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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Mon Nov 24, 2014 5:06 pm 
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It's a bug that isn't going to be fixed unfortunately. I ran into this scenario earlier in the era when nubs had me conquered. Cept my incident happened within minutes of him wanting to relocate me. If your conqueror does NOT refresh his browser (therefore, his client never registered that you have rebelled), then he/she can force relocate you still. It will force your colony to stop rebelling and then force relocate you anyways (and the irony is the person relocating you will get a notification that it failed!). I've not heard of many (if any) taking advantage of this bug purposefully though.

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Wed Nov 26, 2014 6:13 pm 
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No updates on the wars status in days :?

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Wed Nov 26, 2014 6:37 pm 
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its same old same old always. the one exciting thing that was about to happen got shut down by michael after geen had a gigantic tizzy over 1/2 a kilometer of space :X

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Wed Nov 26, 2014 7:25 pm 
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princekael2 wrote:
its same old same old always. the one exciting thing that was about to happen got shut down by michael after geen had a gigantic tizzy over 1/2 a kilometer of space :X


Translation = princekael2 has totally failed to understand why an op that was built by means of a bug was not allowed to be exploited :lol:


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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Wed Nov 26, 2014 10:11 pm 
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Get1 wrote:
princekael2 wrote:
its same old same old always. the one exciting thing that was about to happen got shut down by michael after geen had a gigantic tizzy over 1/2 a kilometer of space :X


Translation = princekael2 has totally failed to understand why an op that was built by means of a bug was not allowed to be exploited :lol:

go check actual CE bro. RDH, RBR, NUBS, PHIz, and MOO all exploiting a bug ;) ill let u figure out how.

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Wed Nov 26, 2014 11:57 pm 
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princekael2 wrote:
Get1 wrote:
princekael2 wrote:
its same old same old always. the one exciting thing that was about to happen got shut down by michael after geen had a gigantic tizzy over 1/2 a kilometer of space :X


Translation = princekael2 has totally failed to understand why an op that was built by means of a bug was not allowed to be exploited :lol:

go check actual CE bro. RDH, RBR, NUBS, PHIz, and MOO all exploiting a bug ;) ill let u figure out how.

If its a genuine error in code that's being abused bring it up w/ the Admins. If its more accusations of farming xp. At this point it should be enough to understand whatever argument you're making doesn't have enough evidence to get any of them banned.

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Thu Nov 27, 2014 2:34 am 
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princekael2 wrote:
Get1 wrote:
princekael2 wrote:
its same old same old always. the one exciting thing that was about to happen got shut down by michael after geen had a gigantic tizzy over 1/2 a kilometer of space :X


Translation = princekael2 has totally failed to understand why an op that was built by means of a bug was not allowed to be exploited :lol:

go check actual CE bro. RDH, RBR, NUBS, PHIz, and MOO all exploiting a bug ;) ill let u figure out how.

He is talking about the alliances having more than 3 ministers. Nubs and Phiz first did the trick, and RBR RDH Moo etc inquired with the admins and admins said they had no idea how it was happening. Also said they would let it go, i mean with as active as each alliance is..having multiple ministers or not to update markers isn't much of an issue lol. And its something that everyone can do simply by opening multiple tabs and issuing the markers to each person per tab.

There I just told yall how its done fair playing field for all. If you guys really find an issue or admins do, i am sure no one will mind going back to 3 ministers. Though this is something that admins should change..not allowing players to edit markers is stupid. Shouldn't be limited to just 3 players anyways. There needs to be some real roles and tactics to the ministers instead of how it is now. Maybe it will be in the next game built by this company.

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Thu Nov 27, 2014 5:03 am 
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Well...Just gonna add something to 3+ ministers...Its very common in BG now...lol

And its not something banable...Admin said that...Its a bug though...

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Thu Nov 27, 2014 6:06 am 
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princekael2 wrote:
Get1 wrote:
princekael2 wrote:
its same old same old always. the one exciting thing that was about to happen got shut down by michael after geen had a gigantic tizzy over 1/2 a kilometer of space :X


Translation = princekael2 has totally failed to understand why an op that was built by means of a bug was not allowed to be exploited :lol:

go check actual CE bro. RDH, RBR, NUBS, PHIz, and MOO all exploiting a bug ;) ill let u figure out how.


Nothing to figure out since I already knew how, and thanks to the recent post by gaurav1, so does everyone else now :)

But of the two bugs you mentioned -

One bug being exploited had the potential to be a total game changer at an unexpected moment and totally changed the dynamics of the game and the other bug didn't. I'll let you figure out which did what ;) :lol:


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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Thu Nov 27, 2014 8:56 am 
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@Get1, that's a very lazy response for the following reasons.

1.) The person would already know what the bug is. And if it's what I believe it to be. -Either the EOT Spy Refresh, Keeping units in water or on allied colonies, Outpost placement ect.- Then this should still be an issue but isnt changeable in the middle of a round.
2.) The way its worded makes it appear as you are trying to bolster your own intelligence while shrouding yourself w/ a mysterious persona. Which I find childish and provocative. I'm not sure if you are hoping to be smolder the wood to start an argument or are just testing people patience. Regardless of your reasons or true intentions that how it comes off.
3.)
Quote:
One bug being exploited had the potential to be a total game changer at an unexpected moment and totally changed the dynamics of the game and the other bug didn't.
This isn't worded correctly, "had" is past tense signifying that it's no longer an issue and if this is true the whole comment is irrelevant.


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