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 Post subject: XP system
PostPosted: Tue Jan 10, 2012 11:36 pm 
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Look, I've been playing BD since 2009 Dec, so it has changed alot, but 1 thing i have never understood was how the XP system works. Like, I know that its the more units you kill, and the more units you lose, or something like that, and alot of XP makes them alot stronger, but can anyone help clear that up? kthnxbye

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 Post subject: Re: XP system
PostPosted: Tue Jan 10, 2012 11:39 pm 
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You only get experience by killing hostile units, not by losing units.


This will explain it all.

http://wiki.battledawn.com/index.php?ti ... Experience


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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 1:49 am 
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How much exp is needed to get the +1 range buff? because iv had a lot (like 50 squads die and 3 units survive so they get all the exp and they still don't have +1 range).

so was just wondering:) thanks

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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 2:53 am 
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How much exp you need is dependent on your chassis. I heard you think heavies are best.. Heavies need 70 exp to level up, and you get +1 range at level 12. Heavies therefore need 840 exp before they get +1 range. As for veh, it's 50*12 = 600, for inf it's 30*12 = 360 exp.

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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 3:00 am 
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in other word, u only get +1 range by the last levels, which I think is good. Range is an important factor and I don't like the idea of getting +1 range too easy...

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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 4:03 am 
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Milanos wrote:
How much exp you need is dependent on your chassis. I heard you think heavies are best.. Heavies need 70 exp to level up, and you get +1 range at level 12. Heavies therefore need 840 exp before they get +1 range. As for veh, it's 50*12 = 600, for inf it's 30*12 = 360 exp.


inf rocks.. also easy 2 build.. can quickly fill up the lost armours..

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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 4:43 am 
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when talk about XP, tank is the best. It's harder to lose a tank than an inf. And it's faster for a tank to lvl up as well.

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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 5:35 am 
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aister wrote:
when talk about XP, tank is the best. It's harder to lose a tank than an inf. And it's faster for a tank to lvl up as well.


ya but anyway evry build has their own adv n disadv... in the end depends on ur alliance build..

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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 5:43 am 
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Please..Not the chassis argument again.. :lol:

Anyways, as Dyl said you can find XP info HERE

And I agree with sign that every chassis has equal advantages and disadvantages, so it's really all down to personal preference to what unit type your alliance choses to commit to :)

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 Post subject: Re: XP system
PostPosted: Wed Jan 11, 2012 5:13 pm 
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K thnx everyone

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