Forum rules
Please only post here if you have questions about BattleDawn game play, or if you have information that can help another player asking questions.
Please stay on topic.
No spam.
Author |
Message |
Zhester
|
Post subject: Re: New BattleDawn Calculator Posted: Wed Sep 16, 2009 6:56 pm |
|
Lieutenant Major |
 |
|
Joined: Tue Jun 02, 2009 11:03 am Posts: 1829 Location: England Gender: male
|
I'm pretty sure it works that way. For instance, if you put 10 snipers versus 20 riflemen, the snipers attack the first round, AND the second round, AND the third round, whereas with your idea, they would attack the first round, then wait two rounds to attack again which is not what happens.
_________________
 Zal. Only Zul of The Fridge
|
|
Top |
|
Andrew
|
Post subject: Re: New BattleDawn Calculator Posted: Thu Sep 17, 2009 9:59 am |
|
Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
|
The battle system works this way:
1) If range units present, all ranged units on both sides fire at the same time, losses calculated.
2) Ranged units fire again, if damage units present they also fire at the same time, losses calculated.
3) Ranged/damage units fire again, if armoured units present armoured units fire at the same time, losses calculated.
4) Repeat step 3 until one side has no remaining units.
Most battles are over in 1-2 rounds, it's pretty rare to get 4 or more round battles.
We're going to be introducing a battle calculator into the game interface very soon, it's almost finished I believe and should make it's way into the game in the next major update hopefully. This uses the actual battle engine, not copy and pasted code but the actual in-game battle engine to simulate a battle so the results will be 100% accurate.
Hope that helps! -Andrew
_________________ Ex-
|
|
Top |
|
simmen
|
Post subject: Re: New BattleDawn Calculator Posted: Thu Sep 17, 2009 10:29 am |
|
Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
|
that will be great help  i use this http://battledawn.com/temp/BCalc3.html but the pics have confused me more then ones xD
_________________

Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
|
|
Top |
|
jasonxfri13th
|
Post subject: Re: New BattleDawn Calculator Posted: Sat Sep 19, 2009 1:23 am |
|
Joined: Wed Jul 15, 2009 10:47 am Posts: 456 Location: Oregon Gender: male
|
Please do not forget to add nukes and spies into the calculator, and experienced units when they come out.
_________________
 Best Rank: 2 Most Crystals: 341 Total Relics: 4 Most Power: 394 Rounds won: 4 Unky's Oil Fairy
|
|
Top |
|
Fallen709
|
Post subject: Re: New BattleDawn Calculator Posted: Sat Sep 19, 2009 11:53 pm |
|
Private 1st class |
 |
|
Joined: Mon Jun 29, 2009 10:25 pm Posts: 10
|
I programmed this from scratch. I only took what I knew and was told about the battledawn combat system and implemented it.
I didn't copy and paste any code.
The calculator is over 2k lines of code. I simulated battles as best as I could with the information I had.
Maybe when I get the time I will try to implement the rest of this stuff.
I do have other priorities(Like school).
|
|
Top |
|
TheKidd
|
Post subject: Re: New BattleDawn Calculator Posted: Mon Oct 26, 2009 4:13 pm |
|
Joined: Mon Sep 07, 2009 3:38 pm Posts: 71 Gender: male
|
Now when I go to the site it said, It works! in the top left corner. i've used this once but it worked, not it's telling me it works but its not! lol
_________________ Regards, Brandon
E4: Brandon of UGA (probably not for long. I dislike 1 tick worlds)
|
|
Top |
|
faceme121
|
Post subject: Re: New BattleDawn Calculator Posted: Mon Oct 26, 2009 5:00 pm |
|
Private 1st class |
 |
|
Joined: Mon Aug 24, 2009 10:56 pm Posts: 12 Gender: male
|
So exactly how does this work and how accurate is this if you can send me a message that would be very helpful
_________________ Past Alliances ISKC FMJ 420 NWL HQ won a couple of rounds and going for more
|
|
Top |
|
maanco549
|
Post subject: Re: New BattleDawn Calculator Posted: Tue Oct 27, 2009 5:01 pm |
|
Second Lieutenant |
 |
|
Joined: Tue Aug 18, 2009 6:16 am Posts: 204
|
|
Top |
|
Lord Nitro
|
Post subject: Re: New BattleDawn Calculator Posted: Sat Nov 21, 2009 2:16 pm |
|
Joined: Sun May 31, 2009 11:16 pm Posts: 76 Location: Gotham City Gender: male
|
Sounds like only ranged units are the best to use. In the old client it was a mix of armor with ranged units. With this set up it sounds like full squads of ranged is the best way to go about it.
_________________
 http://prod.battlegate.net/forum/viewto ... =217&t=396 Thanks Michael for this game!!!
|
|
Top |
|
Revan1
|
Post subject: Re: New BattleDawn Calculator Posted: Thu Nov 26, 2009 6:01 pm |
|
Joined: Fri Sep 04, 2009 11:29 am Posts: 418 Location: over there Gender: male
|
|
Top |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|

|