It is currently Mon Jul 21, 2025 11:32 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

Overhaul campaign?
Yes 91%  91%  [ 10 ]
No (Say why) 9%  9%  [ 1 ]
Tweak (Suggest how) 0%  0%  [ 0 ]
Total votes : 11
Author Message
 Post subject: Campaign full redesign
PostPosted: Wed Dec 30, 2015 4:57 am 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Nov 11, 2015 1:36 pm
Posts: 30
The current campaign introduced a couple of months ago was a good idea. It allowed every player, spender or not, to obtain lots of silver and gold boxes. While this does allow everyone a chance to get mythical items easily, there are ways that I think it could be improved.

Introducing:

The Campaign Quest

New Missions

The Campaign Quest completely changes the way that missions work. Instead of missions in campaign being quick and offering a small reward, the new missions in the Campaign Quest are huge. There are 3-5 different locations (an idea I took from an early version of the current campaign on the developer site, which had missions like 'Air Base' and 'Nuclear Reactor') with different difficulties: Normal, Hard and Insane.
Missions are split up into sections, with 3-4 segments per mission. Sections are separated by a gate that opens when all of the enemies in one section are defeated. Easier missions have less sections, harder ones have more.

Enemies

The Campaign Quest would have much the same types of enemies as the current campaign. Most of the missions would be populated by buggies, tanks and mechs. However, the end of each mission would have a themed boss. Bosses have huge amounts of health and powerful weapons. Beating each boss rewards the player with a Medal of Completion for that mission and a silver/gold item box, also unlocking the next mission.

Checkpoints

As the new missions are so huge, checkpoints are used to mark progress. Reviving your mech still costs battle credits, but you are revived at the last checkpoint you visited, and your can only revive 80% of your mech's health each time cumulatively (you revive 80% of the health you revived last time, so for example the second revival only restores 64% health). These may be spread out on harder missions to encourage the player not to use huge amounts of BCs to brute-force their way through missions.

Idea from RyuuseinoRockman: Checkpoints restore some of your mech's health.

Rewards

A new campaign would, of course, need rewards. Loot and supply crates would be available in the new missions as in the current ones. However, in the last section of a mission would be a treasure stash. These are usable once the mission has ended, as with loot and credits from supply crates. They can contain valuable items such as silver/gold item boxes and mythical items. Bosses would also give valuable rewards.

I hope this idea is popular and makes it into the game. Vote and comment your feedback and any suggestions/improvements you would like the make. Of course this idea can be tweaked by the developers if it is chosen.

12/30 - Added new suggestions from RyuuseinoRockman

- Defuser :)

_________________
-Defuser

Playing Since April 2014


Last edited by TheDefuser on Thu Dec 31, 2015 5:28 am, edited 2 times in total.

Top
 

 Post subject: Re: Campaign full redesign
PostPosted: Wed Dec 30, 2015 5:07 am 
First Lieutenant
First Lieutenant
User avatar
 WWW  YIM  Profile

Joined: Tue Apr 29, 2014 3:33 am
Posts: 540
Location: Earth
Gender: male
Great idea.
I might end up using many BCs on one campaign quest. :lol:
Maybe in checkpoints the mech repairs 5% health? Or higher or lower?

_________________
Image


Top
 

 Post subject: Re: Campaign full redesign
PostPosted: Wed Dec 30, 2015 5:33 am 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Nov 11, 2015 1:36 pm
Posts: 30
RyuuseinoRockman wrote:
Great idea.
I might end up using many BCs on one campaign quest. :lol:
Maybe in checkpoints the mech repairs 5% health? Or higher or lower?


Nice idea there Rock. Maybe something like 20% repair on checkpoints but reviving your mech can only restore 80% health. I'll think about it. :)

_________________
-Defuser

Playing Since April 2014


Top
 

 Post subject: Re: Campaign full redesign
PostPosted: Thu Dec 31, 2015 5:27 am 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Nov 11, 2015 1:36 pm
Posts: 30
bump

_________________
-Defuser

Playing Since April 2014


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl