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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 

Good Idea?
Yes! 67%  67%  [ 6 ]
No! (Say why) 33%  33%  [ 3 ]
Tweak (Say how) 0%  0%  [ 0 ]
Total votes : 9
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 Post subject: Some new ultra-powerful weapons
PostPosted: Sun May 01, 2016 5:48 am 
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Posts: 7
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This idea is inspired by the new 'Super physical weapon' video on the Supermechs YT channel. Basically, these weapons do huge damage/heat/energy/etc. but are single-use and eat up lots of ammo, generate masses of heat or leech energy to balance them.

Doom Blast
8-9 Range
150-250 Explosive Damage
70 Heat Damage
8 Explosive Resistance Drain
40 Max Heat Damage
25 Cooling Damage


60 Rockets Consumption
80 Heat Generation
30 Energy Consumption
1 Use Per Battle


Mega Tesla
2-3 Range
60-80 Electric Damage
150 Energy Damage
10 Electric Resistance Drain
50 Max Energy Damage
30 Regeneration Damage


40 Heat Generation
180 Energy Consumption
1 Use Per Battle


Incinerator
1 Range
5-20 Explosive Damage
120 Heat Damage
8 Explosive Resistance Drain
10 Max Heat Damage
30 Cooling Damage



135 Heat Generation
40 Energy Consumption
1 Use Per Battle

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 Post subject: Re: Some new ultra-powerful weapons
PostPosted: Wed May 04, 2016 11:18 am 
First Lieutenant
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Posts: 417
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I don't think these will ever be made and for good reason. For one, they're pretty unnecessary. They would either be overused or completely underused, and both are problems. And if you tweaked it a bit, it would be overpowered. In the end, I think the game should stick to more "normal" weapons. Good ideas, though.

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