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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 3:56 pm 
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cosmin1980 wrote:
kevin...this does not concern you. this is between me and seth. i never challenged your win. so please let seth defend himself for a change, will you?

kev this is all that needs to be done no arguing until this is taken care of from either side can we all just agree to that please?

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 3:58 pm 
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Kane,

That you wholly and completely misstated our conversation is troubling, as I imagine had you stated it as we spoke, it would be far less confusing to you.

I said, here and to you, I support ANY individual being allowed to act with his colony in any way he deems best for the team or purpose he serves. I do not support multiplaying, but I do support individual freedom and ability to negotiate one's own in game future for one's self.

I stated this to you as my position for why serving the legitimate role of providing resources for a friend or serving a purpose for that person should not only be allowed, but encouraged. I did not suggest a no holds barred game. Merely a game allowing individual freedom of colony rule while negating cheaters who would come on with 10 accounts to achieve advantage.

In fact, it is a legitimately smart tactic while a weak colony to allow a stronger player conquer you as you grow. This keeps others from coming for you, allowing you to slowly build units to be able to stand alone. Whether that taxation income is provided someone you know in game, or not, should be irrelevant. Trying to stand alone and constantly navigate incoming attacks while you slowly build an army is dumb. Putting someone's flag on you keeps people out as there's no benefit to an attack at that point.

The mere fact you KNOW a person should not be all that relevant as to whether he can conquer you or not. It's a nonsensical rule. But, debating the merits of individual freedom of game play for actual individuals is not really the point here.

Here we're talking about the stunning revelation by the admin of this server that he does not enforce rules. He enforces his future fortune telling as to what rules may eventually be broken. You swish this off as paying attention to "words". Uh, YEAH. Why are you ignoring them?

When the admin says it, should I really not believe he means it? When he clarifies that in his role he's often asked to ACT BEFORE any wrongdoing happens and so he does, am I supposed to believe he is lying to us all? I believe him. He consistently enforces with punishment things which have not been violated.

Whether you quibble with the possible violation or not, acting before someone does something wrong is flatly wrong.

Now, as we discussed on MSN, and I say this with respect not derision for you, YOU may well be this game's biggest problem. Your access to the game's makers and your influence of "necessary" balance fixes impacts the development and play of the game for all others.

The problem is, as you correctly point out, you are always better than the others. Your "balance" points are ALWAYS to correct the "imbalance" you perceive in the weaker side doing something which annoys you and causes you to lose sleep. You aren't actually balancing the game. You're creating a simple bigger hammer game.

By dumbly proposing an attacking army which lands on an OP should get a one hour rest from a spy attack to resolve the NECESSARY problem of refresh wars, you've removed drama and strategy and replaced it with activity only.

Only those who play EXACTLY like you are worthy. Changes suit you. Not the underdog. They are balanced so you can play the game you want, and all other underdog attacks against you are imbalanced because they cause you some reaction you do not wish to do.

You are often right, as you were on refresh wars.

You are correct that spies, generally, are well over powered and should be tweaked greatly. But in their current form, all you accomplished was to assure the larger army is free to do whatever it wants. You perceive this as balance because you always have it. Balance to resolve your issue would have been:

1. No one can put spy protection on an OP they don't fully control.

2. A spy negates a spy, protection is irrelevant.

Doing that would force large armies to move with spies, which are limited resources. Splitting your attacks then would endanger any attack not directly supported by a spy as no spy on an OP with a spy means, likely, you die. Again, I don't love current spies, but, enabling them to serve a useful function while forcing the attacker to plan for possible spies opens up endless spy improvements.

If you hit an op with a spy, even if they have a million ticks there, they can't hurt you. If you then split 10 ways and 5 don't have spies, those five are able to be hit. This forces you to assure you have layers to your attacks, your approach is thoughtful and backed up.

Now, all you do is slam big groups in to ops because so long as you're there when it lands, you're safe. Dull. Boring. You have fixed a necessary problem with a boring, lazy solution which removes in game drama and fun and negates the necessity to act in coordination with strategy replacing it with a text message "Move this tick."

We can quibble about many things, the problem is ALL of your ideas are ways to make YOUR life as the big dog easier. This isn't your fault. It's merely your perspective. And so long as the makers listen to you as they must, because of how much you know, they will slowly simply have a game where only the side with the largest army can ever win. No one can be lured into a trap, or over extend, leaving your rear exposed.

I actually think it's correct to say a new member of the alliance can have no operational infrastructure to his alliance for 24 ticks or 100. That seems reasonable as you have time to see him go red and attack him. But, serving a role of bypass to your defenses is not a slave. It's a friend of someone trying to beat you who wants to beat you as a shared goal.

It's about the team and he can serve in that capacity.

Balance isn't about what makes your life easier as the game's best. It's about what makes it easier to topple the giant if he is lazy. In my first ever era I remember a very small alliance doing very great, fun things to defeat or repel two much larger alliances. It was a joy to watch. It's a role you should take sometimes, as you should encourage balance from the perspective of how to take down the greats as much as you protect your states as the great.


Last edited by Oluvai on Wed Aug 24, 2011 4:03 pm, edited 1 time in total.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 3:59 pm 
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stop acting like children and let it go already

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:06 pm 
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Oluvai wrote:
Kane,

That you wholly and completely misstated our conversation is troubling, as I imagine had you stated it as we spoke, it would be far less confusing to you.

I said, here and to you, I support ANY individual being allowed to act with his colony in any way he deems best for the team or purpose he serves. I do not support multiplaying, but I do support individual freedom and ability to negotiate one's own in game future for one's self.

I stated this to you as my position for why serving the legitimate role of providing resources for a friend or serving a purpose for that person should not only be allowed, but encouraged. I did not suggest a no holds barred game. Merely a game allowing individual freedom of colony rule while negating cheaters who would come on with 10 accounts to achieve advantage.

In fact, it is a legitimately smart tactic while a weak colony to allow a stronger player conquer you as you grow. This keeps others from coming for you, allowing you to slowly build units to be able to stand alone. Whether that taxation income is provided someone you know in game, or not, should be irrelevant. Trying to stand alone and constantly navigate incoming attacks while you slowly build an army is dumb. Putting someone's flag on you keeps people out as there's no benefit to an attack at that point.

The mere fact you KNOW a person should not be all that relevant as to whether he can conquer you or not. It's a nonsensical rule. But, debating the merits of individual freedom of game play for actual individuals is not really the point here.

Here we're talking about the stunning revelation by the admin of this server that he does not enforce rules. He enforces his future fortune telling as to what rules may eventually be broken. You swish this off as paying attention to "words". Uh, YEAH. Why are you ignoring them?

When the admin says it, should I really not believe he means it? When he clarifies that in his role he's often asked to ACT BEFORE any wrongdoing happens and so he does, am I supposed to believe he is lying to us all? I believe him. He consistently enforces with punishment things which have not been violated.

Whether you quibble with the possible violation or not, acting before someone does something wrong is flatly wrong.

Now, as we discussed on MSN, and I say this with respect not derision for you, YOU may well be this game's biggest problem. Your access to the game's makers and your influence of "necessary" balance fixes impacts the development and play of the game for all others.

The problem is, as you correctly point out, you are always better than the others. Your "balance" points are ALWAYS to correct the "imbalance" you perceive in the weaker side doing something which annoys you and causes you to lose sleep. You aren't actually balancing the game. You're creating a simple bigger hammer game.

By dumbly proposing an attacking army which lands on an OP should get a one hour rest from a spy attack to resolve the NECESSARY problem of refresh wars, you've removed drama and strategy and replaced it with activity only.

Only those who play EXACTLY like you are worthy. Changes suit you. Not the underdog. They are balanced so you can play the game you want, and all other underdog attacks against you are imbalanced because they cause you some reaction you do not wish to do.

You are often right, as you were on refresh wars.

You are correct that spies, generally, are well over powered and should be tweaked greatly. But in their current form, all you accomplished was to assure the larger army is free to do whatever it wants. You perceive this as balance because you always have it. Balance to resolve your issue would have been:

1. No one can put spy protection on an OP they don't fully control.

2. A spy negates a spy, protection is irrelevant.

Doing that would force large armies to move with spies, which are limited resources. Splitting your attacks then would endanger any attack not directly supported by a spy as no spy on an OP with a spy means, likely, you die. Again, I don't love current spies, but, enabling them to serve a useful function while forcing the attacker to plan for possible spies opens up endless spy improvements.

If you hit an op with a spy, even if they have a million ticks there, they can't hurt you. If you then split 10 ways and 5 don't have spies, those five are able to be hit. This forces you to assure you have layers to your attacks, your approach is thoughtful and backed up.

Now, all you do is slam big groups in to ops because so long as you're there when it lands, you're safe. Dull. Boring. You have fixed a necessary problem with a boring, lazy solution which removes in game drama and fun and negates the necessity to act in coordination with strategy replacing it with a text message "Move this tick."

We can quibble about many things, the problem is ALL of your ideas are ways to make YOUR life as the big dog easier. This isn't your fault. It's merely your perspective. And so long as the makers listen to you as they must, because of how much you know, they will slowly simply have a game where only the side with the largest army can ever win. No one can be lured into a trap, or over extend, leaving your rear exposed.

I actually think it's correct to say a new member of the alliance can have no operational infrastructure to his alliance for 24 ticks or 100. That seems reasonable as you have time to see him go red and attack him. But, serving a role of bypass to your defenses is not a slave. It's a friend of someone trying to beat you who wants to beat you as a shared goal.

It's about the team and he can serve in that capacity.

Balance isn't about what makes your life easier as the game's best. It's about what makes it easier to topple the giant if he is lazy. In my first ever era I remember a very small alliance doing very great, fun things to defeat or repel two much larger alliances. It was a joy to watch. It's a role you should take sometimes, as you should encourage balance from the perspective of how to take down the greats as much as you protect your states as the great.

never have truer words been spoken or in this case typed

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:08 pm 
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there is no true words here he said he was leaving yet people want to drag it on against a admin that in my opinion is ten times better than a few of the others besides that the two that are trying to keep this going have no reason to

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:10 pm 
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shelton9778 wrote:
there is no true words here he said he was leaving yet people want to drag it on against a admin that in my opinion is ten times better than a few of the others besides that the two that are trying to keep this going have no reason to

token refund maybe?

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:11 pm 
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Oh, and Kane.

I'll put it here for you as you seemed so proud of it in our chat.

You believe Michael agrees with you and thus you are empowered to feel good about your position.

Give me two hours on the phone with Michael and I guarantee he'll agree with me. At stake is simple. If I'm right, you quit this game and play WoW with me, where you are my slave.

If I'm wrong, well, that really would just make Michael a fool, so I can't possibly lose anything right :)?


Last edited by Oluvai on Wed Aug 24, 2011 4:23 pm, edited 1 time in total.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:11 pm 
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@Seth ! You finally popped up! I had to tickle you a lot for that.
Once again, I am serious unhappy about the outcoming of this era. We had to deal with a very strong GIFT alliance and you somehow wants to be the 15th player.
Just my 2 pence.
I still think it was strange that you talked to Kevin and Avi about the issue and rejected to add me 4 times at skype and my ingame mails stayed unread 160 ticks. As I remember right, I still had the orange flag above my colony.

As Allen and many others said, we didn't know that it is a loophole. I went over the rules again and again. So you can call it maybe a grey zone. And grey is the shade of opportunity, if it isn't right then it should be prevented in the future but not punished for the present.
Cosmin got banned for breaking a rule that wasn't set.

We never asked for compensation. You took more away that you can ever give us. The trust in an loyal admin. I am done with the game as long as this points are not fixed


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:13 pm 
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i do not believe so maybe give him some gold and what not or what ever but not tokens do to the fact that tokens are able to be used in any of the worlds so he could have used it in other worlds

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Wed Aug 24, 2011 4:14 pm 
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shelton9778 wrote:
there is no true words here he said he was leaving yet people want to drag it on against a admin that in my opinion is ten times better than a few of the others besides that the two that are trying to keep this going have no reason to


I am responding to comments made requesting my feedback. Therefore, I have a specific reason to continue talking as people have specifically asked for me to engage their comments. And, remember, nothing was done to me in this. I merely support the side of right.

There are true words.

There is truth.

Ignoring it doesn't hide it or make it untrue. It just makes some tone deaf. Right and wrong exists. There ARE easy answers and decisions. Nothing in this game is that complex. Now, why you show up here to bad mouth other admins who've done nothing to be brought in to this conversation demonstrates you have some personal statement against other admins.

Elaborate please.


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