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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:15 pm 
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gipsy wrote:
@Seth ! You finally popped up! I had to tickle you a lot for that.
Once again, I am serious unhappy about the outcoming of this era. We had to deal with a very strong GIFT alliance and you somehow wants to be the 15th player.
Just my 2 pence.
I still think it was strange that you talked to Kevin and Avi about the issue and rejected to add me 4 times at skype and my ingame mails stayed unread 160 ticks. As I remember right, I still had the orange flag above my colony.

As Allen and many others said, we didn't know that it is a loophole. I went over the rules again and again. So you can call it maybe a grey zone. And grey is the shade of opportunity, if it isn't right then it should be prevented in the future but not punished for the present.
Cosmin got banned for breaking a rule that wasn't set.

We never asked for compensation. You took more away that you can ever give us. The trust in an loyal admin. I am done with the game as long as this points are not fixed

derdou leaves because of seth and now gipsy does? :shock:

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:16 pm 
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shelton9778 wrote:
i do not believe so maybe give him some gold and what not or what ever but not tokens do to the fact that tokens are able to be used in any of the worlds so he could have used it in other worlds

sorry for double posting but why would he care about this world anymore he got cheated and lost a lot of money because of it

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:20 pm 
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this is why i say what i say i had the exact same thing happen to me if not worse when i first started i made it to rank 15 and my alliance rank was 2 we would have one the era if it wasnt for being banned and i do not blame the admin i blame the people who complain wich the admins respond to out of respect wich makes it to where they have less time to fix problems like this because i have the same ip address as a few others that where playing because i live in a hotel that is my explanation you should not blame people for your problems especialy if you are leaving BD for a year or longer and you are not seing the conversation thraugh

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:21 pm 
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No reason?

For a second try to see the forest from the trees!

What I am talking about is a major flaw of BD...one that keeps many people away and causes others to leave. You cannot spend time, energy and money for months day in day out so that some random person called "admin" decides to ruin it all for you on a non-documented personal call. An "admin" who has nothing at stake and no personal responsibility for his mistakes might I add.

Michael just lost two 1k usd/month accounts. Me and Avi will not come back to this game till things take a turn for the better.

If Michael is the smart man that I think he is, as Oluvai said, all it takes is a proper conversation to make him understand how much value he is losing by putting his otherwise great platform into the discretionary hands of random admins who half the time don't even know why they do what they do. Total confusion overall.

Maybe many people accept to play a game where new rules are made every day and served on a platter as a given...but I do not.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:25 pm 
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My balance suggestions benefit me how? Because you say so?

Your ideas of every army rolling with a spy is not feasible when currently the most effective tactic is to march divided and only concentrate when launching an attack.

If you actually knew about anything I've suggested, you'd see most of it is limiting people who boost a lot and the heaviest team because I want mid-level teams who are smart and active to have an edge to work their way up.

I've also made tons of suggestions to reduce the level of activity that would be required to play the game, along with some more delay-style automated features to further reduce the need for heavy activity.

The fact that Michael occasionally agrees with me is not unfair, I've been around for over 5 years and understand how things work. You do not, and your arguments of late are simple falsifications.

1. Computer speed should not decide a round
2. Who has the most free time should not decide a round
3. Who boosts the most should not decide a round
4. Who has the most buddies to help him should not decide a round

A combination of activity, planning, opportunity, and intelligence should decide rounds... but most of all, consistency.

Until you can come to terms with these things, and more, we'll never be able to work past the issues plaguing our game. If you think I'm the biggest problem with BD you can strip about 1/3 of the features we have from it, add more emphasis on boosting, and enjoy the resulting masterpiece.

You still ignore most of what I say. You think being a dumb hammer wins? Since when. You know I always fight outnumbered... How dare you think I want the game to devolve to that. You are the one who plays as a dumb hammer. You attack OPs one at a time with your entire army and split up only if I force you to.

There is some major projection going on here. I certainly don't want to make the game into the one you play, and after our talk I certainly don't want to make it into the game you want to play either. Until you've got a clue how to:

A) Properly evaluate game balance
and B) Know what you're talking about before deriding my suggestions of which you know very little...

I recommend you at least do the the common respect of not spreading lies about me.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:50 pm 
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Kevin,

You are absolutely correct. I AM the dumb hammer. Always have been, always will be. There was that one era I was like 1000 and 0 in battles won and lost because I attack in bulk with lots of stuff and hate spam :).

Fortunately I am YOUR dumb hammer, so no biggie :).

The balance suggestionss I have seen from you benefit you as I explained. I didn't say so, I explained so. Address the rationale I utilized. The FIRST thing I told you this era on my first tick back and you told me of the spy change was, "That's dumb." The refresh war should have been resolved. You just resolved it dumbly and in a way which saves you the trouble of having to smartly coordinate your attacks to prevent a spy bomb against you.

As you just wrote, "Currently the most effective tactic is to march divided and only concentrate when launching an attack." Uh, yep. Easy. No strategy at all. And it's currently the effective tactic because you broke spies (and again, spies are dumb and overpowered for sure, but should still be useful). Implement the suggestions I came up with in 30 seconds of thought and would it STILL be the case where the most effective tactic is what you say, or would it change?

Exactly. You designed a solution to fit YOUR more preferred methods and my solutions wouldn't work to make them possible, therefore, unbalanced to you as it serves no benefit to you. I don't accuse you of wrongdoing in focusing on your perspective when making suggestions. It's your perspective. It makes sense to you. And your perspectives will flavor your ideas.

You'll recall in the MUPT era I was vocal that this game was winnable by doing almost nothing but spending on tokens. Your alliance demonstrated to me that activity level was required to win as a team. I still maintain boosting should be removed from the game. I said it then, and believe it now.

As I said, where I find flaw in you is not necessarily even in you. It's that you are so good at this game, that you are crafting YOUR masterpiece from the perspective of how you envision the game should be played and all other play is invalid and imbalanced to you.

I've given several very clear, very solid, uniquely uncountered statements as to why levels of slaving or farming are valid and should be encouraged. Your sole reply to that has been, "He wants no holds barred." Tick through a single actual example I have provided in great detail and actually respond to it directly, and not from your imagination.

Use my actual words to build a case against them, not things I've not said to build an argument against a position I've not made. This is not hard. I write many words. Respond to them directly.

I have not ignored you at all. I have responded DIRECTLY to you when you gave me your spy idea. I broke it down with you and for you and have laid out a precise case as to why your solution was a poor one that is bad for the game, though a necessary fix to a clear problem.

You continue to speak as the Godfather you are.

I don't know what you know. And I don't.

You're better than me, and you are.

But, a game is a simple thing. Pure and easy.

It probably actually takes a little less than you appreciate to make better. We've discussed in the past you take this game too seriously. And you do. You view any challenge to you as throwing it in your face and an all out assault. You go so far as to say a man who is about your largest supporter in the game is spreading lies about you.

You get angry at friends for their in game actions. You take it too personally. You are so close to it, I dare say you've lost sight of what makes it better. All you can see any longer is what makes it better for you.

You don't see it, because you are it. So much of you is what you accomplish here. It's incredible passion. You are almost as much this game's father as the game's maker. I don't want to take that away, because you are such a force for good generally and I respect you so greatly in game.

But, it is absurd and laughable watching you uplift your colony kick/spy counter as purity and balance in the same thread as watching you condemn NO for using the gate of a colony they added into their alliance. I actually think you may BELIEVE your violations are intended to help the game, while others are intended to hurt it.

When, in fact, neither you, nor they had any violation at all.

Remember when I was the only guy defending you in that thread?

You and I may be any number of things, but no one can suggest I am biased or inconsistent.

In fact, I'd state consistency is more important in life even than in this game. And where you may excel in one, you are suffering in the other. Correct this imbalance in yourself. The game would benefit from that more than anything.


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 5:44 pm 
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Spy bombs are not strategy, it's planting a landmine and hoping someone steps on it. Did you even read the link I gave you regarding how I wanted to balance spies?

March divided, fight concentrated... is not me speaking out of my ass. That's actual military strategy.

You've given clear examples of why you think having slaves and friend colonies are good... and I've explained how that is false.

I don't want a game based on who knows the most people. It will devolve into groups of people helping each other on different servers, and new comers who don't know anyone won't stand a chance to compete in resources or number of slaves.

I don't want a game based on refresh racing. I have a darn fast computer, that's how I won 6/7 refresh races on E1 that era, and losing one almost cost us the round. That's not good game design and I did the best thing at the time to fix it. I also then suggested a fast and easy solution to solve the problem. Your spy change would completely change the way spies work and not in a good way. If we're going to change spies drastically, they need to end up as something that has a few traits that I outlined in the proposal I showed you. They need to be easy to use for harassment and small damage, and difficult to pull off game changing moves. Your way is far too hit or miss, which is entirely the issue with spies right now. They are too hit or miss. To have to worry so much about something that rarely affects the game simply because if you miss a step it's a game ender is a huge problem. You don't seem to get that.

I don't want a game based on money. The MupT era was before resource OPs, and those helped a great deal. The low server population also had a big hit to everyone's economy. Yet I usually have several good boosters on my team.

I'm also one of the most active players... yet I'm always supporting updates to the game that let people automate tasks or spend less time.

Since I do all that, isn't your statement that I'm biased and bad for the game... well... wrong?

I think so. I'm consistent in many things I do, BD included, and I just want a game that's fair for everyone. That rewards smart play, and doesn't punish single slip-ups in a way that ruins the entire era for you. I study a lot of military history, and attempt to suggest things that would parallel good gameplay strategies with proven military maxims.

I do take the game seriously... but I don't get mad at friends who fight me in game or who argue with me now and again. I get mad at friends if they lie to me or discredit my integrity. There's a big difference there my friend.

I know you're mad at Seth and "not me"... but he did the right thing and I don't want to see a game ignores the fact that BD is not polished enough to stand without admin intervention. It hasn't been for 5 years and it isn't now.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 5:51 pm 
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Jesus give it a rest already people? What is done is done, Nothing will change due to your ranting so why are you bothering to continue? Sleep people.. sleep..

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 6:00 pm 
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WhatILacked wrote:
Jesus give it a rest already people? What is done is done, Nothing will change due to your ranting so why are you bothering to continue? Sleep people.. sleep..

agreed, its been going in circles for 3, 4 days now? just chill :roll:

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 6:18 pm 
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WhatILacked wrote:
Jesus give it a rest already people? What is done is done, Nothing will change due to your ranting so why are you bothering to continue? Sleep people.. sleep..


This is factually inaccurate.

The game, specifically Seth's repeated bad behavior as an admin, has not changed by keeping quiet. It may change by forcing the game to focus on him and his administration of his eras.

It may change by loudly proclaiming a clear dividing line where the user community -- especially large donors -- grew so tired of his interference and unfair application of rules that the game's financial impact deteriorated. We know silence has allowed the makers to refrain from ever addressing they key question asked here and softly elsewhere.

POINT TO THE VIOLATION I MADE AND SHOW ME WHAT TO EXPECT FOR A BAN.

Seth has not only been unable to clearly point to a published game rule which allowed him to act as he did against the actions he saw, but he has shown no game rule which allows him to act as he did against those who were in no violation of the rules, but he felt they might eventually become.

It's a simple question.

The closest we have on this is a guy who spent $1,000 on the era is "arguably" farming by conquering a colony with a single crystal, and the ONLY evacuation point out of Africa home should it be required.

You have an admin who believes he can fit any situation he doesn't happen to like within nebulous rules which don't actually apply to the conduct taken, but which, in a pinch, can explain away to Michael what the hub bub is all about.

There's a reason Seth is now here showing John Doe's past citations for rule breaking. My guess -- not a fact, merely my guess -- is Seth didn't, as he expresses here, have any of that history prior to taking his action. The utilization of past bad acts, which may themselves be questionable given the operational method of admins here, is merely a disguise to the fact he has yet to answer WHERE he gets the power to act OUTSIDE the game's stated rules.

He clearly has it, but where is it enumerated, if it is? If it is, regardless of how reckless and crazy, at least someone wrote in a published document, "Notwithstanding the specific rules captured in the rules section, our admins are entrusted to take action prior to and after possible rule violations take place and take punitive action against colony owners, which may span several realms, for actions which have never been contemplated as a rule violation previously."

No. Now is the time to pound on the drum and demand change

Maybe the change is as simple as the game maker's writing something in their rules which says what I wrote above. Screw you guys, we'll do what we want, so deal. That's a fair rule. If known ahead of time, no one can say they weren't warned. I once wrote a rule for a very large message board that said, "Users who question the admins understanding of the rules will immediately be banned for presuming they have the slightest clue as to what the rules the admins wrote are meant to capture better than the admins themselves." People hated it, but, it's there.

It ain't hard.

Say you can do what you want. Don't try to fit round holes into square pegs.


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