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 Post subject: Raising the power of mythical modules.
PostPosted: Mon Apr 03, 2017 10:37 am 
First Lieutenant
First Lieutenant
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Joined: Sat Dec 17, 2016 12:52 pm
Posts: 485
Location: In my closet, bleeding to death
They should be like 1,000 or maybe even more if the devs are feeling generous.
This way the useless and multiple ones are viable to to use for fusion. 250 makes it seem like a waste. Very simple and small suggestion.

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Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: Raising the power of mythical modules.
PostPosted: Thu Apr 06, 2017 8:34 pm 
Specialist
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Joined: Wed Feb 25, 2015 5:04 am
Posts: 39
Location: Venezuela/ Maracaibo
Gender: male
+1

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