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			| Author | Message |  
			| generated-yHlItFMurOF1-1488397282 | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Wed May 29, 2013 4:25 am  |  |  
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					| Private |  
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|   |  Joined: Wed Mar 01, 2017 2:41 pm
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 Gender: male
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					| Simmen, why don't you just post what you have so far in this topic, and if people can add to it, they can do so in this topic. 
 
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			| simmen | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Wed May 29, 2013 6:34 pm  |  |  
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					| Sergeant Major |  
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|   |  Joined: Mon Jun 01, 2009 5:32 am
 Posts: 15978
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					| Seems like I started a debate.. that was not my intentions     I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted     Maybe I'm just trying to do it in a way to complicated way_________________
 UPDATE SUPER MECHS
 BRING BACK 2016
 STOP RUINING YOUR COMMUNITY
 
 
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			| aister | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Wed May 29, 2013 6:39 pm  |  |  
			| Joined: Thu Jun 30, 2011 2:48 am
 Posts: 7985
 Location: Fuyuki City
 Gender: male
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					| @HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games... Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative  _________________
 
   
 
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			| agonasani | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Thu May 30, 2013 5:29 am  |  |  
			| Joined: Tue Dec 21, 2010 3:35 pm
 Posts: 614
 Location: FYRO Macedonia
 Gender: male
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					| simmen wrote: Seems like I started a debate.. that was not my intentions     I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted     Maybe I'm just trying to do it in a way to complicated wayalmost all of us do stuff in the most complicated ways the first time_________________
 
  
 
 BMO chop(If this was a real attack you'd be dead)
 
 
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			| simmen | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Fri May 31, 2013 6:41 am  |  |  
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					| Sergeant Major |  
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|   |  Joined: Mon Jun 01, 2009 5:32 am
 Posts: 15978
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					| Yeh.. but Im supposed to be better than the rest of you  _________________
 UPDATE SUPER MECHS
 BRING BACK 2016
 STOP RUINING YOUR COMMUNITY
 
 
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			| Elric | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Fri May 31, 2013 7:04 am  |  |  
			| Joined: Fri Aug 07, 2009 1:50 pm
 Posts: 550
 Location: America
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					| simmen wrote: I know "some" java. Not an expert though.But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me?  
 Java games are usually multiplayer, not always but mostly.
_________________
 
  Comic Archive
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			| agonasani | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Fri May 31, 2013 7:05 am  |  |  
			| Joined: Tue Dec 21, 2010 3:35 pm
 Posts: 614
 Location: FYRO Macedonia
 Gender: male
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					| simmen wrote: Yeh.. but Im supposed to be better than the rest of you  well then we are 1_________________
 
  
 
 BMO chop(If this was a real attack you'd be dead)
 
 
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			| simmen | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Fri May 31, 2013 7:37 am  |  |  
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					| Sergeant Major |  
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|   |  Joined: Mon Jun 01, 2009 5:32 am
 Posts: 15978
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					| Elric wrote: simmen wrote: I know "some" java. Not an expert though.But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me?  
 Java games are usually multiplayer, not always but mostly.
Because.. I know java, not C++     Simple as that  _________________
 UPDATE SUPER MECHS
 BRING BACK 2016
 STOP RUINING YOUR COMMUNITY
 
 
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			| HFairytail | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Sat Jun 01, 2013 1:44 am  |  |  
			| Joined: Wed Feb 20, 2013 9:00 pm
 Posts: 24
 Location: USA
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					| aister wrote: @HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games... Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative  ~ I'm never to lazy to learn... New play toy. heehehee    I'll most certainly have to look and see what I've been missing, or ignoring. I just usually refresh things for updates until I get used to the system / program I'm using. *shrugs* Thanks.
 
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			| maxattack | 
				
									|  Post subject: Re: I'm making a text based version of Supermechs  Posted:  Mon Jun 03, 2013 2:57 am  |  |  
			| Joined: Wed May 26, 2010 8:09 pm
 Posts: 1895
 Location: Look behind you. Theres a shadow. Look at where it is. It isnt me
 Gender: male
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					| simmen wrote: It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me?  May be late, but I've been programming in Java for over two years, and I'd be willing to help  _________________
 Retired AANC Mentor | Retired MT Member | CMoTM | SoTM
 IGN(s) : Maxattack, MAXS
 
 Retired player, trying to come back again.
 
 
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