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 Post subject: The mythical uprise, new mythicals change everything!
PostPosted: Sat Aug 13, 2016 8:02 am 
Private 1st class
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In this topic, the mythicals that im talking about were game changing, booster and balanced ones, let's get into it!

God cannon: it is a weapon that is used on god mode and it has a bonus of addional heat damage and max health for trade of increased heat production, it has an unlimited range.

Titanium heat, electric, reinforced skeleton Mark I: a titanium skeleton equipped with a resistance modifier that is stackable with other modifiers, great for certain mechs!

Imortal X: it is a torso based of imortalheavy12, it has an incredible heat and energy capacity with massive health (520), it has massive cooling and regeneration bonuses, 10 resistance on all forms.

Imortal legs: it has a big health bonuses and it does have a super jump, can be used anywhere in a match, cool down of 3 turns and it drains a lot of resistance when super jumping an enemy (-10 all round resistance when the enemy is hit), drains a lot of energy when the enemy is hit.

Imortal laser saw: is basically a ranged melee weapon that is competitive for extreme damage up-close and good damage on the range attacks, drains 2 energy resistance, and consumes energy.

Lighting gate, fire trail MK2: higher damage output and uses, cost of heat generation and energy consumption.

Invulnerability MK3, MK4, MK5: new resistance modules for your Mech, has higher resistances than previous versions.

Portable red rain: pulls the target closer rather than knocking it back, deals damage, 10 rockets needed to fire.

USA Drone: a laser drone that produces big amount of heat to the target with the cost of energy consumption.

Force Field MK1: heat and energy resistances are high with less overheating and energy drain.

Heat/energy balancer MK1, MK2: denies max heat/energy reduction and cooling/regeneration damage for a certain amount.

Mega bullet/rocket storages 3,4,5: increased capacity than the previous ones.

USA MK2: next gen USA Mech! increased capabilities than the 1st one.

steel feet: a hybrid between the steel stampede and the cannon feet.

Bullet/Rocket termination MK1: deals damage and drains bullets/rockets, 2 uses.

I think is all I have for now, what do you think?

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 Post subject: Re: The mythical uprise, new mythicals change everything!
PostPosted: Sat Aug 13, 2016 11:00 am 
First Lieutenant
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I would LIKE to say that these are good ideas, but:

You've suggested about 10 very overpowered, unbalanced mythicals out of nowhere without specifying most of the basic properties of parts (weight etc.) or explaining any of the new concepts you've introduced in much detail. For example, you mention 'modifiers' for the 'titanium reinforced skeleton', but you haven't elaborated on what they are or how they work. Also, some of these just seem unnecessary, for example the USA Mark II. All they would do is bulk out the mythical item selection, but with no added strategic advantage to using them. The other ones you mentioned are simply way too overpowered to use in the game.

Hope this helps you think of future suggestions. :)

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