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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 1:57 am 
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cbuzz24 wrote:
I never once said that failure to vote equated to a vote of no. I'm simply pointing out the fact that this world is dead. There are so many inactive players here that it's pathetic. A month ago, I had 96 conquers. I now have 23. I have lost 10 due to rebellions that I couldn't quell :oops: . The rest have deleted, automatically and otherwise. Why would you wish to play in a world that has so many inactive members? What do you have to gain, other than 10 relics? It's time to start anew. Portraying my words as anything else is inaccurate and deceptive.

As for owing anybody an apology, I don't think so. There never should have been an extension anyway. It has been known from the beginning of the round, or thereabouts, that this was a 4000 tick world. Then you were awarded an extra 500 ticks with which to finish off mL. Why were you allowed the extra 500 ticks? To top it off, f69 members are now crying out about not getting more than the 500 extra ticks. Now THAT, Cleopatra, is funny to ME! :lol:

Can this thread be locked on the basis of irrelevance, please? Andrew has spoken, and 500 ticks it is, regardless of what's said here. Precedent has already been set for the closing of threads at the request of just anybody, so please......LOCK.


------------------------------------------------------------------
-The world is not dead...you said it yourself, the inactive are deleted therefore the ones that are left are........yup, you guessed it...the actives!!
So you're just complaining because you lost conquers? well thats because we took over North America, and once you're conquers are done their rebellion, we conquer them! Thats just the way it is...
So you just want the world to end because you don't have enough conquers? Come on, you can do better than that! I went on the first 3200 ticks with an average number of 2 conquers! (not anymore, thanks to mL running away from NA ;) )


-And you make it sound as if it was a personal "gift" from the Admin to F69 alliance! I wonder what you would be saying if the voting took place a 1000 ticks earlier, before F69 invaded NA and while mL were going after UE!
and F69 are "crying"? seriously? thats the best you can do?


-Well you really think we care about winning? if we did, we would've asking that the extension not take place! heck, that way you have more time to try and take us down now! So stop complaining! We really dont "NEED" the extension!

And what level are you talking about? because last time i checked, i didn't need to rise to anyone's level, and theres definitely no need to when it comes to your "level"!

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 5:59 am 
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Personal attacks and reasons revolving around the war coming from you, I could have guessed your post word for word before you even thought about writing it.

So far you are the only one posting here against me, and you manage to not even try to retort against a single one of my arguments.

The round being 4000 has nothing to do with game balance, it was set as that simply because that was the value for double tick servers on the old client. Despite this being a double refresh server as opposed to double tick, despite the bigger map, larger population, rocky start, slow fix of critical bugs, and the fact that it has been said time and time again that they would not reset during wartime.

It is to be expected that mL wants to finish the round off as quickly as possible, but it is based off spite and simply not wanting to lose, there is no semblance of attention to game balance. Keep the personal attacks coming, it really makes you look unbiased. :roll:

I will enumerate my points so it is easier for you to avoid them, I wouldn't want you to strain yourself.

1. The 4000 original limit was arbitrary, based on a default value despite changed balance, and not a limit based on taking into account the vast differences and problems with the server as a different entity.
2. The increased population that slows the game
3. The increased map size slows the game
4. The way the hybrid double/single ticks server worked, the fact that things were balanced to play the same speed as a single tick world cuts the pace of the game IN HALF, making a reset as early as 4000 even more ridiculous.
5. A rocky launch and slow fix of critical bugs slowed the pace of this round even further
6. The number one tool in balance decisions was that this was a double refresh, not double tick server. Why do we now suddenly change bases and start treating it like a double tick again when the balance changes made due to this slow the game to make now treating it like a double tick very inappropriate
7. Resetting as early as 4500 is the effect of resetting at 2250 on a single tick server. Even ignoring the problems that slow the game even further, compounding the problem, this is not a good idea.
8. Why was the extension only 250 hours? Extensions are supposed to be 500 hours yes? Especially after told time and time again to think about this server by the hour, not the tick
9. There are several major wars going on right now that have not stalemated, the enemies are using stall tactics like fleeing for their lives. Why reset when there is still action going on? Of course they don't want an extension, they want to save their skin.
10. 80% wanting an extension is ridiculous, most people would want there not to be an extension due to wanting a fresh start, and those wanting to preserve their rank... the fact that this many people want to keep playing should be like a punch in the face. How can you ignore that ratio?

Of all my points though, the biggest is that this is a double refresh server, saying 4000 was a logical stopping point and that we should be lucky to even get 4500 is saying that single tick servers should all have stopped at 2000 and that we would be lucky to get to 2250. Big wars take a long time, especially due to the larger map, it takes a long time to chase the runners down.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 6:52 am 
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There are multiple wars in progress on E1 right now, and the round being curtailed at tick 4500 is an injustice for those of us who have put a lot of effort into getting into leading positions.

The vote was clear. People who feel they have lost and won't get anywhere in the game are always free to delete. I think to run away across the world then demand that the round finishes is the epitomy of bad sportsmanship.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 7:01 am 
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i kinda got to suport the ending of this world as one who is not emotionaly involved.

andrew gave u 500 more, be happy, use it well, and people who are not deleted does not mean they are active, just need to log on once a week or actualy less, thats not much active is it?

and as i understand it (correct me if i'm wrong) it was a vote "do yo want a round extention?", and those who are yes are yes, no's are no's and the ones who didn't vote isn't active enough to be on within the time limit, or is to vote, which mean they probly dn't want a extention.

face it, those who are conquered now don't have a great future ahead of them unless some seriusly suprise or have been smart all round, the rest have nothing to bennefit, and probly just want a new round to start just logging in not t be deleted.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 7:11 am 
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Yes Simmen, most of the people would be expected to want a new round because most of the players out there are not going to win... so the fact that 80% of the responders DO want an extension is mind boggling, and yet we're ignoring that and cutting off the round early.

Due to the way the server was structured, the reset should have been scheduled for 6000. All the problems and changes should only have pushed this number even higher, and yet I am supposed to be happy with ending this early? Why?

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 7:32 am 
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I was hoping that this round would end at tick 4000, because that coincided perfectly with when i had to quit :(

So i did not vote either way as i did not think that my vote would really be fair.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 7:35 am 
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Sorry you have to go, but I appreciate your fairness.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 7:37 am 
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The number of people who voted and the number of people who did not vote only means that 500 people cared enough to voice an opinion. How many people who play this just do not care to state an opinion? Imagine what this forum would be like if 500 people posted on it.

So out of the thousands of people playing, what is the percent that post on the forum? Is it as high as 20%?

You might think this is irrelevant, but it is just to make you think about the people who just want to log in and spent 5-10 minutes once or twice a day, versus the players who are logged in more often and find the time to add their comments to a forum. The forum is not an important part of the game to most players. They simply do not care what a few people think or care to let a few people know what they think. (My opinion again.)

If you can carry that thought to people who replied to Andrew's question on round extension, then you would realize that getting 500 people to answer is most excellent. Having 80% of those vote to keep the round going means that the majority of those that care about voicing their opinion
have some reason other than winning to continue the round.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 9:19 am 
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Just an FYI that I am watching this thread and considering the points and opinions being expressed here about the extension.

-Andrew

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 10:24 am 
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Hopefully we provide some good discourse for the decision to be based off of, so far there hasn't been any discussion about how this affects the balance of the round that is against further extensions.

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