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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 17 posts ]  Go to page Previous  1, 2

Fusion Workers?
Yes 85%  85%  [ 28 ]
No (why?) 6%  6%  [ 2 ]
Tweak (how?) 9%  9%  [ 3 ]
Total votes : 33
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 Post subject: Re: Fusion Workers
PostPosted: Fri Sep 11, 2015 6:29 pm 
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ACCEPTIT4 wrote:
i love the idea but i think we need less money only top players would beable to get the good workers and i think that's not far to the mogoity playing :D
lor have no money needed only eperienc points and level :D

This system is meant to reward the hard working players.

People that grind on campaign for hours and hours, that is true commitment. Thus why I suggested this :)

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 Post subject: Re: Fusion Workers
PostPosted: Fri Sep 11, 2015 6:35 pm 
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WarrMachine wrote:
This system is meant to reward the hard working players.

People that grind on campaign for hours and hours, that is true commitment. Thus why I suggested this :)

Yep, that's me. :P
422,000/1,000,000

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 Post subject: Re: Fusion Workers
PostPosted: Mon Oct 05, 2015 9:59 pm 
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17 yeses, only 3 no's...

BUMP TIME

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 Post subject: Re: Fusion Workers
PostPosted: Thu Jan 14, 2016 10:01 pm 
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Double Bumb for 20 yes, 1 no, and 3 tweaks.

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 Post subject: Re: Fusion Workers
PostPosted: Fri Jan 15, 2016 4:51 pm 
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I don't know... Power Kits basically do the same thing in a shorter amount of time and cost less. This idea would probably die pretty young. It's a good idea, just a bad end result...

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 Post subject: Re: Fusion Workers
PostPosted: Sat Jan 16, 2016 7:35 am 
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the values are way off at the moment, currently the mythical worker could max level an item in 26850 seconds which is just over 7 hours - significantly less time than it takes to max fuse via campaign grind which defeats the purpose.

I'm also curious if you think that workers should work while you're offline or just while you're online. if you made it so they only work while you're online it would keep people with that incentive to stay active on the game etc.

I also have a tweak for you: set worker a wage to determine how fast they work for example:
5000sm per hour and the worker will do 500 fusion per hour
20k sm per hour and the worker does 2000 every hour
still seems cheaper than item boxes and would prevent people seting up a worker after just geting 1 million coins and buggering off for 7 hours and coming back with a max level meltdown or something.

overall I like the idea though

bestplayerintheworld wrote:

[color=#00FF00][size=150]Like in BD ... there are workers for producing energy, metall & oil.

actualy in battledawn the entirety of your energy production comes from structures with a max of 5/tick and workers have no effect on this, and as for the other resources any alliance worth their salt gets the majority of their resources from their res ops and conquers and since resources in bd is an essential part of gameplay while fusion is optional it technically isnt the same thing

the primary role of workers in bd is actualy to build outposts and to be conscripted into the army

/beingthatguy

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 Post subject: Re: Fusion Workers
PostPosted: Sat Jan 16, 2016 10:50 am 
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socialmisfit1 wrote:
the values are way off at the moment, currently the mythical worker could max level an item in 26850 seconds which is just over 7 hours - significantly less time than it takes to max fuse via campaign grind which defeats the purpose.

I'm also curious if you think that workers should work while you're offline or just while you're online. if you made it so they only work while you're online it would keep people with that incentive to stay active on the game etc.

I also have a tweak for you: set worker a wage to determine how fast they work for example:
5000sm per hour and the worker will do 500 fusion per hour
20k sm per hour and the worker does 2000 every hour
still seems cheaper than item boxes and would prevent people seting up a worker after just geting 1 million coins and buggering off for 7 hours and coming back with a max level meltdown or something.

overall I like the idea though

bestplayerintheworld wrote:

[color=#00FF00][size=150]Like in BD ... there are workers for producing energy, metall & oil.

actualy in battledawn the entirety of your energy production comes from structures with a max of 5/tick and workers have no effect on this, and as for the other resources any alliance worth their salt gets the majority of their resources from their res ops and conquers and since resources in bd is an essential part of gameplay while fusion is optional it technically isnt the same thing

the primary role of workers in bd is actualy to build outposts and to be conscripted into the army

/beingthatguy

Fusion workers only produce fusion when you're online.

They also only work until the item they have been assigned is one level higher than it was before, so you need to keep to buying the workers again and again.

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