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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
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 Post subject: Bullet Shark Suggestion
PostPosted: Fri May 06, 2016 3:52 pm 
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Bullet Shark is a mythical drone and it is PHYSICAL, but it costs 10 energy consumption to shoot every turn... please make it so that it costs no energy and instead of 2 max heat damage and 2 max energy damage, it should deal 1 or 2 physical resistance damage. If a developer is reading this, please add this to the Bullet Shark. Also the Super Mechs cycle is Physical > Energy > Heat > Physical.

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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Fri May 06, 2016 4:01 pm 
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Please :?: :cry:

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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Sat May 07, 2016 10:42 am 
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NO PHYSICAL RESISTENCE DAMAGE! Do you know what it would be in long matches? -19 , or -30. All physical drones have to use heat and energy.


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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Sat May 07, 2016 11:47 am 
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PiePieNuke wrote:
Bullet Shark is a mythical drone and it is PHYSICAL, but it costs 10 energy consumption to shoot every turn... please make it so that it costs no energy and instead of 2 max heat damage and 2 max energy damage, it should deal 1 or 2 physical resistance damage. If a developer is reading this, please add this to the Bullet Shark.

What does it matter what type Bullet Shark is? Its damage is far superior to every other drone in the game, of course it needs energy. Every other physical drone in the game needs energy, so Bullet Shark is following the trend.

PiePieNuke wrote:
Also the Super Mechs cycle is Physical > Energy > Heat > Physical.
100% Wrong. I've seen every type lose to every other type. There is no best mech type or design.

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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Sat May 07, 2016 12:24 pm 
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So that means that means people wasted $1000 just to get 2 Needle Blasters Mark II like me?

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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Sat May 07, 2016 12:30 pm 
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Screw the Repair Drone it's not even close to being worth it.

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Call of Lightning is better than Sparks and Yoshimo Blade is the best eletric melee weapon.


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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Sat May 07, 2016 3:49 pm 
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PiePieNuke wrote:
So that means that means people wasted $1000 just to get 2 Needle Blasters Mark II like me?

Well if you have them, use them in a mode other than 1v1.

Dual needles are lost commonly used in 3v3, sometimes in 2v2, which is where they're more effective.

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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Sun May 08, 2016 5:25 am 
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lol

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 Post subject: Re: Bullet Shark Suggestion
PostPosted: Sun May 08, 2016 11:01 am 
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Physical resistance damage is a no-no, and the energy cost should stay.

I do agree that the random Max heat and max Energy damage is pretty useless on a Bullet Shark though. Feels like it's just added there for some extra effects other than pure damage.

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