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 Post subject: Missile travel time?
PostPosted: Wed Dec 29, 2010 9:43 am 
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So basically I build a missile silo, and equip it with a missile.

How many ticks does it require to get ready? And if I launch it, does it take the same time to travel as unit or slower?

And how much dmg will it cause? thanks.


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 Post subject: Re: Missile travel time?
PostPosted: Wed Dec 29, 2010 9:56 am 
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It takes 24 ticks for the missile to arm.
The minimum travel time for a missile is 6 ticks, the maximum is 24.
The travel time is determined by the distance.
Units travel quicker for shorter range targets as their minimum travel time is 3 ticks (or 2 ticks for defending).
I hope this was helpful.
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 Post subject: Re: Missile travel time?
PostPosted: Sat Jan 01, 2011 9:59 pm 
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#1 I see thanks a lot.

Also, the only way to stop missile is to stop it with Ion Canon or Fire Spell right?

But if u see a missile coming all u do is move ur army out of the colony, hte missile wont do any harm to ur colony right? Only hte army.


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 Post subject: Re: Missile travel time?
PostPosted: Sat Jan 01, 2011 10:00 pm 
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Your worker population will suffer as well, I forget to what degree though.

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 Post subject: Re: Missile travel time?
PostPosted: Sat Jan 01, 2011 10:09 pm 
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I see, damn, dmg to workers that sucks.

Also can u stop a missile once it's been launched?


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 Post subject: Re: Missile travel time?
PostPosted: Sat Jan 01, 2011 10:13 pm 
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Yeah, you can; click on the missile and select 'Destroy Missile' or the missile icon with an 'X' over it. It destroys your nuke and you have to re-arm your silo.

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 Post subject: Re: Missile travel time?
PostPosted: Sat Jan 01, 2011 10:30 pm 
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MmCm6 wrote:
Your worker population will suffer as well, I forget to what degree though.

I think it's 10% ;)

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 Post subject: Re: Missile travel time?
PostPosted: Sun Jan 02, 2011 2:37 am 
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10 percent,

And the minimum missile travel time is 5 ticks, not 6. Just launched a few at angry neighbours :O


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 Post subject: Re: Missile travel time?
PostPosted: Mon Jan 03, 2011 8:53 pm 
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What about your missile and army arrived at teh colony at same tick? Will it dmg ur own troops?

Also, I noticed some uinits aren't dead but were damaged by teh missile, how many uunits are damaged?


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 Post subject: Re: Missile travel time?
PostPosted: Mon Jan 03, 2011 9:05 pm 
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Auroraphoenix wrote:
What about your missile and army arrived at teh colony at same tick? Will it dmg ur own troops?

Also, I noticed some uinits aren't dead but were damaged by teh missile, how many uunits are damaged?


According to my friend, everything that enters a nuke is not damaged,

And all units go down to 1 HP or half HP. I forget which.


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