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Auroraphoenix
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Post subject: Questions about outpost Posted: Thu Dec 23, 2010 10:13 pm |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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When build an outpost, you need to have certain ticks to control it then transform it.
Exactly how many ticks do you need to use those transformed?
I just build 2 teloport gate, but then they are obstracted. How many ticks do I need to wait or how do I unobstruct them?
If possible, someone plz explain the missile silo and deloy special shield to me as well.
Thanks.
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MmCm6
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Post subject: Re: Questions about outpost Posted: Thu Dec 23, 2010 10:16 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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Outposts need 24 ticks before they can be upgraded. Also, if you upgrade an outpost, they are jammed for the first 6 ticks (Training Bases are an exception) to avoid immediate effects. Silos are the same; you need 24 ticks to upgrade it and a further 24 to arm it.
Colony shields delay an incoming attack for the amount of ticks you charged it. 50 energy per 3-tick charge, and a maximum of 12 ticks can be reached.
Hope this helps.
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Auroraphoenix
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Post subject: Re: Questions about outpost Posted: Thu Dec 23, 2010 10:35 pm |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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Ya I get it now thx.
One more questions, now both of my gates are no longer obstructed, so how do I transfer these unit from this gate to another?
Last edited by Auroraphoenix on Thu Dec 23, 2010 10:41 pm, edited 1 time in total.
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MmCm6
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Post subject: Re: Questions about outpost Posted: Thu Dec 23, 2010 10:37 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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You can't teleport, that's for sure. Just launch them normally to an outpost or a colony.
_________________

So yeah, I'm the guy everyone eventually hates.
[Advice for the New Player Here]
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Auroraphoenix
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Post subject: Re: Questions about outpost Posted: Thu Dec 23, 2010 10:40 pm |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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Wait.......I am a bit confused. If i have a gate on 1 side of the map and another gate on another side of the map, I can't teleport them? Then how do I move them since they are "outside the maximum range".
If gates aren't used for teleport then what's the piont of buidling them?
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Auroraphoenix
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Post subject: Re: Questions about outpost Posted: Thu Dec 23, 2010 10:53 pm |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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I mean in the FAQ section it says:
Teleport Gate- allows instant travel from gate/colony to gate/colony. If one of the gates/colony is jammed you cannot teleport to or from there.
So my two gates aren't obstructed or jammed, so they should be able to transfer my units around, isn't that right?
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Lybrin
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Post subject: Re: Questions about outpost Posted: Fri Dec 24, 2010 3:20 am |
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Joined: Thu Aug 05, 2010 5:43 pm Posts: 25
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heres what hes trying to say. click your units that are on a gate/colony then click an allied gate/colony as if your going to launch the units, then click the 'Jump' button instead of the launch button. (note if the other person does not have the structure you cant jump with his colony)
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Auroraphoenix
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Post subject: Re: Questions about outpost Posted: Fri Dec 24, 2010 3:28 am |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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Lybrin wrote: heres what hes trying to say. click your units that are on a gate/colony then click an allied gate/colony as if your going to launch the units, then click the 'Jump' button instead of the launch button. (note if the other person does not have the structure you cant jump with his colony) Wait ya I get it now. However, the jump button option didn't appear the tick round that "no longer obstructed thing" is gone, so I am wondering how many ticks until you can "jump"? Also, is there a maximum range for the "jump" to happen? Or I get jump anywhere I want between gate and my base?
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Lybrin
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Post subject: Re: Questions about outpost Posted: Fri Dec 24, 2010 4:01 am |
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Joined: Thu Aug 05, 2010 5:43 pm Posts: 25
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Auroraphoenix wrote: Lybrin wrote: heres what hes trying to say. click your units that are on a gate/colony then click an allied gate/colony as if your going to launch the units, then click the 'Jump' button instead of the launch button. (note if the other person does not have the structure you cant jump with his colony) Wait ya I get it now. However, the jump button option didn't appear the tick round that "no longer obstructed thing" is gone, so I am wondering how many ticks until you can "jump"? Also, is there a maximum range for the "jump" to happen? Or I get jump anywhere I want between gate and my base? you can jump up to 24 ticks. and im not ssure why the button didnt appear. either one of the destinations wast a gate or didnt have the gate stucture built. or maybe even the gate was jammed by somone just before you tryed to launch
_________________ Best Rank: 1 Crystals: 163 and counting Highest Conquers: 130 and counting Relics Captured: 4 IGN: Cookie Monster
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Auroraphoenix
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Post subject: Re: Questions about outpost Posted: Fri Dec 24, 2010 4:10 am |
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Joined: Wed Dec 15, 2010 1:51 am Posts: 35
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Lybrin wrote: Auroraphoenix wrote: Lybrin wrote: heres what hes trying to say. click your units that are on a gate/colony then click an allied gate/colony as if your going to launch the units, then click the 'Jump' button instead of the launch button. (note if the other person does not have the structure you cant jump with his colony) Wait ya I get it now. However, the jump button option didn't appear the tick round that "no longer obstructed thing" is gone, so I am wondering how many ticks until you can "jump"? Also, is there a maximum range for the "jump" to happen? Or I get jump anywhere I want between gate and my base? you can jump up to 24 ticks. and im not ssure why the button didnt appear. either one of the destinations wast a gate or didnt have the gate stucture built. or maybe even the gate was jammed by somone just before you tryed to launch Jump up to 24 ticks? About how far is that? Can you only jump from colony/gate and gate/colony, or can u also jump from gate/gate?
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