ticklemericky wrote:
I see that you went for the functional nerf for those weapons. The number one complaint for these weapons was the amount of heat damage and energy damage they did. I think you should allow those weapons to retain the unlimited amount of uses by really fixing the amount of differential resource damage they do. This was the number one problem concerning the new weapons as they did far too much burst damage to be countered.
I agree with this, but I do think that there is another problem with these nerfs.
Consider that the ideal amount of hits for an energy mech in a game is 4, after 2 teleports and 2 hooks. Essentially, the Lightning Hammer was not nerfed enough because of this. On the other hand, the Infernal Axe pays a much higher price, as heat mech battles are usually longer and more protracted.
Still, 4 uses of the infernal axe is still 300 damage with good fusion. This way of nerfing the items was not well thought out. Evidently someone was too lazy to come out with new balanced stats.
tl;dr: Lightning Hammer nerf was useless as *CENSORED*