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 Post subject: A few questions...
PostPosted: Sat Jul 31, 2010 9:20 am 
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- What happens if you decide to relocate your colony to an outpost? Do you lose anything from doing so like all your tech upgrades?

- What is a good mix to have of units in an army? I've upgraded everything and I'm starting to decide to build a sizable army.

- Can you conquer places in rebellion that other people had already conquered?

Thank You.


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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 9:29 am 
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1. When you relocate you only lose the amount of oil it takes to move to the new location and energy. You don't lose anything else.

2. You should really stick to building one type of chassis.

-Evan

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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 10:02 am 
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Evan wrote:
1. When you relocate you only lose the amount of oil it takes to move to the new location and energy. You don't lose anything else.

2. You should really stick to building one type of chassis.

-Evan


One type of chassis? Guessing one type of Unit (On fantasy server) Isn't it good to have an army mix?


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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 11:23 am 
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He means if you decide to build vehicles,then you had better build only Vehicles. armour and range are recomended.
if you lose all your units you can still build anything of course

Eatdamuffin wrote:
- Can you conquer places in rebellion that other people had already conquered?


I am not sure if i get this question exactly...but... if someone is conquered, you can NOT conquer him again
and if hes rebelling, you can NOT stop his rebellion, only the conqueror can(maybe the alliance too,not sure)


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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 1:21 pm 
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Actually, you can quell any rebellion, even if you or one of your alliance members didn't conquer him/her. You cannot conquer colonies that are conquered, or if you are conquered yourself. And about unit mixes; it has already been said. A good ratio of range and armour (range outnumbering armor) would be an effective mix. It would generally be up to you to find out what ratios work for you.

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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 1:46 pm 
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Kolopaper wrote:
He means if you decide to build vehicles,then you had better build only Vehicles. armour and range are recomended.
if you lose all your units you can still build anything of course

Eatdamuffin wrote:
- Can you conquer places in rebellion that other people had already conquered?


I am not sure if i get this question exactly...but... if someone is conquered, you can NOT conquer him again
and if hes rebelling, you can NOT stop his rebellion, only the conqueror can(maybe the alliance too,not sure)


you can stop any rebellion also Eatsdamuffin the reason on build 1 Chassis type is this now say you have 50Armour inf 50 Range Calv (making in to fantasy seems like what you play) now say I have an army of all Calv the ones with the slashing upgrade would attack your Inf while the ones with the piercing upgrade would attack you calv righta way what would leave your range units vulnerable

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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 5:44 pm 
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So basically I should build...

Build one of every type range, damage, and defense and only build one type of unit each with that?

Someone tell me if this would be a good army on fantasy but I guess it transitions to anything...

50 Infantry piercing range
20 Calvary crushing damage
20 Calvary piercing armor
5-7 Heavy slashing armor
3-4 Heavy crushing range
50 Infantry piercing damage
50 Calvary slashing damage
20 Calvary slashing range

I'm thinking I should use heavies only for anti-infantry and damage tanks. Calvary only for anti-heavy and infantry only as anti-calvary?

That'd equal about 220 man army. Which should be sufficient to invade where I'm going. Or at least cause some major damage and struggle to the number one alliance on my server, just worried about them getting mad and wiping me out with their much more sizeable armies. Up until now I've just been doing hit and run tactics with 1 soldier armies or 10 soldier armies taking what they left undefended/sparsely defended and downgrading their stuff, deleting their dragons, and bubbling their gates.

It's a really complicated game of rock, paper, scissors. I notice on my server at least usually the armies consist of 15-20% heavy, 40-60% Calvary, and the rest infantry but I guess I should scout out where I plan to invade then tailor an army to counter that? I'm just worried about getting countered after I win that battle.


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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 5:52 pm 
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Never build any damage, unless you want an edge at the beginning. At the later stages, damage units lose their worth and range units are the way to go now, so if you built any damage units at the beginning, let them die off or disband them to create ranged and armoured units. A ratio of 5 ranged:1 armoured (?) is usually good.

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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 6:09 pm 
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MmCm6 wrote:
Never build any damage, unless you want an edge at the beginning. At the later stages, damage units lose their worth and range units are the way to go now, so if you built any damage units at the beginning, let them die off or disband them to create ranged and armoured units. A ratio of 5 ranged:1 armoured (?) is usually good.


Oh alrighty.

What ratio should I have for infantry-heavy-calvary?


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 Post subject: Re: A few questions...
PostPosted: Sat Jul 31, 2010 6:19 pm 
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I'd recommend mostly, if not all, vehicles (cavalry). They're cheaper than tanks and more durable and pack more of a punch than infantry. They get a 25% damage boost when attacking tanks, which would be useful in some scenarios, as most inexperienced players would usually get what they percieve as the strongest unit, hence mostly heavies in their armies. That's my opinion, I need someone to look it over.

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