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 Post subject: JAMMING
PostPosted: Sun Oct 03, 2010 4:23 am 
Captain
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If I jam an upgraded op(i.e. gates, radar's) and then the tick after i jam it someone else jams it, is my jam completely gone and the new jam only matter's? because i was just wondering if my jam was gonna last 6 ticks, but then the next tick it gets jammed again and his would only last 3 ticks. Since i know it won't be jammed for 8 ticks. so then im guessing that it would only be jammed for 3 ticks and my jam would be done after 1 tick...

Unimportant question, but just one of those wierd things i'd like to know.

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 Post subject: Re: JAMMING
PostPosted: Mon Oct 04, 2010 2:23 pm 
Private
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I believe both jams are seperate, so in this situation the op would be
"double jammed", until one jam ends, not that this has any additional effect though. So if both jams last six ticks the total jamming time would be seven.
Again, i am not certain but i believe its like this.


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 Post subject: Re: JAMMING
PostPosted: Mon Oct 18, 2010 2:30 pm 
Second Lieutenant
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i think that jams do not like add up, if you jam a gate or op when its already jammed, the two jams don't add up, so i guess the second jam doesn't count.


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 Post subject: Re: JAMMING
PostPosted: Mon Oct 18, 2010 3:32 pm 
Major
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I just wanted to confirm DNDW's post im almost positive thats how it works :)

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 Post subject: Re: JAMMING
PostPosted: Tue Oct 19, 2010 6:20 am 
Major
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hmm i think they just count as 1 jam... though im not sure
so if they jam together then it would only last 6 ticks...
thats what i have seen i really dont know though...

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 Post subject: Re: JAMMING
PostPosted: Fri Jan 14, 2011 4:12 pm 
Corporal
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counting 1 jam cause it s jammed in same tic, even lot of players jam it.


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 Post subject: Re: JAMMING
PostPosted: Tue Jan 18, 2011 1:17 pm 
Sergeant
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i don't have a clue. my best guess is that it will go to 6 ticks. honestly, i don't have a clue

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