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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: dmg units
PostPosted: Fri Jun 03, 2011 4:36 pm 
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i know dmg r bad cuz in big battles it makes u lose more but in the battle sim 10 range beats 10 dmg. does this mean it is a good idea to make all dmg in solo worlds cuz if u r trying to kill someone by urself, u wont outnumber their units by that much


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 Post subject: Re: dmg units
PostPosted: Fri Jun 03, 2011 5:03 pm 
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It's never a good idea to build an army composed purely of one upgrade type. You've gotta have Armoured units that take the brunt of the hits for the hitters; the Ranged. And of course, there's an advantage in numbers, so make sure you have at least 30 more units than the other guy if you're attacking (if both of you have < 50 units). Damage is still bad in your scenario, because you can come up against a properly built squad of Amour and Ranged (or even Damage if the player cannot prooduce Ranged yet) and lose your army.

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 Post subject: Re: dmg units
PostPosted: Sat Jun 04, 2011 7:39 am 
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bad idea cuz random nubs with all range armies kill ur dmg


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 Post subject: Re: dmg units
PostPosted: Sat Jun 04, 2011 3:12 pm 
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As the battle system works, damage is useful for battles LONGER than 4 rounds.

http://battledawn.com/forum/viewtopic.php?f=79&t=5294

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 Post subject: Re: dmg units
PostPosted: Fri Jul 01, 2011 1:47 am 
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javierbs wrote:
As the battle system works, damage is useful for battles LONGER than 4 rounds.

http://battledawn.com/forum/viewtopic.php?f=79&t=5294

prefer with cavalry to have 10 range units and 5 defence units in each ship!

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 Post subject: Re: dmg units
PostPosted: Fri Jul 01, 2011 11:42 am 
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Damage units arent a bad choice if you plan to fight with your units for more than 3+ rounds. Even if you fight for more than 3-5 rounds and win.. you really have lost the battle because the main objective in going to a fight is to win without lossing a single units even though it sounds unrealistic... and if you must sacrifice some units , those units must be minimum. Imagine that you are not only going to fight one battle in all the round... hundreds and if you are really active thousands of battle. So do you plan to lose more? Adapt your strategy !

Cheers
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 Post subject: Re: dmg units
PostPosted: Sun Jul 03, 2011 3:29 am 
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Unkn0wN wrote:
Damage units arent a bad choice if you plan to fight with your units for more than 3+ rounds. Even if you fight for more than 3-5 rounds and win.. you really have lost the battle because the main objective in going to a fight is to win without lossing a single units even though it sounds unrealistic... and if you must sacrifice some units , those units must be minimum. Imagine that you are not only going to fight one battle in all the round... hundreds and if you are really active thousands of battle. So do you plan to lose more? Adapt your strategy !

Cheers
Unky

really? i NEVER use damage units...

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