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 Post subject: Ready Teleport Lock
PostPosted: Wed Jan 27, 2016 5:52 am 
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Hey all,long time lurker,first time poster i think.

Ive thought of a idea for the game that might continue to make it quite strategic.Another player posted a idea not long ago that is similar and could work well with this being added as well,or by itself.

Firstly i just want to get my personal opinion out before i go in.Ive been playing BD and SM for some time and with SM there is one thing ive noticed over time.Decent physical weaponry is lacking,it uses finite resources(bullets) unlike heat and energy and i personally think the alpha damage is slightly lower that what is should be.Especially with all these new mythical weapons and a few legendary coming out,im not sure what to think of them.

Mainly because it seems that ENERGY and HEAT are overwhelmingly powerful over the physical weaponry.Atleast to some degree,but then add in double attack combo's with dual teleport/harpoon/charge,alot of people dont stand a chance.Look at top tier battles to see this in action.Energy in particular at the moment with the right set up,some of you will know the set up im talking about and its almost unbeatable.

Now,the suggestion will infact help to combat some of this unbalance physical V HEAT/ENERGY but that was not the reason for the idea in the first place :

I suggest that there should be a added function where you can "ready" your teleport,which will drain a small amount of energy each round to sustain the "readied" state of the teleport.Once your opponent,like a energy mech coming in for a teleport/energy sword combo uses their teleport and moves to the square/tile infront or behind you,they are repulsed back and obviously take energy damage just like you do if it happens in the current form of teleport.How far back they are repulsed will depend of what mark level your teleport is and the damage will be dependent on the mark and what power level as it is right now.

If you have readied your teleport lock and paid the ready teleport cost in energy and you happen to be facing a energy mech,the teleport still works even if your energy gets drained as that energy has already been used or put aside for the use of the teleport lock.Unlike now where if your energy gets drained you cant use it until next round or use a energy consumable to boost and use it.

This,implemented along side with a charge lock or even harpoon lock,or all three will make the game far more strategic and enjoyable i believe than adding in functions like 2v2/3v3,even though they are a good idea in themselves too.

This will shake the balance of power,where energy and heat,push and pull,double teleport/harpoon/charge,heat shotgun and red rain,supernova and energy sword combo's aren't as effective as they are right now if used right.

It will allow newer players to become good and better players through learning to be (even) more strategic and force top tier players like myself to prove our worth through impressive strategic chess like gameplay and not just throwing money at a game to be good at it.

Like it or hate it,think its too long.Well i think its something along the lines of what this game needs as the current repetition of gameplay should make someone wonder why they still play the game if they have done so for quite some time.

Dont misunderstand me,i do like this game.Infact looked for quite sometime to find a custom mech creating/fighting game(still wish there was 3D over 2D) and somewhat enjoy playing the game still.

Although over the time ive been playing in tier 1 observing all ive seen changed in a major way for better or worse is :

Campaign changed to a more overly time consuming/repetitive format

2v2/3v3 modes being intoduced that so far dont seem to get that much use from players(judging by the time waiting in queue for battle)

And a abundance of mythical weapons either overly powerful,whether not thought or tested properly and infact some of them dont even make sense why they have the stats they do,for instance :

Electricon Mark 1 using bullets? Why does it need or shoot bullets,its energy.

Repair Drone Mark 1 generates heat? Why does it generate heat when is should be consuming energy.

And a few others.

If the admins are interested in these kind of suggestions i can go one further for players that really like a challenge.

Introduce a "hardcore mode" where you don't see the opponents hit points,energy/heat levels,bullet/rocket levels and when the proposed "lock' function for teleport/harpoon/charge has been readied.

This could attract further strategic players over the current repetitive arcade gameplay.I know if someone told me there was a mech game like this 2D or 3D,i would definitely be checking it out.


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 Post subject: Re: Ready Teleport Lock
PostPosted: Wed Jan 27, 2016 4:20 pm 
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Fam, physical is equally as powerful as Heat and Energy.
Have you SEEN the Hellfire physical builds?
At the moment, the weakest force is energy.

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 Post subject: Re: Ready Teleport Lock
PostPosted: Wed Jan 27, 2016 6:34 pm 
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I think this is not needed :!:

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 Post subject: Re: Ready Teleport Lock
PostPosted: Thu Jan 28, 2016 12:39 am 
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32Gaming wrote:
Fam, physical is equally as powerful as Heat and Energy.
Have you SEEN the Hellfire physical builds?
At the moment, the weakest force is energy.

32Gaming wrote:
force

The Force :lol:

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 Post subject: Re: Ready Teleport Lock
PostPosted: Thu Jan 28, 2016 7:30 am 
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Quote:
Fam, physical is equally as powerful as Heat and Energy.
Have you SEEN the Hellfire physical builds?
At the moment, the weakest force is energy.


Are you kidding? Ive seen only a few players with a hellfire physical set up that would maybe beat a supernova/energy sword mech,maybe.

I assume your a tier 1 players,but i dont know how if your not noticing how many energy mechs there are around and they are not weak at all.

You probably are one.

Quote:
I think this is not needed


I expect you of anyone to say something like this because you would rather the game stay exactly how it is.I really think something like this,or similar, is needed to increase the amount of strategic moves that you can make and what are currently being done.

Ill throw another suggestion abit simpler and lesser that could achieve somewhat of what im talking about.Move the double teleport/harpoon/charge modules to a standard/legendary slot instead of mythical.

I reckon you guys know exactly what im talking about in the previous and this post but dont want the status quo to change because you either spent alot of money on the game or dont want the challenge of being beaten because someone is strategically better than you.

It would be nice to get a actual comment from a admin or dev.


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 Post subject: Re: Ready Teleport Lock
PostPosted: Thu Jan 28, 2016 9:31 am 
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BillyBoBBizWorth wrote:
Quote:
Fam, physical is equally as powerful as Heat and Energy.
Have you SEEN the Hellfire physical builds?
At the moment, the weakest force is energy.


Are you kidding? Ive seen only a few players with a hellfire physical set up that would maybe beat a supernova/energy sword mech,maybe.

I assume your a tier 1 players,but i dont know how if your not noticing how many energy mechs there are around and they are not weak at all.

You probably are one.

Quote:
I think this is not needed


I expect you of anyone to say something like this because you would rather the game stay exactly how it is.I really think something like this,or similar, is needed to increase the amount of strategic moves that you can make and what are currently being done.

Ill throw another suggestion abit simpler and lesser that could achieve somewhat of what im talking about.Move the double teleport/harpoon/charge modules to a standard/legendary slot instead of mythical.

I reckon you guys know exactly what im talking about in the previous and this post but dont want the status quo to change because you either spent alot of money on the game or dont want the challenge of being beaten because someone is strategically better than you.

It would be nice to get a actual comment from a admin or dev.


For one, energy dual nova builds are easy to counter now, and it's just as important to get comments from actual players than devs. If the players don't find this idea to be necessary, then it probably won't be added. If you REALLY just want the attention of a dev, you should just PM him/her. In the end, it's great having new ideas, but you have to accept opinions from others about your idea. By the way, I use heat, not energy. Have a great day, fam.

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 Post subject: Re: Ready Teleport Lock
PostPosted: Fri Jan 29, 2016 12:37 pm 
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BillyBoBBizWorth wrote:
Introduce a "hardcore mode" where you don't see the opponents hit points,energy/heat levels,bullet/rocket levels



This. Please.


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