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winglet789
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Post subject: Legendary variants of the mythicals Posted: Tue Nov 08, 2016 9:43 am |
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Joined: Sat Feb 13, 2016 8:12 am Posts: 139 Location: Wondering Aimlessly In The Arena Gender: female
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Since we already have legendary variants of titanium skeletons and energy/heat modules , why not adding legendary variants of heat controls/Engine booster ? hope the devs will consider releasing these items since we need more than just extra 21 cooldown from the regeneration and cooldown module to fight against the axe users
_________________
 Mugen - Infinite Possibilities
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BluesMechs
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Post subject: Re: Legendary variants of the mythicals Posted: Tue Nov 08, 2016 12:43 pm |
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Joined: Sun Sep 06, 2015 9:18 pm Posts: 335 Location: document.head Gender: male
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I totally agree with it.
_________________ Raul aka KilliN aka BluesMechs aka Theathre Masks aka Aedrone aka SuperMechs Player aka i Am KiLLin It
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EnderProf
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Post subject: Re: Legendary variants of the mythicals Posted: Thu Nov 10, 2016 7:39 am |
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Joined: Sun Oct 19, 2014 12:01 pm Posts: 34 Location: The Netherlands Gender: male
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I like this idea: probably something like 25 cooling and 25 regen? tacticsoft, please make this a thing.
_________________ Mythicals are there to be OP, let it be... shining bright into the sea, Infernal axe and god mode are okay. but the most OP item in the game?? its metrolens, please nerf, kill it before it hurts
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kongregatedragon2
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Post subject: Re: Legendary variants of the mythicals Posted: Thu Nov 10, 2016 3:34 pm |
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Joined: Mon Nov 07, 2016 8:14 am Posts: 28 Location: In Bed
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Or you could have a 24 25 module
_________________
Goals: Annoy Fluxeon Win one medal say meow in lobby
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Ponzu
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Post subject: Re: Legendary variants of the mythicals Posted: Tue Nov 15, 2016 4:15 pm |
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Joined: Mon Aug 29, 2016 10:48 am Posts: 46
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The cooling and regeneration only epic is already well documented as being a superior item module and used by mythical players. I only have one, but I am tempted to blow all my sm on mod chips to get more since it is epic and not legendary or mythical.
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YoloNinjaSwag
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Post subject: Re: Legendary variants of the mythicals Posted: Wed Nov 16, 2016 3:04 am |
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Joined: Sun Jul 17, 2016 4:16 am Posts: 243 Location: Australia Gender: male
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Theres already legendary energy (and maybe heat) modules in the game. HOWEVER i agree with the idea of implementing legendary cooling and regeneration modules
_________________ --------------------------------
Total XP: 200,000+ Total Mythicals: 50+ Rank: 1 Highest win streak: 32 In-Game Name: --Dead-Ninja-- "Do it now, sometimes 'later' becomes 'never'."
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