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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sat Dec 12, 2009 3:39 pm 
First Lieutenant
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March on, Kitties <3

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Previous Alliances; Prr, XXIV, DrTY, Doom, FF, CAE, AUA , IRON, IW.


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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sat Dec 12, 2009 3:42 pm 
Lieutenant Major
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You wish, but 4/5ths of the top5 against us? When we win, someone's going to be mighty embarrassed.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sat Dec 12, 2009 3:42 pm 
First Lieutenant
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Hey Kane.. Scared yet?


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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sat Dec 12, 2009 3:46 pm 
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psg188 wrote:
You wish, but 4/5ths of the top5 against us? When we win, someone's going to be mighty embarrassed.

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And for the hell of it,
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;D!

All kidding aside...that was an epic BR.

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Previous Alliances; Prr, XXIV, DrTY, Doom, FF, CAE, AUA , IRON, IW.


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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sat Dec 12, 2009 6:50 pm 
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Creel wrote:
Phycic wrote:
Look at how many colonies are on vacation currently. By the time all relics are out it will be sub 1000.

What a competitive and active world, huh?



It is quite disappointing, it doesn't matter how much we ask, there is no interest to scale back the number of servers. Therefore, there are very few worlds that have a decent population by the time relics come out. It would help this game tremendously if there was some kind of way to keep the interest of new players. They come, they get conquered, they leave and don't return. I had quite a few conquers 150 ticks ago, but now I just have a lot of OPs where they used to be. At least they helped build a decent army before they left...

It would be great if there was some kind of marketing focus group of the Administration Arm that primarily focused on getting new players and keeping them. I'm sure they discuss it from time to time, but there are a lot of things that could be done with the right information.


Yeah, you can't really fault the game itself. Some people come in and complain that it's too slow but until they release something greater than a double tick it really is never going to be a fast game.

You can't please everyone but by the numbers you'd think 6 servers would make each world world well populated and interesting. Have a single and double tick for each for those who prefer it, I don't think anyone would complain about a world having too many people as it would just make it that much more interesting.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sat Dec 12, 2009 7:39 pm 
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psg188 wrote:
You wish, but 4/5ths of the top5 against us? When we win, someone's going to be mighty embarrassed.


even if you do win we will give you a good run for your money

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sat Dec 12, 2009 8:00 pm 
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Phycic wrote:
Creel wrote:
Phycic wrote:
Look at how many colonies are on vacation currently. By the time all relics are out it will be sub 1000.

What a competitive and active world, huh?



It is quite disappointing, it doesn't matter how much we ask, there is no interest to scale back the number of servers. Therefore, there are very few worlds that have a decent population by the time relics come out. It would help this game tremendously if there was some kind of way to keep the interest of new players. They come, they get conquered, they leave and don't return. I had quite a few conquers 150 ticks ago, but now I just have a lot of OPs where they used to be. At least they helped build a decent army before they left...



It would be great if there was some kind of marketing focus group of the Administration Arm that primarily focused on getting new players and keeping them. I'm sure they discuss it from time to time, but there are a lot of things that could be done with the right information.


Yeah, you can't really fault the game itself. Some people come in and complain that it's too slow but until they release something greater than a double tick it really is never going to be a fast game.

You can't please everyone but by the numbers you'd think 6 servers would make each world world well populated and interesting. Have a single and double tick for each for those who prefer it, I don't think anyone would complain about a world having too many people as it would just make it that much more interesting.


You're so right ;D

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Previous Alliances; Prr, XXIV, DrTY, Doom, FF, CAE, AUA , IRON, IW.


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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sun Dec 13, 2009 7:35 pm 
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Raulillo wrote:
I learned this from spiderman's movie I think

with a deep walet, comes a big ego :lol: :lol:



ROFLMAO, do you mind if I quote you on that in my sig, lol?

***

And more to the point, that does seem to be the theme for this round.

Still, do you (Kane) honestly believe this round is being taken seriously by many players on E4? Even you have to realize there's very little going on besides the forums at this point.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sun Dec 13, 2009 8:02 pm 
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I think the entire world declaring war on us begs a different interpretation. Godbob broke an agreement with me, TNT broke a NAP with us, and Redwurm plays a hurt puppy in negotiations to other alliances... like we're big bad guys that need to be stopped.

Prr are just incapable of fighting their own wars and won't fight unless they have a 15:1 ratio. Got to love the hypocrisy of these "sub haters" who seem to love having tons of small alliances do their bidding.

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 Post subject: Re: NEW E4 BATTLE
PostPosted: Sun Dec 13, 2009 8:10 pm 
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I say we all shutup and fight. That's how I like to do it. I suck on E4, I can admit it, but fighting is better than all these useless words. See ya on the battlefield.

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