Vizi wrote:
One of my strategies is moving one space forward from say 7 spots away. Then I can shoot the enemy with a knockback and knock them out of range forcing them to do some sort of movement towards me which wastes a move for them. Doing this already frustrates people lol. I wouldn't want to see people rage if I did even MORE damage on that move. It was a good suggestion though.
That wouldn't apply in what he is proposing though. He is saying, if I have understood correctly, that when a mech is against a wall and gets hit with a weapon that uses knockback it takes more damage. Not every time a mech is hit with knockback.
Sorry, left a little part out. Eventually it results in them getting pushed all the way back to the wall where I just keep knocking them back into it. Thats where the extra damamge would come in. Sorry forgot to clarify.