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Aedrone
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Post subject: Re: The SM Community's Sprite Showcase Posted: Sun Jun 26, 2016 2:01 pm |
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Joined: Wed Sep 23, 2015 12:41 am Posts: 198 Location: KiLLin Ville Gender: male
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_________________ • i Am KiLLin It •
Player ID: 14455042 Experience Counter: 565.224 F2P Mythical items Counter: 64
Last edited by Aedrone on Sat Jul 02, 2016 5:52 pm, edited 1 time in total.
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Sun Jun 26, 2016 2:51 pm |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Alright... Final one of the day... The Exterminator You can probably guess what I used here.
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Last edited by TankR3x00 on Mon Jun 27, 2016 5:39 am, edited 1 time in total.
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Xzyckon
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Post subject: Re: The SM Community's Sprite Showcase Posted: Sun Jun 26, 2016 3:08 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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TankR3x00 wrote: Alright... Final one of the day... The Exterminator You can probably guess what I used here. This reminds me of my Pins n Needles design I made a while back, though a bit more sophisticated. Is that yellow bar on the side of it supposed to represent a magazine?
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jun 27, 2016 12:27 am |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Xzyckon wrote: This reminds me of my Pins n Needles design I made a while back, though a bit more sophisticated. Is that yellow bar on the side of it supposed to represent a magazine? Yes, it is. I thought I'd add that in so it isn't just a remake of yours. We both had the same idea it seems. Maybe if it's put on a mech, the magazine could connect to the torso. But I'm too lazy.
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jun 27, 2016 4:46 am |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Alright. Remember when I said I'm too lazy? Yeah, it took less than a minute to make it happen. So here it is. On a mech. 
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Xzyckon
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jun 27, 2016 4:58 am |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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TankR3x00 wrote: Alright. Remember when I said I'm too lazy? Yeah, it took less than a minute to make it happen. So here it is. On a mech.  Yeah, the ammunition rack looks a lot better with it connecting to the mech's torso. As supposed to it just looking like a bar.
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jun 27, 2016 5:00 am |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Xzyckon wrote: Yeah, the ammunition rack looks a lot better with it connecting to the mech's torso. As supposed to it just looking like a bar. Agreed.
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Xzyckon
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jun 27, 2016 5:04 am |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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TankR3x00 wrote: Agreed. Well technically I can think of one way to improve it still... in the particle effects sprite sheet there is an actual sprite for the bullets (as they fly out of needle blasters in the game) but they are so low resolution that idk if you could use them properly. Though you could go the extra mile and re-create the sprite using basic geometric shapes in a higher resolution.
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jun 27, 2016 5:15 am |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Xzyckon wrote: Well technically I can think of one way to improve it still... in the particle effects sprite sheet there is an actual sprite for the bullets (as they fly out of needle blasters in the game) but they are so low resolution that idk if you could use them properly. Though you could go the extra mile and re-create the sprite using basic geometric shapes in a higher resolution. I used the bullets from the bullet storage sprite and made them smaller so they fit. If I can get that sprite sheet, I could use those instead.
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jun 27, 2016 10:22 am |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Hey. Second torso. I'm actually really happy with this. Entity: HUИTЄЯ_ Again, you can guess what I used.
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Last edited by TankR3x00 on Mon Jun 27, 2016 3:09 pm, edited 1 time in total.
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