Why don't we just buff the unused items that may counter or even compete like the metal shredders and needle blasters.
Example:
Take it like this,
a needle blaster mk 2's stats are:
+ 80 - 90 physical damage
+ "4" resist. shield drain
- + 10 heat
- 10 Bullet Consumption
while the medal shredder mk 2's stats are:
+ 90 to 130 Physical Damage ( holy $hit )
+ "4" physical resist. drain
but...
- +28 heat
- 15 Rocket Consumption
So with this in mind,you will pick for options on whether you pick dual needlers or dual shredders which is my point actually.
Another example:
Meltdown Stats
+ 48 - 68 damage
+ 52 heat damage
* 1 Knockback
+ "3" Heat resist. damage
- + 18 heat generation
Infernal Axe's Stats
+ 60 - 90 damage
+ 65 heat
+ "4" heat resist damage
*2 uses
- 40 heat generation
- 14 energy consumption
See? You'll doubt whether you'll use the meltdown that you'll spam everyday but the effectiveness is gud enough or on the 50/50 axe.
I've played this game for 4 months and the brand new myth updates are classic updates which are cool since i got some of em. My only problem is that the items are more into like the quantity over quality routine thus making it bad news for the older myths and expecially for the new players who haven't reached the free goodies ( gold boxes ) although im fine for the "new player" thing since this game doesn't even get new players anyways ( only new accounts) (pls don't ban me alex D;)
I understand the cost of everything of this game ( which makes sense since theres alot of adds ) and I understand that it's not like a big game where you have alot of staff and you pay every single one of em. This thread/poll
or whatevers is just me telling my observations and my thoughts for a somewhat better way to balance the items.
So,did you like my idea or not?
if yah dont....
https://www.youtube.com/watch?v=lKkezjugEQ8 (
DONT TAKE ME SERUIOUSLY