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[ 8 posts ] |
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Polarz
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Post subject: A new, more interesting way to farm power kits Posted: Thu Jan 12, 2017 3:59 am |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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We all know the negative amount of hitpoints your enemy gets when you overkill it. Like this: http://prntscr.com/dulucmSo, the point is the more negative damage you do in battles, the more power points you farm. For example, you do -123, then that's +123 power in your power source. Until you get a certain amount of power points, you'll eventually get/create one of these babies: http://prntscr.com/duly61It just adds more variety in gameplay. Unlike the ol' "spamming-all-the-boxes" we all know and do to improve our fusion. So, any thoughts? If so, comment or vote! Updates:*There will be a +15% additional overkill damage if you are using heat and energy mechs.
_________________
  This.... is.... me.
~3L-UZ: Luxx
Last edited by Polarz on Thu Jan 19, 2017 12:29 pm, edited 3 times in total.
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LovelyDeath
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Post subject: Re: A new, more interesting way to farm power kits Posted: Thu Jan 12, 2017 10:21 am |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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Seems like a good idea, but I feel people will be leveling up their items way too quickly. It might end up being a very broken mechanic. Especially for people who play alot... Maybe just award half of the damage as power? Orrrrr wait till it hits a 1000 points of overkill damage and it gives you a lets say 300 - 500 power kit. Something like that?
Or maybe I'm overthinking it? You guys let me know.
_________________
 Hello incompetent admins/devs Add back color kits Add access to low level items Remove pads Balance mythicals Etc
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Polarz
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Post subject: Re: A new, more interesting way to farm power kits Posted: Thu Jan 19, 2017 4:26 am |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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Hi! Thank you for your comment, and sorry the really really late respond. Can't believe how much topics were made in those days when I wasn't around. Anyways, I don't see this to be a broken mechanic. Quote: but I feel people will be leveling up their items way too quickly. I honestly disagree with that. The average level of your item should be seven and more. And to fuse your item 1 level takes a dramatic amount of power. Also considering the amount of players having level 16 items is also a lot. Also, in my battles, my average "over kill damage" is only between 30 and 80. I rarely get minus 100 damage. Quote: Especially for people who play alot... Well with this new mechanic, people will eventually get their times worth. And at least people who doesn't spend tokens for power kits will get a nice boost of power kits.
_________________
  This.... is.... me.
~3L-UZ: Luxx
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BluesMechs
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Post subject: Re: A new, more interesting way to farm power kits Posted: Thu Jan 19, 2017 6:17 am |
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Joined: Sun Sep 06, 2015 9:18 pm Posts: 335 Location: document.head Gender: male
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Definitely!
_________________ Raul aka KilliN aka BluesMechs aka Theathre Masks aka Aedrone aka SuperMechs Player aka i Am KiLLin It
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LovelyDeath
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Post subject: Re: A new, more interesting way to farm power kits Posted: Thu Jan 19, 2017 11:56 am |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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I don't mind it being implemented, it will however heavily favor physical mechs 
_________________
 Hello incompetent admins/devs Add back color kits Add access to low level items Remove pads Balance mythicals Etc
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Polarz
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Post subject: Re: A new, more interesting way to farm power kits Posted: Thu Jan 19, 2017 12:25 pm |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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LovelyDeath wrote: I don't mind it being implemented, it will however heavily favor physical mechs  Indeed, it will. Although if you are using a heat or energy mech, there will be a +15% to the overkill damage you've done.
_________________
  This.... is.... me.
~3L-UZ: Luxx
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LovelyDeath
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Post subject: Re: A new, more interesting way to farm power kits Posted: Thu Jan 19, 2017 12:58 pm |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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Polarz wrote: LovelyDeath wrote: I don't mind it being implemented, it will however heavily favor physical mechs  Indeed, it will. Although if you are using a heat or energy mech, there will be a +15% to the overkill damage you've done. Smart!!!!! I do -150 damage alot so I thought this would be op lol.
_________________
 Hello incompetent admins/devs Add back color kits Add access to low level items Remove pads Balance mythicals Etc
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amitabuda
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Post subject: Re: A new, more interesting way to farm power kits Posted: Fri Feb 17, 2017 6:30 pm |
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Joined: Mon May 18, 2015 4:16 pm Posts: 38
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I don't see why not, but maybe tweak the random damage so that your overkill damage will be minimized.
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