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Auroraphoenix
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Post subject: What would happen? Posted: Mon Jan 03, 2011 8:12 pm |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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If ur army and ur missile arrived at the enmey's colony or OP at same the same tick, will the missile dmg ur own troops?
If yes, does the missile kill both person's 10% of the army and dmg ALL units to 1 hp?
I am a little confused about how the missile works, someone please guide me with example, thanks a lot.
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Gonza192
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Post subject: Re: What would happen? Posted: Mon Jan 03, 2011 8:35 pm |
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Joined: Fri Jun 04, 2010 2:10 pm Posts: 7 Gender: male
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If your missile and your ships arrive at the same tick, nothing will happen, you will kill the 10% of the workers and the army of your objective, now, if your missile arrive 1 tick after your squadrons, your squadrons will be damaged too, i said that for own experience, hope that helps!! ~I love and I believe in my Gotic Angels~
_________________ ~iiGoNzA192 oF eDe ~I love and I believe on My Gothic Angels~
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Auroraphoenix
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Post subject: Re: What would happen? Posted: Mon Jan 03, 2011 8:42 pm |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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#1 thanks a lot, so u are saying arriving at same tick wont do any dmg to urself?
Damn that's so nice. But does it dmg all units to 1 hp? Because I notice many units aren't dead just less HP, how many units are dmged?
Thanks a lot mate.
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Goldenpaw
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Post subject: Re: What would happen? Posted: Mon Jan 03, 2011 9:59 pm |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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10% of the units on the op will be killed (random units) so say if u have about 400 units on an op then you get nuked you would lose 10% of that and in this case 40 units will be killed leaving you with 360 units and yes it makes all units on the op 1 hp just keep in mind every tick that they are stationary they gain 1 hp back 
_________________
 Sig thanks to Darklighter! CoTM Winner: October
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Auroraphoenix
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Post subject: Re: What would happen? Posted: Mon Jan 03, 2011 10:10 pm |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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goldenpaw wrote: 10% of the units on the op will be killed (random units) so say if u have about 400 units on an op then you get nuked you would lose 10% of that and in this case 40 units will be killed leaving you with 360 units and yes it makes all units on the op 1 hp just keep in mind every tick that they are stationary they gain 1 hp back  Are u sure it's to 1HP not half HP? Also, my report says my missile killed 17.2 units. How come there is a 0.2?
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Goldenpaw
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Post subject: Re: What would happen? Posted: Tue Jan 04, 2011 1:49 am |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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i dont mind the decimal not all units have a clean number like 400 the 0.2 out of 17.2 means there is 172 units ( do the math) the .2 will not be killed but probably set back to 1 hp since no such thing as half hp 
_________________
 Sig thanks to Darklighter! CoTM Winner: October
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Ilona
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Post subject: Re: What would happen? Posted: Tue Jan 04, 2011 3:04 am |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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There is no decimal The report is like this: Your missile hit Gipsy's Op 17.2 units got......... So it was only 2 units. The first 17 was only the Op number. Pls tell me if I am wrong, but I am pretty sure
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Auroraphoenix
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Post subject: Re: What would happen? Posted: Thu Jan 06, 2011 12:23 am |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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I see, thanks a lot guys.
What about the enemy unit? For example u atk an OP and ur enemy reinforce arrive in 5 ticks, and missiles hit the target in 5 ticks, will it dmg their unit?
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Ferr3t
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Post subject: Re: What would happen? Posted: Sat Jan 08, 2011 10:41 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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Squads that are NOT effected: Any squad landing at the same time of the nuke Any squad landing after the nuke does Any squad that leaves the target when the nuke is ETA2 or greater Squads that are effected are damaged down to 1HP and 10% get KIA. Hope that helps 
_________________ Retired Head Mod

Most Crystals: 121 Highest Power: 212
Sensual bath time feat. Ferr3t
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