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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Fri Jan 31, 2014 9:32 am 
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on page 24 ANDY shared his expirience with us...tell him to win against the allaince which i have named..it was just his luck tat he won bcoz it might be tat the alliance which he defeated might have invest alot of tokens but not might be active, well this is not the case with everyone boosting alliance

tell me how can 100 ships of non boosting alliance can face 500 ships of squads for boosting alliance....

it is simple common sense

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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Fri Jan 31, 2014 9:50 am 
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Hitmo wrote:
on page 24 ANDY shared his expirience with us...tell him to win against the allaince which i have named..it was just his luck tat he won bcoz it might be tat the alliance which he defeated might have invest alot of tokens but not might be active, well this is not the case with everyone boosting alliance

tell me how can 100 ships of non boosting alliance can face 500 ships of squads for boosting alliance....

it is simple common sense

With a singe spy attack and/or a nuke

Or, preferably a series of them.. but yeah, you get the point :)

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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Fri Jan 31, 2014 10:12 am 
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Hitmo wrote:
on page 24 ANDY shared his expirience with us...tell him to win against the allaince which i have named..it was just his luck tat he won bcoz it might be tat the alliance which he defeated might have invest alot of tokens but not might be active, well this is not the case with everyone boosting alliance

tell me how can 100 ships of non boosting alliance can face 500 ships of squads for boosting alliance....

it is simple common sense

I've never seen a gap of boosting vs non boosting that large, at least not with decently skilled and semi active non boosters. :roll:

There must be mistakes being made elsewhere to create a gap such as that. In my experience I have still always had the larger army when facing boosters. Maybe the issue is you try to compete with them too earlier rather than later when the gap greatly decreases?

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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Fri Jan 31, 2014 2:14 pm 
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Especially later in the game, because as we know after you hit 100 soldiers we gain that 12% overhead, and that overhead just grows larger and larger as the game goes on. Eventually boosters hit a wall where even if they do boost they can't make any more units and if they can its generally in smaller numbers. But thats just what I've seen against boosters

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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Fri Jan 31, 2014 2:57 pm 
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Boosters usually arrive at a time when they can no more build range units because of the overhead and huge wars so they only have to replace their armor units.

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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Sat Feb 01, 2014 10:42 am 
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ok then test it out korupt - please come to bg and fight one vs one against plo for example
i have done it and i can say that even tho i am smart at one point i will lose track and wont keep up with it - there are so manny tricks to use ofc but at one time the boosters gain experience also
1 player that has enough monney power can drag an alliance after him
also 1 player with enough monney power can get to pay for farming and experience gaining
you can't say to all of us that blues given to second and third ranks dont level the field even with battlehug's
just say it plainly for all of us to understand it - we wanna increase the level of fights and we are willing to sacrifice this game to the boosters
this way we can try and hold them for 1 -2 eras and then relize it is a hopeless battle
i asked just to make a statistics of worlds
how much a team that doesn't use reds needs to boost blues to catch up
you can use any world even with battlehug's
so you know how battlehug's work you need to know that sometimes even smaller team's work together like - i take rank 1 and you take rank 2 but i need you to suicide on the booster team so that we can kill them together
noone ever thinks of somethings like that
battlehug's work both way people but noone thinks of spending just a little more time to see what are the effects of a rule and what can really be done to improve the game and increase the amount of fights that take place


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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Sat Feb 01, 2014 12:05 pm 
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ezbolah wrote:
ok then test it out korupt - please come to bg and fight one vs one against plo for example
i have done it and i can say that even tho i am smart at one point i will lose track and wont keep up with it - there are so manny tricks to use ofc but at one time the boosters gain experience also
1 player that has enough monney power can drag an alliance after him
also 1 player with enough monney power can get to pay for farming and experience gaining
you can't say to all of us that blues given to second and third ranks dont level the field even with battlehug's
just say it plainly for all of us to understand it - we wanna increase the level of fights and we are willing to sacrifice this game to the boosters
this way we can try and hold them for 1 -2 eras and then relize it is a hopeless battle
i asked just to make a statistics of worlds
how much a team that doesn't use reds needs to boost blues to catch up
you can use any world even with battlehug's
so you know how battlehug's work you need to know that sometimes even smaller team's work together like - i take rank 1 and you take rank 2 but i need you to suicide on the booster team so that we can kill them together
noone ever thinks of somethings like that
battlehug's work both way people but noone thinks of spending just a little more time to see what are the effects of a rule and what can really be done to improve the game and increase the amount of fights that take place

U tld abt Red boosters like PLO :lol: :lol: Red boosting also has a Limit..they cannot go on spending 60000 dollars on a game :lol: :lol: ...Plus given the disadvantage of Overhead....at one point or other they have to stop building range...if u complain he/she relocates..then at one time or other he/she can have no oil......so Basically a red booster after hitting a 440/440+ overhead has to spend a lot making range..so he/she can only make his/her army powerful by trying to EXP it..so i suggest why dont u do it earlier so u have a chance of the red booster....??

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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Sat Feb 01, 2014 12:16 pm 
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My golden rule is that a skilled and active player who has determination and is willing to destroy every single person who gets in his way to the win can always defeat the boosters "No matter what!"

I have seen a lot of boosters who tried to convince the other alliances to help by giving them red tokens but after all those kinds of players are always caught and banned from the world they are playing on permanently.
Although, if you want my opinion, blue tokens given for second and third ranks really don't level the battle field because most of these alliances sit on a world and wait till it lasts knowing that they are guaranteed blue tokens because whatever they have done the entire age is nothing and that a lot of decent determinated alliances deserve really blue tokens the most because of this determination they have graved in their mind to become better alliances that have players with a developed war spirit even though there are many ways to achieve that because AANC mentors are always ready to be part of those decent teams and teach them everything.

I am going to reply with a very blunt answer - Effectively we all want to increase the level of fight, skill and diplomacy in BattleDawn but certainly we don't want to sacrifice this game to the boosters and if you don't want this to happen, I suggest to all of you whining like toddlers and crying like babies on this thread to go do an effort for the sake of the game you really don't want to see dying because the risk to challenge booster is worth the gain, it's worth your dedication and sacrifice, you have nothing to lose.

The BattleDawn Community is already taking steps to suggest new ways for non boosting players to earn blue tokens despite that I found some suggested ways which were very unavailing, barren, superfluous and needless but I am sure that in the end, we will all get used to this new rule and no more depend on blue tokens because I somehow smell blue token addiction in the air :lol:

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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Sat Feb 01, 2014 12:28 pm 
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Charlesmohapatra wrote:
U tld abt Red boosters like PLO :lol: :lol: Red boosting also has a Limit..they cannot go on spending 60000 dollars on a game :lol: :lol: ...Plus given the disadvantage of Overhead....at one point or other they have to stop building range...if u complain he/she relocates..then at one time or other he/she can have no oil......so Basically a red booster after hitting a 440/440+ overhead has to spend a lot making range..so he/she can only make his/her army powerful by trying to EXP it..so i suggest why dont u do it earlier so u have a chance of the red booster....??



ok since you are so "great" do you mind proving yourself on that rule ?
everyone talks the talk but noone walks the walk
that is why i wrote there should be statistic made about that
how do you know how deep is plo's pocket ?
please spare me the details as you would talk to a new player here
i am old here and i know what i am talking about when i ask a simple thing as a statistic be made and the changes to be made acordingly so that even tho red boosters i agree should have an edge ( that they have at this point ) that edge shouldn't create a gap to big
please read the hole post and not try and "mentor" me since i didn't ask for that

ok and since most just try and tell that mentors are good and some people deserve more and others then why dont you reward players that are active
lets just say you have a 3 k tick era - one player is really active for about 600 ticks ( moving fleets and fighting ) then get a stupid rule to reward his activity and fighting with tokens rather then reward ranks 2 and 3 for example
who has over 10 k kills gets for example 150 tokens reward... whoever has activity of moving fleets for 600 ticks get another 300 tokens rewards and so on
if you wanna see fighting and activity reward those but dont leave the game to be a pray to boosters creating a gap
yeah - haters are most specialy from the ones who think they are pro enough and dont get ranks because of "battlehugs" ...
it is fair for 1 alliance to fight 4 ?
how about 1 allliance and 2 subs fighting 4 alliances ? is that more fair ?
think about all this


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 Post subject: Re: No tokens for 2nd and 3rd alliance!
PostPosted: Sat Feb 01, 2014 1:25 pm 
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Since I was mentioned I'll add in on this. I have been "walking the walk" as you said since day 1 playing. I have a reputation for it and it is why I have so many strong players wanting to recruit me. Hell I did it here on .com when joining late, being inactive, and just messing around to help a friend of mine. Reached second place (personal rank) with the best stats on the era and 20 squads of range 4 or 5 units (only reason rank 1 was higher than me is they gave him all 10 relics). I do not and will not play now because of my position and the trouble it would cause but if you would like to learn how to be able to do this we'd be happy to have you in the aanc.

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