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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ]  Go to page Previous  1, 2
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 Post subject: Re: catch and release
PostPosted: Wed Aug 03, 2011 4:59 pm 
First Lieutenant
First Lieutenant
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Joined: Thu Jul 07, 2011 7:47 pm
Posts: 534
Location: Fantasy 4
How do you guys do it?

seriously, I have had 2/3 of my conquers auto delete within 3-4 days of grabbing them.

They don't even bother to revolt, they just never log in again!

Seriously, I had an entire peninsula of 7 conquers auto delete in one day.

And how is it not hard to get 50 conquers in a day or two? Without the proper network and enough squads to work with that'd be impossible. I have probably only conquered 40 people total across all worlds I've played since I started 3 weeks ago.

The competition with local allies and friendlies is enough of a damper to slow me down, unless I snipe unrepentantly

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Fallen Angel- The Poet King of KRAW [F4]
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 Post subject: Re: catch and release
PostPosted: Wed Aug 03, 2011 6:01 pm 
Captain
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Joined: Tue Dec 22, 2009 1:45 pm
Posts: 939
twilight... if your only going after conquers within 24 ticks of your colony of course your not going to get enough.

we do it by having a gate network. and being more active than allies. and having better gate system so you can reach conquers before anyone else.

my record is 122 conquers at once and i think i had 250+ that era. :)

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best round-SAGE E2 -312 power
most conquers at one point-122


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 Post subject: Re: catch and release
PostPosted: Thu Aug 04, 2011 12:25 am 
First Lieutenant
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Joined: Thu Jul 07, 2011 7:47 pm
Posts: 534
Location: Fantasy 4
That makes sense. My alliance is setting up a gate network now and we've already seen how useful it can be.

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The Priest of RAGE [F4]


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