Personal attacks and reasons revolving around the war coming from you, I could have guessed your post word for word before you even thought about writing it.
So far you are the only one posting here against me, and you manage to not even try to retort against a single one of my arguments.
The round being 4000 has nothing to do with game balance, it was set as that simply because that was the value for double tick servers on the old client. Despite this being a double refresh server as opposed to double tick, despite the bigger map, larger population, rocky start, slow fix of critical bugs, and the fact that it has been said time and time again that they would not reset during wartime.
It is to be expected that mL wants to finish the round off as quickly as possible, but it is based off spite and simply not wanting to lose, there is no semblance of attention to game balance. Keep the personal attacks coming, it really makes you look unbiased.

I will enumerate my points so it is easier for you to avoid them, I wouldn't want you to strain yourself.
1. The 4000 original limit was arbitrary, based on a default value despite changed balance, and not a limit based on taking into account the vast differences and problems with the server as a different entity.
2. The increased population that slows the game
3. The increased map size slows the game
4. The way the hybrid double/single ticks server worked, the fact that things were balanced to play the same speed as a single tick world cuts the pace of the game IN HALF, making a reset as early as 4000 even more ridiculous.
5. A rocky launch and slow fix of critical bugs slowed the pace of this round even further
6. The number one tool in balance decisions was that this was a double refresh, not double tick server. Why do we now suddenly change bases and start treating it like a double tick again when the balance changes made due to this slow the game to make now treating it like a double tick very inappropriate
7. Resetting as early as 4500 is the effect of resetting at 2250 on a single tick server. Even ignoring the problems that slow the game even further, compounding the problem, this is not a good idea.
8. Why was the extension only 250 hours? Extensions are supposed to be 500 hours yes? Especially after told time and time again to think about this server by the hour, not the tick
9. There are several major wars going on right now that have not stalemated, the enemies are using stall tactics like fleeing for their lives. Why reset when there is still action going on? Of course they don't want an extension, they want to save their skin.
10. 80% wanting an extension is ridiculous, most people would want there not to be an extension due to wanting a fresh start, and those wanting to preserve their rank... the fact that this many people want to keep playing should be like a punch in the face. How can you ignore that ratio?
Of all my points though, the biggest is that this is a double refresh server, saying 4000 was a logical stopping point and that we should be lucky to even get 4500 is saying that single tick servers should all have stopped at 2000 and that we would be lucky to get to 2250. Big wars take a long time, especially due to the larger map, it takes a long time to chase the runners down.