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carlbandit
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Post subject: Re: Squad Composition II Posted: Tue Sep 07, 2010 4:02 pm |
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Joined: Sun Jan 31, 2010 12:43 pm Posts: 81 Location: England, South Yorkshire Gender: male
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prove to me 1 situation, just 1 where 10.0.5 is better than 6.3.6 but to make it a fair test the cost of troops must be taken into account
you must also test in all 3 situations, gun, laser and rocket not just 1
_________________ Name: Carl Best Alliance as leader: REVB - reached rank 3 Best Alliance as member: ICC - currently rank 3 with relic Battle Dawn Mentor - pm me for help
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bork9128
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Post subject: Re: Squad Composition II Posted: Tue Sep 07, 2010 6:50 pm |
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Joined: Wed Jul 01, 2009 7:07 am Posts: 2021 Location: TC ,Michigan Gender: male
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I shouldn't have to as those are the least likely scenarios for large battles where there will be significant loses
if you want to build your army to be less effective in the important, more frequent battles then fine me and top players will stick to our range armor
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Gate of Babylon Top rank 18 Top alliance rank 2
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carlbandit
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Post subject: Re: Squad Composition II Posted: Tue Sep 07, 2010 7:47 pm |
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Joined: Sun Jan 31, 2010 12:43 pm Posts: 81 Location: England, South Yorkshire Gender: male
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well all the top players iv spoke to agree 6.3.6 is best so you and your top players stick to 10.0.5 my and my top players will move onto 6.3.6 and we will see how we get on
times change, people find new and better ways to build all the time
look at the squad builds now, before everyone would build tanks untill a few people started takeing advantage of the vehicle vs tank 25% bonus than eventualy more and more followed now most people build vehicle while most others still stick to tank but like what happened with people building tank all the time, now people have started to build soldier only armys to help kill vehicle armys
i say soon most people will adopt to soldier armys while a cleaver few will go back to tank armys
its just like my new formula clever people will use 6.3.6 and as more and more adopt 6.3.6 others will join. i hope 1 day it will take of like 10.0.5 did and than eventualy someone will find a better ratio than 6.3.6
_________________ Name: Carl Best Alliance as leader: REVB - reached rank 3 Best Alliance as member: ICC - currently rank 3 with relic Battle Dawn Mentor - pm me for help
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AnitsuEx
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Post subject: Re: Squad Composition II Posted: Tue Sep 07, 2010 8:28 pm |
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Joined: Mon Jun 08, 2009 11:20 pm Posts: 1275
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People already have adopted the infantry armies, you might not see it but it's quite common now.
Also when you fight a big war...say 200-300 squads(common scenario) vs to the same comparison, the range will deal great damage because there will be a lot whereas you'll have to wait for Round 2 for damage to fire...which some might be already dead..
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carlbandit
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Post subject: Re: Squad Composition II Posted: Tue Sep 07, 2010 8:33 pm |
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Joined: Sun Jan 31, 2010 12:43 pm Posts: 81 Location: England, South Yorkshire Gender: male
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i dont think you realy get the main way damage work in this formula
in small squad battles when the damage will die before doing seriouse damage they act more like a more expencive shield
in large battles not only do they act as a 2nd shield but they are also heavy hitters
thats exactly what i meant about people adopting soldier army, go back a few months the only time u saw soldiers where noobs that have just left protection or pros useing them as scouts
now you see armys of like 2000 soldier flying around
soon most poeple will use soldier, some will stick with vehicle but the clever people will go back to tank armys
_________________ Name: Carl Best Alliance as leader: REVB - reached rank 3 Best Alliance as member: ICC - currently rank 3 with relic Battle Dawn Mentor - pm me for help
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bork9128
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Post subject: Re: Squad Composition II Posted: Tue Sep 07, 2010 9:24 pm |
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Joined: Wed Jul 01, 2009 7:07 am Posts: 2021 Location: TC ,Michigan Gender: male
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and nearly all of those 2000 solders will be armor range and as for top players here is unky's (one of the best of the best) army in a round where he broke records for most power, crystals, conquers and highest score for a single player  one damage unit in an army worth 3000 soilders
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Gate of Babylon Top rank 18 Top alliance rank 2
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carlbandit
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Post subject: Re: Squad Composition II Posted: Tue Sep 07, 2010 10:18 pm |
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Joined: Sun Jan 31, 2010 12:43 pm Posts: 81 Location: England, South Yorkshire Gender: male
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well its a shame 4 him he didnt use my formula or he wouldent have just beat the records, he would have smashed them 
_________________ Name: Carl Best Alliance as leader: REVB - reached rank 3 Best Alliance as member: ICC - currently rank 3 with relic Battle Dawn Mentor - pm me for help
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bork9128
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Post subject: Re: Squad Composition II Posted: Wed Sep 08, 2010 5:34 am |
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Joined: Wed Jul 01, 2009 7:07 am Posts: 2021 Location: TC ,Michigan Gender: male
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he already did smash them
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Gate of Babylon Top rank 18 Top alliance rank 2
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carlbandit
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Post subject: Re: Squad Composition II Posted: Wed Sep 08, 2010 11:14 am |
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Joined: Sun Jan 31, 2010 12:43 pm Posts: 81 Location: England, South Yorkshire Gender: male
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but if he had used 6.3.6 he would have smashed them more, thats my point
_________________ Name: Carl Best Alliance as leader: REVB - reached rank 3 Best Alliance as member: ICC - currently rank 3 with relic Battle Dawn Mentor - pm me for help
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Tom
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Post subject: Re: Squad Composition II Posted: Sun Oct 03, 2010 7:53 pm |
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Joined: Mon Jun 01, 2009 6:12 pm Posts: 1907 Location: Lancaster, UK
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In my entire 2 year career, I have never seen a damage force face off against an equivalently valued range force and win. And I've seen a lot of battles that fit that description happen (usually inexperienced alliances vs experienced ones)
The issue is that an 'ideal battle' is classified as a 1/2 round battle, as 3+ rounds usually means significant losses to the victor. Since damage is incapable of firing until round 2, an ideal battle with damage is a nigh impossibility.
If anybody wants to challenge this, I give you a 100k m/o budget in which to build any damage-using army you want (no converting oil/overhead) and I'll build a range army with identical chassis and weapon type ratios that can beat it.
For the record, Sky would not have had anywhere near as much success if we had been damage users - Unky included.
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