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 Post subject: killing spies
PostPosted: Wed Sep 28, 2011 12:28 am 
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Is there a way to be sure of removing all enemy spies on an outpost, if the enemy spy doesn't initiate any attacks?

Situation;
Player A has outpost with 400 ticks of spy protection.
Unallied player B has spy on outpost with 100 ticks of infiltration.
Unallied player C has spy on outpost with 200 ticks of infiltration.

If player B's spy attempts a spy attack and fails, will player C's spy also be detected and killed?

Regards,
Matjet


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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 12:34 am 
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No, only the spy who attempts to attack will be caught.


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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 1:07 am 
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Basically, there is no way of killing a spy that doesn't attack?

(I wonder whether it will be possible once the update alowing us to use spy attacks on our own outposts is implemented)


Do nukes have a 10% chance of killing an enemy spy?


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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 1:08 am 
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matjet wrote:
Basically, there is no way of killing a spy that doesn't attack?

(I wonder whether it will be possible once the update alowing us to use spy attacks on our own outposts is implemented)


Do nukes have a 10% chance of killing an enemy spy?


I don't know about that last part actually, sorry. And I doubt it, as there is no real point to that. Just make sure you have enough spy protection, and it won't matter how many spies are there.


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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 1:31 am 
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Nope, nukes do not have any effect on spies.

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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 1:32 am 
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There is a camp on hawai that will not vanish (allowing the construction of a usefull outpost) due to a resident enemy spy. The objective is then not to be safe from said spy, but rather to remove or kill it.


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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 1:33 am 
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matjet wrote:
There is a camp on hawai that will not vanish (allowing the construction of a usefull outpost) due to a resident enemy spy. The objective is then not to be safe from said spy, but rather to remove or kill it.


Basically, unless that spy gets moved, that camp stays there :3


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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 10:58 am 
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And it's a freakin brilliant move by the spies owner. He controls Hawaii with zero cost and zero risk.

He's the only person in the whole world that can control if and when Hawaii becomes available. (unless someone else puts a spy there too ;) ) and when the player is ready Hawaii will become vacant for him.

However as I mentioned before if someone else puts a spy there... It becomes a waiting game. And one based on luck. As the first one to move loses control of the islands opening time. However the 2nd and winning and controling player can only realize he's the 2nd player... By moving. lol.

And what if there's a third or fourth or fifth? I'd just give up on it, and take hawaii when he finally builds on it. If he does. If he doesn't then he never would have anyway and you would've wasted a lot of time.

The only other option would be to bombard and attack him relentlessly with msgs telling him to move his spy or die.... but then I guess you'd have to know for sure who it was. :lol: and again you'd be banking on the fact that he's the only one.


Just let it go. Hawaii's not that freakin great anyway. You're not only isolated from your enemies but allies as well. I'd rather be on a big landmass surrounded by friends and ppl I trust.

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 Post subject: Re: killing spies
PostPosted: Wed Sep 28, 2011 12:35 pm 
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matjet wrote:
Basically, there is no way of killing a spy that doesn't attack?

(I wonder whether it will be possible once the update alowing us to use spy attacks on our own outposts is implemented)


Do nukes have a 10% chance of killing an enemy spy?


I dont think so but that is a great idea! Please post this in suggestions or I will! (like the option to run a spy check with you're own spy)

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 Post subject: Re: killing spies
PostPosted: Thu Oct 06, 2011 12:32 am 
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The only other option would be to bombard and attack him relentlessly with msgs telling him to move his spy or die.... but then I guess you'd have to know for sure who it was. and again you'd be banking on the fact that he's the only one.


Or you could drive a relic near the camp and attack it :)

Though you are right about one thing, I think you can get jammed pretty easily in hawaii but it doesnt really affect you since you cant see much anyway from there.

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