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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

interesting idea?
yes 67%  67%  [ 2 ]
no 33%  33%  [ 1 ]
Total votes : 3
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 Post subject: change how heat works?
PostPosted: Fri Dec 16, 2016 7:40 am 
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I see a lot posts over time complaining about heat

I can see how being forced to do nothing is frustrating an boring

so instead shutting down mechs that over heat

what if the take the excessive heat as extra damage if they choose to not shutdown a take a action

so someone has 51/50 heat an takes a action they take 1 explosive damage each turn they take...lol

an maybe make a certain threshold where a mech is made to shut down regardless?

xD just felt like posting this after seeing a few heat is op threads

I've made a few people rage with my own heat builds =/ it sucks to do that but it is the best combo I got atm

thoughts?

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 Post subject: Re: change how heat works?
PostPosted: Fri Dec 16, 2016 7:50 am 
Second Lieutenant
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I think the Devs should consider adding legendary cooling modules. That way it's a win - win.

Devs add easily obtainable anti- heat mech items = everyone is happy and the devs are able to keep the game going.

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 Post subject: Re: change how heat works?
PostPosted: Sun Dec 18, 2016 10:58 pm 
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that wouldn't be bad that an make the already existing heat items more common

but doesn't change the fact that heat is boring to use an frustrating to be on the hitting end off

to the topic~ maybe cap it at one shut down any extra dose bonus damage if the opponent dose not shut down hmm

yes I am crazy

I have so many energy modules like 10 legendary ones an one single hat module xD

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