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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 6:07 am 
Corporal
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Yeah, sorry, I meant South America, but the point remains the same.

And as for bringing up the old chats, go for gold...it was a long time ago, but we stayed out of that war because we felt it was way too much. In fact I implore you to go and get them! Prove me wrong! I am waiting on your excuse!

As for KOH Kane it was cheating we were all pissed about. The sleeper colonies which took the relocation OP's. We were bullies, we had the entire world under our command, or so we thought. You reap what you sow. Nuff said.


Last edited by stinky on Mon Dec 14, 2009 6:12 am, edited 2 times in total.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 6:11 am 
First Lieutenant
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We all should change our name to GML to really make him mad.. Worked on old e2 why not here because it was 15 against 1.

(to all former GML members it is a joke)


Another question.. I find it hilarious.. that you actually let 1500 units past your own and actually get to your colonies/pods before yours did.. and we even had to wait 9 ticks to get over the ocean..


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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 9:10 am 
Lieutenant Major
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It was 8 hours, and sorry we didn't store 1500 units of our own along the water. You are exploiting eta2 travel times off new OPs, but you've done 0 damage to us. Popped a shield and then ran away. So what?

We forced you guys to mass relocate.

I think you should change your name to GML, it would make me laugh.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 9:36 am 
First Lieutenant
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How is moving from op to op exploiting something?

Its the game mechanics kane. There is nothing in the rules or anywhere else to say that you cant make an op 2 ticks away from your own units and continue to go from it. We didnt exploit anything.. Figured out how far to make an op and then went. Sorry you didnt figure it out first. We were just 1 step ahead of you. Activity FTW.


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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 9:47 am 
Lieutenant Major
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Oh right, you're more active than me. When did I lose my army again?

The two tick thing is there not so you can run forever, it's actually supposed to be there for forcing battles so defenders can't be surprised with an end of the tick move. But you're using it for offensive purposes. So yes, unintended use.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 9:49 am 
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I disagree, it are the tricks that distinguish the veterans from the newbies.

To my opinion, finding those kind of things is part of the game...

Kane, there are ways to still trap them ;)

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 9:53 am 
Lieutenant Major
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Not if they keep moving from built OP to built OP, no way to match ETA. All we can do is wait for them to attack something.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 9:57 am 
First Lieutenant
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It was incorporated on very first earth of the new client. It hasnt changed since.. if your whining about it now because it doesnt work to your advantage, then you are spending too much time on here or in the game.

its a game mechanic, its was careful calculating.


So keep going after the ops.. see if we care :)


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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 10:12 am 
Lieutenant Major
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Keep on running, see if we care.

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Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Mon Dec 14, 2009 10:21 am 
First Lieutenant
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ok.. w/e


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