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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: Fair Rebelion time.
PostPosted: Mon Feb 08, 2010 12:29 am 
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Posts: 15
I can see that its fair for the to have 72 tick befor a newb to rebel else the conquerer will have a hard time controlling his "Bonus Resourses".
I got conquered and see that if i were to be att during conquered,
i.e.
1)somebody wants to take my crystal or,
2) some other noob who doesn know your cant conquer somebody who's aready "OWND"
that resets that clock and that kills the fun especial when its tick 71, and enemy alliance can abuse this system (taking advantage of others offline time) and reset the ticker and you'll never be free
can they change the rules such that the tick doesn't resets
and after you sucessfully rebel that u get a like a 6 tick time of protection giving noobs like me a chance to defend them selves. otherwise you get chained by the ticker and it just ruins the objective of playing the game


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 Post subject: Re: Fair Rebelion time.
PostPosted: Mon Feb 08, 2010 12:40 pm 
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If you would like to suggest this then post a suggestion topic here:
http://www.battledawn.com/forum/viewforum.php?f=75

Right back to your question, there comes a time where you start off to be a newb, primarily because your new to the game so your bound to get conquered at least once, but from there on [being conquered] creates who or how you are in the game itself; it allows you to think of how to be free, ways in which you can successfully achieve it and allows you to build up to have a better and stronger army, but the key most of all is to have an alliance that is near you so that you may have protection not just by yourself but by all your alliance members too.

For more information regarding this matter or any additional information about Battle Dawn, then I urge you to PM any MOD's and they would be happy to help.

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Previous IGNs: Shadower of the Night Sky Current IGN: Thanatos
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 Post subject: Re: Fair Rebelion time.
PostPosted: Mon Feb 08, 2010 12:47 pm 
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if you make it into sugestion i would say yes to you not getting control ticks reset when some one attack you and ur alreaddy conquered

but i think the protection is a bit muc

and btw. it's not just newbs who get conquered, i have been playing over 2 years, and in not to long ill get conquered =P

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Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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 Post subject: Re: Fair Rebelion time.
PostPosted: Sun Feb 21, 2010 4:09 pm 
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They should not change it because think of if you were in real life,someone attacks your colony and is in control until you get powerful enough to take them out like being at tick 71 then someone else attacks you while at tick 71 and wipes out all your units and then their in control,then you restart just get poerful enough or dont make it into a squad and keep it in your base so they dont know that thier there,they cant scan that,how this helps


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 Post subject: Re: Fair Rebelion time.
PostPosted: Mon Jun 07, 2010 10:17 am 
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Joined: Fri May 28, 2010 8:55 pm
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hi,

after 72 ticks, how many taime it's take to be free ? I meen, how many ticks take the rebellion ?


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 Post subject: Re: Fair Rebelion time.
PostPosted: Mon Jun 07, 2010 11:16 am 
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Rebellion lasts for 24 Ticks
- in Single Tick servers that is 24 hours
- in Double Tick servers that is 12 hours
- in Triple Tick servers that is 8 hours


If you have any further inquieries then i urge you to contact either myself or any other Battle Dawn Presentative; Moderators or Admins. Which can be found here - : memberlist.php?mode=leaders

Cheers ~ Son

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Previous IGNs: Shadower of the Night Sky Current IGN: Thanatos
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