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 Post subject: Re: General Battle System info
PostPosted: Mon Dec 12, 2011 9:51 am 
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All three units cost the same. If you fill a squad with inf, veh or mechs you'll find they do identical damage and cost the same amount.

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 Post subject: Re: General Battle System info
PostPosted: Sun Jan 01, 2012 6:16 pm 
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what would be the best units to make to battle for a new player like me?

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 Post subject: Re: General Battle System info
PostPosted: Sun Jan 01, 2012 6:21 pm 
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Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build


Infantry - 10 armor, 10 damage and 10 range in each squad

Vehicles 5 armor, 5 damage and 5 range in each squad

Tanks - 3 armor, 3 damage and 4 range in each squad


People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.


Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.


It's really up to you.


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 Post subject: Re: General Battle System info
PostPosted: Sun Jan 01, 2012 6:38 pm 
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dylsupreme1 wrote:
Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build


Infantry - 10 armor, 10 damage and 10 range in each squad

Vehicles 5 armor, 5 damage and 5 range in each squad

Tanks - 3 armor, 3 damage and 4 range in each squad


People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.


Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.


It's really up to you.





The problem is that in a fair fight you will win but in an unfair fight where 1 side has 2x as many units as another, you will lose more units as you don't have enough range units to damage the enemy(less units) as much or win the battle in one round(more units) in which case you will lose more units

Note: Personally I use 10/10/10 but i'm just pointing out the disadvantages.

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 Post subject: Re: General Battle System info
PostPosted: Sun Jan 01, 2012 6:40 pm 
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True. But if you're active enough to avoid those situations then there's usually not a problem.


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 Post subject: Re: General Battle System info
PostPosted: Sun Jan 01, 2012 6:43 pm 
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True. If you're planning to be a casual player logging on once a day or so then go with the pro build otherwise go with the damage build.

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 Post subject: Re: General Battle System info
PostPosted: Tue Feb 28, 2012 6:16 pm 
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yep ^ is a good plan, i honestly go with pro all time but that works

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 Post subject: Re: General Battle System info
PostPosted: Fri Mar 16, 2012 7:09 pm 
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 Post subject: Re: General Battle System info
PostPosted: Thu Apr 05, 2012 3:37 pm 
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cool

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 Post subject: Re: General Battle System info
PostPosted: Sun Dec 30, 2012 1:00 am 
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just telling that armours will be died till 3rd round
so wrong calculations

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