Viceraa wrote:
One of the great things about the game was that there was always a trade-off between choosing certain items. Maybe it was great damage, but required ammo. Or maybe it was really heavy, or a good drain, but low damage. Now we have items that are light weight, good damage, no ammo required, and drain resistance? Why?
Mythical items should be able to do more damage or weigh less, or drain more or whatever... but not all of these things at the same time. Needs to be a trade-off.
They dont have a pushback, that is a trade-off.