to you and your situation. If you decide to follow this and you're swarmed by vechs from all sides, it may be time to think differently.
 
 5) I dunno, might as well; get a close enough forward point before you actually attack the guy. In any case, prepare for any resistance or retaliation.
Well said. Mm = master of guides  _________________
 Retired Head Mod
 
 
  
 Most Crystals: 121
 Highest Power: 212
 
 Sensual bath time feat. Ferr3t
 
 
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